// $Id: challenge.cpp 1259 2007-09-24 12:28:19Z hiker $ // // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2008 Joerg Henrichs // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "challenges/challenge.hpp" #include #include "io/xml_node.hpp" #include "karts/kart_properties_manager.hpp" #include "karts/kart_properties.hpp" #include "race/grand_prix_manager.hpp" #include "race/race_manager.hpp" #include "tracks/track.hpp" #include "tracks/track_manager.hpp" #include "utils/translation.hpp" #include "utils/string_utils.hpp" //----------------------------------------------------------------------------- void Challenge::addUnlockTrackReward(const std::string &track_name) { UnlockableFeature feature; feature.name = track_name; feature.type = UNLOCK_TRACK; m_feature.push_back(feature); } //----------------------------------------------------------------------------- void Challenge::addUnlockModeReward(const std::string &internal_mode_name, const std::string &user_mode_name) { UnlockableFeature feature; feature.name = internal_mode_name; feature.type = UNLOCK_MODE; feature.user_name = user_mode_name; m_feature.push_back(feature); } //----------------------------------------------------------------------------- void Challenge::addUnlockGPReward(const std::string &gp_name) { UnlockableFeature feature; feature.name = _(gp_name.c_str()); feature.type = UNLOCK_GP; m_feature.push_back(feature); } //----------------------------------------------------------------------------- void Challenge::addUnlockDifficultyReward(const std::string &internal_name, const std::string &user_name) { UnlockableFeature feature; feature.name = internal_name; feature.type = UNLOCK_DIFFICULTY; feature.user_name = user_name; m_feature.push_back(feature); } //----------------------------------------------------------------------------- void Challenge::addUnlockKartReward(const std::string &internal_name, const std::string &user_name) { UnlockableFeature feature; feature.name = internal_name; feature.type = UNLOCK_KART; feature.user_name = user_name; m_feature.push_back(feature); } //----------------------------------------------------------------------------- const std::string Challenge::getUnlockedMessage() const { std::string unlocked_message; const unsigned int amount = (unsigned int)m_feature.size(); for(unsigned int n=0; n0) unlocked_message+='\n'; std::string message; // write message depending on feature type switch(m_feature[n].type) { case UNLOCK_TRACK: { // {} avoids compiler warning Track* track = track_manager->getTrack( m_feature[n].name ); message = StringUtils::insert_values( _("New track '%s'\nnow available"), _(track->getName()) ); break; } case UNLOCK_MODE: message = StringUtils::insert_values( _("New game mode\n'%s'\nnow available"), m_feature[n].user_name); break; case UNLOCK_GP: { std::string gp_user_name = grand_prix_manager->getGrandPrix(m_feature[n].name)->getName(); message = StringUtils::insert_values( _("New Grand Prix '%s'\nnow available"), gp_user_name); break; } case UNLOCK_DIFFICULTY: message = StringUtils::insert_values( _("New difficulty\n'%s'\nnow available"), m_feature[n].user_name); break; case UNLOCK_KART: const KartProperties *kp=kart_properties_manager->getKart(m_feature[n].name ); message = StringUtils::insert_values( _("New kart\n'%s'\nnow available"), kp->getName()); break; } // switch unlocked_message += message; } // for n return unlocked_message; } //----------------------------------------------------------------------------- /** Loads the state for a challenge object (esp. m_state), and calls the * virtual function loadAdditionalInfo for additional information */ void Challenge::load(const XMLNode* challengesNode) { const XMLNode* node = challengesNode->getNode( getId() ); if(node == NULL) return; // See if the challenge is solved (it's activated later from the // unlock_manager). std::string solvedString; node->get("solved", &solvedString); bool finished = (solvedString == "true"); m_state = finished ? CH_SOLVED : CH_INACTIVE; if(m_state == CH_SOLVED) { std::cout << "Solved challenge!! " << getId().c_str() << std::endl; } if(!finished) loadAdditionalInfo(node); } // load //----------------------------------------------------------------------------- void Challenge::save(std::ofstream& writer) { writer << " <" << getId() << " solved=\"" << (isSolved() ? "true" : "false") << "\""; if(!isSolved()) saveAdditionalInfo(writer); writer << " />\n"; } // save