// // SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2013 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef PROTOCOL_HPP #define PROTOCOL_HPP #include "network/event.hpp" #include "network/types.hpp" #include "utils/types.hpp" class ProtocolManager; /** \enum PROTOCOL_TYPE * \brief The types that protocols can have. This is used to select which protocol receives which event. * \ingroup network */ enum PROTOCOL_TYPE { PROTOCOL_NONE = 0, //!< No protocol type assigned. PROTOCOL_CONNECTION = 1, //!< Protocol that deals with client-server connection. PROTOCOL_LOBBY_ROOM = 2, //!< Protocol that is used during the lobby room phase. PROTOCOL_START_GAME = 3, //!< Protocol used when starting the game. PROTOCOL_SYNCHRONIZATION = 4,//!