// SuperTuxKart - a fun racing game with go-kart // // Copyright (C) 2012-2015 Marianne Gagnon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "modes/tutorial_world.hpp" #include "karts/kart.hpp" #include "physics/physics.hpp" #include "tracks/track.hpp" TutorialWorld::TutorialWorld() { m_stop_music_when_dialog_open = false; } // TutorialWorld unsigned int TutorialWorld::getRescuePositionIndex(AbstractKart *kart) { const int start_spots_amount = Track::getCurrentTrack()->getNumberOfStartPositions(); assert(start_spots_amount > 0); float closest_distance = 999999.0f; int closest_id_found = 0; Vec3 kart_pos = kart->getFrontXYZ(); for (int n = 0; n