# - try to find VRJuggler 3.0 OpenGL library # Requires VRJ core 3.0 (thus FindVRJ30.cmake) # Requires OpenGL. # Optionally uses Flagpoll and FindFlagpoll.cmake # # This library is a part of VR Juggler 3.0 - you probably want to use # find_package(VRJuggler30) instead, for an easy interface to this and # related scripts. See FindVRJuggler30.cmake for more information. # # VRJOGL30_LIBRARY_DIR, library search path # VRJOGL30_INCLUDE_DIRS, include search path for dependencies # VRJOGL30_LIBRARY, the library to link against # VRJOGL30_FOUND, If false, do not try to use this library. # # Plural versions refer to this library and its dependencies, and # are recommended to be used instead, unless you have a good reason. # # Useful configuration variables you might want to add to your cache: # VRJOGL30_ROOT_DIR - A directory prefix to search # (a path that contains include/ as a subdirectory) # # This script will use Flagpoll, if found, to provide hints to the location # of this library, but does not use the compiler flags returned by Flagpoll # directly. # # The VJ_BASE_DIR environment variable is also searched (preferentially) # when searching for this component, so most sane build environments should # "just work." Note that you need to manually re-run CMake if you change # this environment variable, because it cannot auto-detect this change # and trigger an automatic re-run. # # Original Author: # 2009-2010 Ryan Pavlik # http://academic.cleardefinition.com # Iowa State University HCI Graduate Program/VRAC # Updated for VR Juggler 3.0 by: # Brandon Newendorp set(_HUMAN "VR Juggler 3.0 OpenGL Core") set(_FP_PKG_NAME vrjuggler-opengl) set(_RELEASE_NAMES) set(_DEBUG_NAMES) foreach(VER 3_0 3_0_0 3_0_1 3_0_2) list(APPEND _RELEASE_NAMES vrj_ogl-${VER}) list(APPEND _DEBUG_NAMES vrj_ogl_d-${VER}) endforeach() set(_DIR vrjuggler-3.0) include(SelectLibraryConfigurations) include(CreateImportedTarget) include(CleanLibraryList) include(CleanDirectoryList) if(VRJOGL30_FIND_QUIETLY) set(_FIND_FLAGS "QUIET") else() set(_FIND_FLAGS "") endif() # Try flagpoll. find_package(Flagpoll QUIET) if(FLAGPOLL) flagpoll_get_library_dirs(${_FP_PKG_NAME} NO_DEPS) flagpoll_get_library_names(${_FP_PKG_NAME} NO_DEPS) endif() set(VRJOGL30_ROOT_DIR "${VRJOGL30_ROOT_DIR}" CACHE PATH "Root directory to search for VRJOGL") if(DEFINED VRJUGGLER30_ROOT_DIR) mark_as_advanced(VRJOGL30_ROOT_DIR) endif() if(NOT VRJOGL30_ROOT_DIR) set(VRJOGL30_ROOT_DIR "${VRJUGGLER30_ROOT_DIR}") endif() set(_ROOT_DIR "${VRJOGL30_ROOT_DIR}") find_library(VRJOGL30_LIBRARY_RELEASE NAMES ${_RELEASE_NAMES} HINTS "${_ROOT_DIR}" ${${_FP_PKG_NAME}_FLAGPOLL_LIBRARY_DIRS} PATH_SUFFIXES ${_VRJ_LIBSUFFIXES} DOC "${_HUMAN} release library full path") find_library(VRJOGL30_LIBRARY_DEBUG NAMES ${_DEBUG_NAMES} HINTS "${_ROOT_DIR}" ${${_FP_PKG_NAME}_FLAGPOLL_LIBRARY_DIRS} PATH_SUFFIXES ${_VRJ_LIBDSUFFIXES} DOC "${_HUMAN} debug library full path") select_library_configurations(VRJOGL30) # Dependency if(NOT VRJ30_FOUND) find_package(VRJ30 ${_FIND_FLAGS}) endif() if(NOT OPENGL_FOUND) find_package(OpenGL ${_FIND_FLAGS}) endif() if(APPLE) set(VRJOGL30_AppKit_LIBRARY "-framework AppKit" CACHE STRING "AppKit framework for OSX") set(VRJOGL30_Cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX") mark_as_advanced(VRJOGL30_AppKit_LIBRARY VRJOGL30_Cocoa_LIBRARY) endif() # handle the QUIETLY and REQUIRED arguments and set xxx_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(VRJOGL30 DEFAULT_MSG VRJOGL30_LIBRARY VRJ30_FOUND VRJ30_LIBRARIES VRJ30_INCLUDE_DIRS OPENGL_FOUND OPENGL_LIBRARIES) if(VRJOGL30_FOUND) set(_DEPS ${VRJ30_LIBRARIES} ${OPENGL_LIBRARIES}) if(APPLE) list(APPEND _DEPS ${VRJOGL30_AppKit_LIBRARY} ${VRJOGL30_Cocoa_LIBRARY}) endif() set(VRJOGL30_INCLUDE_DIRS ${VRJ30_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS}) if(VRJUGGLER30_CREATE_IMPORTED_TARGETS) create_imported_target(VRJOGL30 ${_DEPS}) else() clean_library_list(VRJOGL30_LIBRARIES ${_DEPS}) endif() mark_as_advanced(VRJOGL30_ROOT_DIR) endif() mark_as_advanced(VRJOGL30_LIBRARY_RELEASE VRJOGL30_LIBRARY_DEBUG)