ilikecats
1cf9d28400
Make zipper faster + speed is more easily customizable
2024-08-18 14:47:14 -07:00
b8233a7dc6
Warning about game being unstable
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2024-07-14 12:48:57 -07:00
2c56e19620
Nitro and zipper are faster + update README.cat
2024-07-14 12:46:36 -07:00
7d55d196c4
Nitro makes you faster
2024-07-14 12:17:49 -07:00
30f9460b97
Removed speed limit
2024-07-06 12:46:28 -07:00
12fb756d89
Clarifying README.cat a bit, removed auto rescue
2024-07-05 18:40:40 -07:00
c7af2ae557
Forgot to add README.cat in the last commit
2024-07-05 18:27:15 -07:00
06d30d1b77
At the start of a race, give 1 nitro, and give nitro when used (instead of taking away, effectivly infinite nitro)
2024-07-05 18:25:32 -07:00
6e6c5de622
Add separate README for my changes and stuff, changed README.md to link to it
2024-07-05 18:16:21 -07:00
b88e96888d
Looks a little better (maybe in future, make it say infinite amount?)
2024-07-05 18:09:37 -07:00
d31c8c4e04
Allow setting default powerup (instead of nothing) and set default powerup to zipper
2024-07-05 18:06:55 -07:00
6c5eb075aa
Make README.md work with gitea
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2024-07-05 17:46:06 -07:00
Alayan
9dbe576f58
Display the main graphical settings in the benchmark result screen
2024-07-05 19:23:00 +02:00
Alayan
374e756d80
Fix selection square theming for new cartoon skins
2024-07-05 17:58:04 +02:00
Alayan
372fdc4c57
Fix #5125
2024-07-05 17:15:08 +02:00
Deve
ffa49dd3ba
Don't build stk-editor in linux builder as its data files are already removed from stk assets.
2024-07-03 21:43:29 +02:00
CodingJellyfish
afbb58ed44
Merge pull request #5122 from kimden/fix5116
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Fix #5116
2024-07-01 22:01:12 +08:00
kimden
e50a06a11a
Fix #5116
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Moved the entirety of ParticleEmitter and the objects referring to it under #ifndef SERVER_ONLY
2024-06-29 19:26:26 +04:00
Icenowy Zheng
41a7b804a1
Fix exit crash when built for GLES2 on Linux ( #5118 )
2024-06-26 23:06:53 +02:00
CodingJellyfish
118cde2498
Revert #5047
2024-06-25 20:53:27 +08:00
CodingJellyfish
d9789726a2
Merge pull request #5047 from ognevny/improve-mingw-build
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improve MinGW build
2024-06-25 20:35:41 +08:00
CodingJellyfish
319d0fc68c
Merge pull request #5117 from kimden/add-usan
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Add an option for -fsanitize=undefined
2024-06-25 20:03:43 +08:00
kimden
f0af5ed992
Add an option for -fsanitize=undefined
2024-06-25 13:44:48 +04:00
CodingJellyfish
84dff4423e
Guarantee 2048 bones
2024-05-30 02:06:51 +08:00
Alayan
7320f2e70d
Fix a crash in debug mode
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The assert for spinner getStringValue not returning empty is unnecessary.
2024-05-28 19:07:29 +02:00
Alayan
66a85d8bf7
Update the Cartoon Coal skin
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Changes by CrystalDaEevee:
- Fix some UI elements that were incorrectly using the base Cartoon variant instead of the correctly contrasted Cartoon Coal variant
- Use a dark table-header to fix contrast issues
- Fix Licenses.txt
2024-05-27 19:36:45 +02:00
Alayan
d459d45925
When changing base theme, keep the theme variant if possible
2024-05-27 19:25:17 +02:00
Alayan
9271c26576
Minor code cleanup
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- Avoid loading the skin spinners in many different places
- Also remove a leftover printf
2024-05-27 19:12:23 +02:00
Alayan
06d503a54b
Use two distinct spinners to select skins
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- Use new 'base theme name' and 'variant name' values for skins to determine spinner values
- Ensure the skin is correctly set based on the values of both spinners
- Keep the options in the 'variant' spinners correct when updating the base spinner, as different base themes may have different variants (or no variants)
- Many other small changes to make it all work smoothly.
- Rename the folders of the classic skins, as the order of variants is determined by folder name alphabetic order. Using the same structure as with the cartoon skins ensure the variant order is the same.
- Also remove some redundant comments that were missed in the previous commit.
Remaining:
- Tidying up the code
- Ensure that if a variant exists in both the previous 'base theme' and the new 'base theme', switching the base theme while this variant is active doesn't reset to the default variant.
2024-05-27 18:12:20 +02:00
Alayan
d79cca3667
Add a SKIN_MAKING.md file
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Instead of duplicating the general skin-making advice in all 12 stkskin.xml files, centralize it in one place.
Also correct header comments regarding the theme names.
2024-05-27 12:08:08 +02:00
Alayan
fa0bb71c3a
Add new variants of the cartoon skin
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The variants use the same accent colors as variants of the standard skin : blue (ocean), green (forest), black (coal), pink (ruby), yellow (desert). Made by CrystalDaEevee with help from QwertyChouskie (base theme advice, original cartoon theme) and myself (forest screenshot, advice regarding screenshots, initiative to get it merged)
2024-05-27 11:37:48 +02:00
Alayan
8b4741133d
Add new Desert skin
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Variation of the standard theme using a yellow accent color, by CrystalDaEevee
2024-05-27 11:30:17 +02:00
Benau
3d86d93769
Use forward enum declaration
2024-05-23 08:55:08 +00:00
Benau
57a80c209a
Fix possibly missed dynamic spm buffer rendering
2024-05-23 08:43:52 +00:00
Alayan
af18315c73
Clean up repetitive CTF code
2024-05-23 00:10:25 +02:00
Alayan
c086a6774d
Misc. improvements
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- Fix MSVC compilation
- Improve some repetitive code
2024-05-22 23:24:50 +02:00
Alayan
2923a86cd6
Minor fixes
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- The code starting a tutorial race was duplicated in three places. Consolidate it in one place.
- When launching the tutorial from the overworld, use the last used input device instead of the keyboard
- Restore the old cmake policy. The new way to replace that code suggested by the cmake manual fails CI, and debugging MSVC fantasies without a local install is a nightmare.
- Restrict this policy setting to MSVC as that's the only compile path that needs it, avoiding the warning for non-MSVC builds.
- Add missing define guards
- Remove some extraneous includes
2024-05-21 21:35:41 +02:00
Alayan
e165a5680b
Fix #4742
2024-05-21 15:31:46 +02:00
Alayan
5bfb9aa054
Fix an error detected by CI
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- Update MSVC cmakelist to properly add DEBUG
2024-05-21 15:12:59 +02:00
Alayan
7df170b394
Fix dialog titles clashing with dialog borders
2024-05-21 14:45:51 +02:00
Alayan
7d4e8433c1
Require Cmake 3.6 or higher
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This gets rid of deprecation warnings. Cmake 3.6 has been out for almost 8 years by now, so this requirement should not cause undue trouble to people trying to compile the game.
2024-05-21 14:06:16 +02:00
Alayan
48764a6202
Update Wiiuse to 0.15.6
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STK-specific patches are kept, CI related changes are not included
2024-05-21 13:53:57 +02:00
Alayan
97faf4a492
Move the camera files in a subfolder
2024-05-20 12:07:06 +02:00
Alayan
dca91a6ee8
Move the start benchmark function to the profiler
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This simplifies its reuse for the recommend video settings function
2024-05-20 11:46:06 +02:00
Alayan
fb3596f699
Fix #3510
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- Call autoComputeLevel to make the LoD distance for on-track items (bananas, nitro, gifts, etc.) depend on the user settings
- Ensure that the distance is reasonably high even on the lowest settings
2024-05-19 21:34:06 +02:00
Alayan
61f6f59b12
Fix #5075
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A basic restart of the screen does not reinitialize what's needed to properly update anisotropic filtering. Therefore, ensure a full restart is done, but avoid showing the user a resolution confirmation dialog afterwards.
Also use a new applySettings function to avoid having two places to update when changing the code that manages applying updated graphics settings.
2024-05-19 16:12:47 +02:00
Alayan
deff598b6d
Prepare the GUI to recommend video settings
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- Add a new dialog that gives some information and asks for the user's preferences
- Ensure that one and only one of the 'Performance', 'Balanced' and 'Graphics quality' checkboxes is active
- Add a new button in video settings to access this dialog
2024-05-19 14:58:58 +02:00
Benau
fcd8cea5cd
Remove hardcoded 1 pixel
2024-05-17 12:43:37 +00:00
Benau
02e540ba67
Rename variables to match the coding style
2024-05-17 07:32:42 +00:00
Benau
14c002c7ca
Rewrite getSplitscreenWindow to fully occupy the remaining pixels
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It fixed render inconsistency when drawing lap
2024-05-17 07:27:18 +00:00
Alayan
37e024f1e1
Make the minimum distance for a LoD transition depend on the object's size
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Also:
- Since draw distance is used to account for the object's size, have parameters depending on geometry detail correct for it. The minimum switch distance increases slightly with each geometry detail level.
- Clarify what the formula spreading the distances for each LoD level does
- Adjust slightly the auto-LoD multipliers.
2024-05-14 00:36:47 +02:00
Alayan
91d3bceb03
Ensure the LOD multiplier is applied before the quality limiter
2024-05-13 22:31:05 +02:00
Alayan
10943ac0ff
New auto-LoD formula
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Avoid the sudden transitions that characterize the old formula.
2024-05-13 22:05:03 +02:00
Nomagno
0f719d0cc5
Fix #5072 ( #5082 )
2024-05-12 20:12:56 +02:00
CodingJellyfish
e2c245c420
Fix #4574 ( #5080 )
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* Improve normal accuracy & Fix wrong SSR
* One less sample count
2024-05-12 19:59:49 +02:00
CodingJellyfish
68d9fd2138
Fix #5067 ( #5071 )
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* Blur shadows by distance
* Copy from Bevy
2024-05-12 19:53:47 +02:00
Alayan
ad10bda37e
Add a 7th graphical level preset
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Compared to level 6, it increases shadow resolution to 2048 and auto-LoD distances to Ultra.
2024-05-12 18:12:19 +02:00
Alayan
53b6267d9d
Fix #5076
2024-05-12 12:45:26 +02:00
Alayan
3ec2b9a54d
Fix #4166
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Based on the alerts for timed challenges:
- Change the timer color when an elimination is coming shortly
- Play a sound when an elimination is coming shortly
2024-05-11 20:39:36 +02:00
Alayan
1c58f0154f
Add graphics settings to the perf report
2024-05-11 20:33:03 +02:00
Benau
f2b61826c9
Allow changing splitscreen layout in race
2024-05-11 17:31:33 +00:00
Alayan
27ae455460
Update the changelog
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Add all significant changes since the release of 1.4 that will be included for the 1.5 release.
The changelog for 1.4 remains incomplete and will be updated later.
2024-05-10 19:05:06 +02:00
Alayan
5883a27dfc
Update credits
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- Change the order top contributors are presented in
- Credit several noticeable contributors that were missing
2024-05-10 17:35:08 +02:00
Alayan
185772ca4a
Fix a strict-aliasing violation
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See #5035 , based on a commit by @miller-alex
2024-05-10 15:48:37 +02:00
CodingJellyfish
0542e6b279
Fix #3671 and fix #4254
2024-05-10 12:35:30 +02:00
Alayan
8e49634e77
Move the new quality switch logic to autoComputeLevel
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Doing additional checks every frame was wasteful, and this change will also allow to easily adapt this logic to account for an object's size.
Also fix and improve comments
2024-05-08 19:01:55 +02:00
Alayan
e9a75f6c52
Fix #3678
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Don't play drive-on sound from materials when the game state is paused.
2024-05-08 17:40:48 +02:00
Alayan
99868d5897
Fix #5026
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The SFX manager and SFXOpenAL would check if SFXs are enabled before pausing (looping) sound effects, so disabling SFXs in the options would fail to stop looping SFxs.
Furthermore, 'OnSoundEnabledBack' would pause all looping SFXs. This commit checks for the pause status of the World (if applicable) to decide if the looping SFXs should be immediately resumed (networking) or not (real pause).
Also clean some comments and move some code around.
This patch doesn't address sound resuming when going from the pause menu to the options in networked mode, whereas it doesn't in a normal race. This is what caused the bug to trigger in the first place, but it's very minor by itself and the design of the SFX code could have triggered other future issues too.
2024-05-08 17:21:39 +02:00
Alayan
8dbf0a9922
Add geometry detail to the graphics presets
2024-05-07 18:27:15 +02:00
Alayan
e83fdc9324
Display a basic summary of benchmark results
2024-05-07 17:11:16 +02:00
Alayan
e505d9c686
Show a lower LoD level instead of having a detailled level pop up when very close
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- It is visually more pleasant to have a low quality model than to have a sudden popping from the high quality one appearing when already close
- This also boosts performance
2024-05-06 23:24:43 +02:00
Alayan
553595fa63
Prevent geometry level from removing objects
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The latest version was bugged as it removed all standard objects, but removing only objects marked by track-makers removed almost nothing of note, and bugs would sometimes remove normal objects. Fix #5052 . Fix #5066 . This makes #5063 moot.
2024-05-06 22:59:58 +02:00
Alayan
df803c18b8
Various adjustments to auto-LOD
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- Increase the effect preventing LoD objects from popping at very short distances
- Add comments to all the steps and other clarifications
- Update the multiplier values to be approximately equally spaced geometrically
2024-05-06 22:51:25 +02:00
Nomagno
e47958f2d3
Fix #5053 (bool vector -> uint8_t vector) ( #5073 )
2024-05-05 23:21:31 +02:00
Alayan
dae5c49fcc
Add the label widget to common options includes
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Should fix compilation on mobile
2024-05-05 18:13:28 +02:00
Alayan
785915770a
Remove code duplication in the help screens
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Same approach as with the options screen: managing all the generic includes needed by all help screens in one place and adding a new standalone 'switchTab function
2024-05-05 18:00:45 +02:00
Alayan
fa421b43c7
Move the splitscreen split orientation in the display settings
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It makes a lot of sense there too, and it makes the UI settings less crowded. This allows also to put the label as a section title, fixing an overflow that happened with some translations when using the very large font size.
2024-05-05 17:29:14 +02:00
Alayan
ad02608744
Remove code duplication in the options screens
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Use a new standalone 'switchTab' function to centralize the activation of the screen matching the selected tab
2024-05-05 17:06:36 +02:00
Alayan
2fc05e94fc
Miscellaneous improvements to the options screens
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* Use a new file for includes to reduce redundancy between option files
* Remove some unnecessary includes
* Reorder some includes
* Increase spacing in the graphics settings screen
* Increase spacing in the audio settings screen
2024-05-05 16:16:22 +02:00
Alayan
7ad4040b2d
Add a new 'Display' option tab
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The video settings were getting crowded with the benchmark mode, and with large font size the benchmark buttons ended off-screen.
2024-05-05 14:24:56 +02:00
CodingJellyfish
aba99c22b6
Enable new screen resizing code
2024-05-05 13:45:23 +08:00
CodingJellyfish
6e2d528b91
Remove static variable in cutscenes
2024-05-05 13:18:59 +08:00
CodingJellyfish
7d02e57a19
Avoid resetting FOV which caused issue after resizing cutscene
2024-05-05 13:08:35 +08:00
Alayan
0969a173c7
Fix #5069
2024-05-04 20:26:24 +02:00
Alayan
8fd0a0a09d
Split the displaySoccerResults function
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Use a 'drawTeamScorers' function to reduce code duplication and make it easier to understand what's going on. Some minor clean-up has also been done, but more could be done, especially regarding variables that had to be recreated in the new separate function.
2024-05-04 20:19:54 +02:00
Alayan
7a75f9e541
Clean up the Race Result GUI code
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- Remove excessive indentations in race_result_gui.cpp
- Move the bulk of the displayPostRaceInfo function into new functions: displayHighscores, displayLapDifficulty and displayChallengeInfo
- Add comments for the closing braces of functions, for the closing braces of some large code blocks, and explaining some functions
2024-05-04 19:14:48 +02:00
CodingJellyfish
3a0a2eaf97
Add resizing code for kart selection
2024-05-04 16:54:09 +08:00
CodingJellyfish
0266b03809
Add minimum resizing code for race result screen
2024-05-04 15:38:18 +08:00
Deve
a14b9fd747
Update linux build script
2024-05-04 00:52:07 +02:00
CodingJellyfish
26aa328994
Add resizing code for credits
2024-05-03 20:20:03 +08:00
CodingJellyfish
e52b2fafdc
Add resizing code for soccer setup screen
2024-05-03 18:02:46 +08:00
CodingJellyfish
31239615ef
Add resizing code for add device dialog
2024-05-03 17:54:13 +08:00
CodingJellyfish
f73e56c204
Add resizing code for dialog and screen keyboard
2024-05-02 15:34:08 +08:00
CodingJellyfish
f8a43b86ea
Fix server only build
2024-05-01 16:04:39 +08:00
CodingJellyfish
ff186339e1
Use proper method to shrink text in bubble widget to fix #3432
2024-05-01 13:00:54 +08:00
CodingJellyfish
c9d44736ed
Add resizing code for bubble widget
2024-04-30 10:45:01 +08:00
Alayan
0716965df7
Improve Auto-LoD
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- Increase the Auto-LoD distance on tracks with a low scene complexity (fix #5065 )
- Increase the Auto-LoD distance when the old formula gives a too low base distance (small objects). This helps with some of the worst popping issues for comparatively little performance cost.
- Make the LoD distance auto-compute code clearer by moving the settings-related multiplier after the squaring step
- Also fix a couple of unrelated warnings about comparison between signed and unsigned integers
2024-04-29 21:47:17 +02:00
Alayan
ec4f4065f5
Enable a higher maximum shadow resolution in the video settings
2024-04-29 12:01:54 +02:00
Alayan
95c8f452de
Update the LoD distance factors
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With the existing engine and tracks, when the framerate is rather GPU-limited, the performance cost of increasing LoD distance is minor. It becomes more significant at higher framerates when the CPU can be more of a limiting factor, but it also noticeably enhances the player experience by removing the distracting 'popping' when an object visibly changes shape or appears because of LoD.
- Lowest is changed from 0.75 to 0.8
- Low is reduced to 0.8, just like Lowest. The difference is now only the display of optional geometry objects, but it's a big difference.
- Medium is changed from 1.25 to 1.3
- High is changed from 1.3 to 1.8
- Very high is changed from 1.8 to 2.4
- Ultra is changed from 3.0 to 3.2
2024-04-29 11:12:25 +02:00
Alayan
32a53827a8
Fix #5063
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- Ensure that optional geometry objects are properly removed. This provides a massive performance boost, at the cost of visuals. Benchmark on graphics 2 with lowest geometry level: bugged has 202 steady FPS, 230 mostly stable FPS, fixed has 427 steady FPS, 495 mostly stable FPS.
- Restrict the removal of objects based on geometry detail to the lowest geometry level. This ignore the different levels of geometry removal that track authors can set for objects, and which was mostly unused: all objects marked for removal at any level are either all removed or all kept.
2024-04-29 10:55:55 +02:00
CodingJellyfish
3f8b78dc41
Add resizing code for CGUIEditBox
2024-04-29 10:18:51 +08:00
CodingJellyfish
5ff449d6c9
Remove an unneeded method
2024-04-29 10:06:47 +08:00
Alayan
e64e2d8cd5
Fix #4931
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The assert could be triggered when a new sign-in request was sent before the first one was resolved, usually when using the enter key to request the sign in. Since it can happen in normal operations to have the player profile status different from signing out or signed out, an assert is incorrect.
Also fix server-only compilation for the previous commit.
2024-04-28 21:43:42 +02:00
Alayan
01d62be5de
Fix crashing when turning the modern renderer on or off before benchmarking
2024-04-28 18:32:51 +02:00
CodingJellyfish
9206b923f7
Use xmlDecode for news
2024-04-28 15:57:42 +08:00
CodingJellyfish
18094c505a
Add resizing code for networking lobby
2024-04-28 13:25:20 +08:00
CodingJellyfish
f6949972b3
Add resizing code for label widget
2024-04-28 11:15:41 +08:00
CodingJellyfish
97ca195e20
Fix dynamic ribbon widget being shown above a dialog after resized
2024-04-27 15:05:52 +08:00
CodingJellyfish
10b6c4b1e1
Fix focus bug when multiplayer handling is not needed
2024-04-26 23:24:51 +08:00
Alayan
543ee92e00
Confirm the performance report saving to the user
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Also fix a compilation issue with compilers not recognizing uint
2024-04-26 16:50:50 +02:00
Alayan
792c1e0926
Compute new performance metrics and improve saving of profiler data
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* Format the standard CPU and GPU profiler data as CSV, to simplify its analysis
* Include the internal identifier name of the track in the report name, or 'menu' if there is no active track. This uses the current track at the time of report saving. It is possible to keep the profiler on through multiple tracks and menus, but it's on people enabling the artist debug mode and the profiler to use it sensibly
* Stop the profiler when saving data, if it's not already stopped
* Compute, when profiling is stopped, for all integer FPS values up to 1000, three key metrics:
- The number of frames too slow to reach this FPS value
- The proportion of total time spent in frames slower than this FPS value
- The proportion of total time spent in frames beyond the maximum duration associated with this FPS value
* Compute three key indicator values:
- Steady FPS (highest FPS with no more than 1% time spent in slower frames and no more than 0.1% time spent beyond the maximum duration)
- Mostly stable FPS (highest FPS with no more than 12% time spent in slower frames and no more than 2% time spent beyond the maximum duration)
- Typical FPS (highest FPS with no more than 50% time spent in slower frames and no more than 10% time spent beyond the maximum duration)
* Save an additional 'perf-report' containing this new data
Traditional performance measurements, such as average FPS and 1% lows (which are typically based on the 1% slowest frames, not on the 1% slowest gameplay time), are flawed because they unduly reward outputting more fast frames. Increasing the number of fast frames without speeding up the slow frames is useless when it comes to making the game feel smooth, which is especially critical in a racing game.
Missing features:
- Displaying a summary of the performance test instead of the normal end screen
- Confirm to the user that the report has been successfully saved
- And more advanced options.
2024-04-26 16:11:55 +02:00
Alayan
62d0281a18
Adapt the end screen in benchmark mode (part 1)
...
- Customize the race result screen to offer three options : leave to main menu, save test data, and return to video settings
- Ensure all three options do as they say
- Ensure that the benchmark mode and the profiler are always turned off when leaving through the end screen
2024-04-26 13:39:39 +02:00
CodingJellyfish
e68acaa02a
Add resizing code for dynamic ribbon widget
2024-04-26 13:05:36 +08:00
CodingJellyfish
26b24a63ea
Add onResize for options screen video
2024-04-26 11:34:08 +08:00
CodingJellyfish
8e5304d4a9
Fix icon button widget crash
2024-04-26 10:38:41 +08:00
CodingJellyfish
5adbb3f16b
Add resizing code for spinner widget
2024-04-25 10:13:24 +08:00
CodingJellyfish
0dffd116a9
Remove unneeded hacks
2024-04-24 23:32:34 +08:00
CodingJellyfish
e0be4cfc4f
Reset coordinates before they are updated by layout manager
2024-04-24 22:51:51 +08:00
Alayan
893c5a7b5d
Move help and option files in subfolders
2024-04-24 13:46:49 +02:00
Alayan
171ac3c0b0
Adapt the pause menu in benchmark mode
...
* Use explicit activation and desactivation functions for the profiler to improve code clarity and robustness
* In the pause dialog, only display the 'back to race' and 'exit' buttons in benchmark mode
* Relabel the buttons in the pause menu in benchmark mode
* Use 'Performance test' in user-facing texts to ensure better translations
* Fix parts of the UI disappearing when leaving the pause menu in benchmark mode
Additional known issue introduced in the previous benchmark commit:
* With big text sizes, the performance test button overflows in the graphics settings.
2024-04-24 13:29:05 +02:00
CodingJellyfish
db2cc69d89
Refactor sprite scaling in STKModifiedSpriteBank
...
Make it proportional to font height so that it can be auto-resized
2024-04-23 15:30:35 +08:00
CodingJellyfish
1319c9845b
Remove list header properly
2024-04-23 10:18:19 +08:00
CodingJellyfish
85e52de194
Add more resizing code to CGUISTKListBox
2024-04-22 11:35:19 +08:00
CodingJellyfish
f6836998f0
Use a better setOverrideFont in ribbon widget
2024-04-22 10:56:01 +08:00
CodingJellyfish
34119e1c5f
Remove unneeded if in Widget::resize
2024-04-21 14:40:10 +08:00
CodingJellyfish
0d2fd6f628
Recalculate glyph layouts when list box resized
2024-04-21 14:08:39 +08:00
CodingJellyfish
af1238d688
Backport irrlicht changes to CGUISTKListBox
2024-04-21 14:05:34 +08:00
CodingJellyfish
2a60d6508b
Add resizing code for list widget
2024-04-21 13:24:07 +08:00
CodingJellyfish
3641183121
Add resizing code for ribbon widget
2024-04-20 18:55:31 +08:00
CodingJellyfish
0cea06d935
Add resizing code for icon button widget
2024-04-19 20:21:54 +08:00
CodingJellyfish
52edb8507e
Remove the remaining unneeded header file includes
2024-04-19 17:28:11 +08:00
CodingJellyfish
f70c2abe54
Remove unneeded header file includes in online screens
2024-04-19 15:55:56 +08:00
CodingJellyfish
913a082528
Keep multiplayer in kart selection screen after reloading
2024-04-19 13:35:37 +08:00
CodingJellyfish
2f87966ff6
Add basic code for widget and screen resize
2024-04-19 13:18:31 +08:00
Deve
78c6f16d79
Fixed a crash when entering story mode
2024-04-18 19:27:18 +02:00
Deve
754a11030e
Update gradle and android build script
2024-04-18 17:20:09 +02:00
CodingJellyfish
6be521fc96
Fix #5054 ( #5055 )
2024-04-17 14:09:18 +02:00
Alayan
a6cecd2279
First steps for a benchmark mode
...
* Add a button in the graphics options to start a benchmark
* Added logic to play a custom replay for benchmarking
* Added logic to automatically start and end the profiling as the race starts and ends, when in benchmark mode
* Disable the profiler drawings in benchmark mode, they take additional resources and are useless
* Keep the race going when the pause menu is opened, as it would otherwise distort the results
* Added logic to clean up the profiler data each time profiling is switched back from off to on. This avoids multiple profiling sessions piling up in one report, for example when benchmarking tw
* Added a sped up Black Forest replay for use during the benchmark
Missing features and known issues:
* The end screen should display a benchmark result summary instead of a normal end screen
* Entering and leaving the pause menu in benchmark mode makes some parts of the race UI disappear
* The end screen should send the player back to the graphics settings, not the main menu
* Pausing and quitting can leave the profiler enabled when it should not be
* The options in the pause menu should be customized in benchmark mode
* The replay used for benchmarking should be configurable in a data file
* Automatically testing multiple graphics settings and providing an overall summary
* And more advanced options.
2024-04-16 05:46:30 +02:00
CodingJellyfish
8577408cec
LOD improvements ( #5038 )
...
* Quick cull invisible LOD nodes
* Reduce dynamic cast
* Fix for Vulkan
Maintainer's comment: Helps only in select tracks and more in already fast frames than in the more problematic slow frames, but an improvement nonetheless.
2024-04-15 16:30:08 +02:00
Alayan
6cf094ab78
Add new setting values for increased view distances
...
Add 3 new setting values, increasing the distance at which a lower level of detail is used by factors of 1.6, 2.0 and 3.0 (default is 1.25). This allows players for which getting enough FPS is not an issue to reduce pop-in and improve the looks of tracks.
In local testing with a strong CPU and a weak GPU, the performance impact of increasing the view distances is small and well worth it, but this may vary from system to system. More testing is needed on different systems, but this suggests room to increase minimum, default and maximum values in future releases.
This patch also slightly changes the auto-computation of LoD distance, making the transition around a distance of 250 smoother.
2024-04-15 01:48:58 +02:00
ognevnydemon
e232bcf25c
improve MinGW build
2024-04-08 16:40:32 +03:00
kimden
31bdb52bfd
Make sure handleAllVotes returns true at least once
2024-04-02 01:00:32 +04:00
kimden
c520c441d3
Don't pick first vote if vote majority is achieved but no vote coincides completely
2024-04-02 00:43:58 +04:00
kimden
4ee7c51131
Fix random choice of several equal votes in handleAllVotes
2024-04-02 00:42:33 +04:00
oldherl
979077abab
Update Cantarell font
...
Update to Cantarell 0.303.
Upstream releases only include VF files now.
This single weight file was extracted from debian package fonts-cantarell_0.303.1-1_all.deb
2024-03-20 16:53:31 +11:00
Benau
1a8dbbdc74
Fix #5024
2024-02-23 22:30:43 +08:00
jacekpoz
a254c7afc2
make loopback checking more readable ( #5016 )
...
* make loopback checking more readable
* follow coding style
---------
Co-authored-by: jacekpoz <jacekpoz@cock.li >
2024-02-07 23:18:25 +08:00
Benau
e1454a007e
Fix memory corruption when vector being resized
2024-01-25 10:51:10 +08:00
CodingJellyfish
ec8362915d
Fix #4984 & #4995 ( #4998 )
2024-01-18 01:13:23 +08:00
Sonter
6573ebe09e
Fix #4960 ( #5003 )
...
Adjust linked buttons.
Enum MultitouchButtonType is here: https://github.com/supertuxkart/stk-code/blob/master/src/input/multitouch_device.hpp
2024-01-18 01:12:55 +08:00
Xiangquan Xiao
fab7915011
Minor fix on coding styles.
2024-01-07 14:08:59 -05:00
CodingJellyfish
2e89eeed1a
Fix #3471 v2 ( #4989 )
...
Add factor to fonts for scaling to higher size
2024-01-08 01:13:13 +08:00
CodingJellyfish
3928a49d5e
Fix #4923 ( #4981 )
2024-01-06 12:17:57 +08:00
CodingJellyfish
b35cd18eb0
Fix #4969 ( #4985 )
2024-01-06 11:39:16 +08:00
Benau
42d4eaae96
Fix switch build
2023-12-18 10:39:21 +08:00
Benau
caf6a1b504
Revert "Drop support for the DirectX9 renderer"
...
This reverts commit c11a7236c7 .
2023-12-18 10:35:58 +08:00
Benau
5a4020bcb8
Revert "Remove DX9 leftovers"
...
This reverts commit 4525411e84 .
2023-12-18 10:32:29 +08:00
Alayan
4525411e84
Remove DX9 leftovers
2023-12-16 16:05:41 +01:00
Alayan
c11a7236c7
Drop support for the DirectX9 renderer
2023-12-16 15:24:35 +01:00
CodingJellyfish
65ee612110
Fix #3754 ( #4966 )
...
* Fix portrait
* Fix vertical tabs
* Fix server selection
* Update race_setup.stkgui
2023-12-14 19:08:41 +01:00
Alayan
bba568d9b8
Use theme color for textbox cursor and fix #4947
...
- Change the colors of the background and borders of the textbox to ensure they always contrast with each other
- Make the color of the textbox cursor the same as the skin's text color - this ensure it always has good contrast
- Offset the display of text slightly in the textbox. This avoids the cursor 'blending in' with the textbox border
2023-12-14 18:24:37 +01:00
Alayan
f8db600d09
Fix #4965
2023-12-14 16:58:36 +01:00
Alayan
6d38bfec8c
Fix 'Replay with UID of lu' error
...
- Correctly format the log to display the actual UID
- Fix getReplaydIdByUid being called with an UID of 0, when no replay to compare has been selected
2023-12-06 20:00:52 +01:00
Alayan
4ca872f23d
Make the unsupported replay version warning more compact
2023-11-29 22:35:52 +01:00
Alayan
5bb5f5e86e
Fix #4951
2023-11-29 22:29:34 +01:00
Alayan
a57ac415bb
Fix #3578
...
- If there is 2 or 3 karts in the GP, karts in 2nd and (if any) 3rd place display a sad animation
- If there is 4 karts in the GP, the kart in 3rd displays a sad animation
- If there is 5 karts or more in the GP, all karts on the podium display a happy animation
The first kart in the GP always displays a happy animation even if alone.
2023-11-24 17:59:39 +01:00
Alayan
bf88954e31
Fix #4944
2023-11-24 16:29:18 +01:00
Alayan
2a903271aa
Fix #4844
2023-11-24 16:13:12 +01:00
Alayan
e744fd3033
More audio improvements
...
- Fix a bug that made the last lap SFX played only if music was on.
- Fix the behavior of the music volume adjustment when the last lap SFX is played. Previously, the music volume was only adjusted when the music volume was above a certain threshold, but when it was above that threshold, the adjustment was too strong.
2023-11-17 19:11:25 +01:00
Alayan
40511b218c
Fix #4938
...
- Set the minimum sound volume to 0.025f instead of effectively 0.1f. This is particularly helpful for headphone users.
- Make the step between each volume setting exponential.
- Add parameters to remember the parameters of the audio spinners.
- Increase the default number of values the audio spinners can take from 10 to 15. Old config files will keep using 10.
- Set the default values to 10 (spinners), which translates to 0.2678 (volume fraction) instead of 0.6 (previous default)
2023-11-17 18:49:25 +01:00
Alayan
858ed6bb3e
Fix #4926
...
Also add more explicit error logging for this case.
2023-11-12 23:02:27 +01:00
Benau
8cd6a231cc
Enable AppleMomentumScrollSupported on macOS
2023-11-12 12:56:28 +08:00
CodingJellyfish
bd245e17bf
Fix #4895 ( #4896 )
2023-11-12 11:32:04 +08:00
Benau
1ba1e7e59f
Use high precision for time2Ticks
2023-11-12 11:29:41 +08:00
Benau
7ecdc3efd7
Update macOS building instructions
2023-11-12 10:06:49 +08:00
Alayan
0eb64d0ad5
Fix #4922 by enforcing the bounds
...
Testing with high reduce-turn-max, skidding looks fine with steer values that would have previously gone out of boundaries. No further fix is needed.
2023-11-11 01:40:04 +01:00
Alayan
f4fd914858
Mostly revert #4632 and properly fix #4609
...
Not displaying a win message when there is only one kart was intended behaviour. A win requires the possibility of a loss. However, displaying the finishing rank with only one kart is ugly.
2023-11-11 01:32:31 +01:00
Alayan-stk-2
6c2dd48c48
Changelog update
...
1.3 changelog completed
2023-11-10 23:49:07 +01:00
Alayan
491c3dee34
Fix updateAndTestFinished to use time2ticks
...
Also remove the useless function parameter
2023-11-10 19:45:03 +01:00
Deve
f5cc8b4bde
Small fixes in android build script
2023-09-30 10:50:12 +02:00
Benau
e00a81a961
Fix broken ProgressBarMessage after 8f596e29b3
2023-08-15 10:48:21 +08:00
Benau
a47e69d74e
Add animated by step texture matrix for kart model
2023-07-27 08:11:51 +08:00
CodingJellyfish
3b043b7f47
Fix #4876 ( #4897 )
2023-07-21 08:37:08 +08:00
CodingJellyfish
13f61d609c
Fix #4893 ( #4894 )
2023-07-16 09:53:40 +08:00
CodingJellyfish
8f596e29b3
Add multiple skin container & Fix #4891
2023-07-13 16:09:38 +08:00
Boreal
9443a66878
Clarify Shaderc Punctuation
2023-07-04 13:25:44 -07:00
kimden
1ed896bf9e
Fix start positions for negative sidewards distance
2023-06-29 00:40:38 +03:00
Benau
545348fe37
Update for the latest MoltenVK and astcenc
2023-06-25 16:36:45 +08:00
QwertyChouskie
f991468bf7
Clarify online chatting options
...
Fixes https://github.com/supertuxkart/stk-code/issues/4623
2023-06-24 00:47:07 -07:00
Benau
c2840e972b
Always add 1 player when leaving the lobby without splitscreen players added
2023-06-24 12:42:57 +08:00
Benau
d5886cf2ef
Update translation, AppData and Desktop file
2023-06-22 14:56:51 +08:00
Snoker101
747cd8f128
Update soccer_world.cpp ( #4875 )
...
* Update soccer_world.cpp
edited getRescueTransform function in soccer_world.cpp so that the rescue bird places the kart towards the ball in soccer, as requested by many players.
2023-06-20 08:50:44 +08:00
Benau
0d22d03104
Fix instruction for online options
2023-06-16 01:41:46 +08:00
Newow
41609ef69a
Add fflush(stdout) after writing to stdout with printf
...
fixes issues with backlog when server is running through a pipe
2023-06-11 14:55:53 +06:00
Benau
3d76bc0108
Keep server bookmarks in save order
2023-05-26 11:15:44 +08:00
QwertyChouskie
1ff8b0fc9c
UI/UX: Add success dialog for password change
...
This brings the UX more in line with password recovery and email change
2023-05-11 12:44:04 -07:00
QwertyChouskie
4932a60a9b
UI/UX: Add new icon for Lap Trial mode
...
Also fix more license documentation stuff
2023-05-11 12:44:04 -07:00
QwertyChouskie
4174237302
UI/UX: Use dedicated icons for new/existing online account
2023-05-11 12:44:04 -07:00
QwertyChouskie
7dae679007
UI/UX: Use dedicated icon for online user profile button
...
Update license file accordingly, also fix some missing/incorrect documentation of licenses.
2023-05-11 12:44:04 -07:00
QwertyChouskie
21a0391ea0
UI/UX: Use better icons for player-related things
...
- Add and use new icons
- Make some labels more explicit
- Properly document copyright of both the new icons, and the icons used to make them
- Note that the Cartoon icons fall under the same copyright as all other Cartoon icons, so no licenses.txt update is needed
2023-05-11 12:44:04 -07:00
QwertyChouskie
4b7344c1ea
UI/UX: Fix update button label bug
...
`setLabel()` does not work in `beforeAddingWidgets()`, use `setText()` instead as was originally used when the code was written.
This fixes a regression introduced in 0ace825d5f (almost exactly 10 years ago!)
2023-05-11 12:44:04 -07:00
QwertyChouskie
85d12931ce
UI/UX: Use more applicable icons and labels
2023-05-11 12:44:04 -07:00
QwertyChouskie
315af9a7f9
UI/UX: Fix misc sizing/centering issues
2023-05-11 12:44:04 -07:00
QwertyChouskie
0c9a136d7c
UI/UX: Use password recovery dialog instead of opening webpage
2023-05-11 12:44:04 -07:00
QwertyChouskie
365e0074ee
UI/UX: Improve keybinding dialog
...
- Better icons for actions
- Make dialog bigger, fixes squashed text issue
2023-05-11 12:44:04 -07:00
QwertyChouskie
b92fb66f38
UI/UX: Use OK button in Vote dialog
2023-05-11 12:44:04 -07:00
QwertyChouskie
f130f63209
UI/UX: Cutscene button tweaks
...
- Make button text "Skip" instead of "Continue"
- Move to right side
- Improve sizing
2023-05-11 12:44:04 -07:00
QwertyChouskie
275e962de8
UI/UX: Use better icon for Cancel/No/etc
...
Icon style now matches what is used for Confirm/Yes/etc
2023-05-11 12:44:04 -07:00
QwertyChouskie
935c6b2191
UI/UX: Put OK/Confirm/Yes on the right
...
In UX, back/cancel/etc buttons usually go on the left, while forward/confirm/etc go on the right. (Note that even the icon for "Back" is a leftwards-pointing arrow.) STK put the Back arrow button on general screens in the upper left corner, but before this commit, put back/cancel/etc on the right in dialogs and such. This commit fixes things to be in line with standard UX conventions, and also in line with the pre-existing upper-left corner Back button placement on screens in STK.
https://ux.stackexchange.com/a/63239
2023-05-11 12:44:04 -07:00
QwertyChouskie
4cabef6879
UI/UX: Make first Continue button in GP results screen centered
...
Since we only show one button at first, make it centered. (This is the continue button that switches from displaying race results to overall GP results.)
2023-05-11 12:44:04 -07:00
QwertyChouskie
cce966683b
UI/UX: Add back button on server creation screen
...
This functions the same as the cancel button, adding it for UI consistency.
2023-05-11 12:44:04 -07:00
QwertyChouskie
082d02eef3
UI/UX: Improve manual server connect dialog
...
- Center top text
- Word wrap top text, fixes overflow on large font sizes
- Better sizing/spacing of dialog and elements
2023-05-11 12:44:04 -07:00
QwertyChouskie
a99c554850
UI/UX: Remove unused dropdown.png icon
...
Look like this was added back in early development of the Irrlicht-based GUI engine, but this was never used for anything.
2023-05-11 12:44:04 -07:00
QwertyChouskie
5185e4c487
UI/UX: Remove unused main_race_multi icon
...
This icon isn't used anywhere.
2023-05-11 12:44:04 -07:00
QwertyChouskie
8a004adcad
UI/UX: Remove unused dialog file
...
The code that called this dialog was removed in 2014 via 3372d06759
2023-05-11 12:44:04 -07:00
QwertyChouskie
be598ea1da
UI/UX: Fix LayoutManager warnings
...
Fixes most of the occurrences of these warnings in the terminal/log:
[warn ] LayoutManager: Statically sized widgets took all the place!!
Removing these spacers did not make a difference in actual layout/spacing according to my testing.
2023-05-11 12:44:04 -07:00
QwertyChouskie
dd6cbe4f88
UI/UX: Fix dialog text centering
...
`text_align="top"` isn't even valid, `top` is only valid for `text_valign`. Not sure how this got messed up in the first place, but this finally fixes it.
2023-05-11 12:44:04 -07:00
QwertyChouskie
2c9e581c60
UI/UX: Fix race UX when something is unlocked
...
Challenge completion status is already shown on the race results screen, changing the icon and text of the Continue button just causes confusion.
Fixes https://github.com/supertuxkart/stk-code/issues/4859
2023-05-11 12:44:04 -07:00
Benau
d825c32e76
Fix tips
2023-05-05 12:02:07 +08:00
Semphriss
fd12829e5b
Revert "Hide the cursor during gameplay ( #4861 )" ( #4862 )
...
This reverts commit 07e22b033b .
2023-04-25 08:40:34 +08:00
Semphriss
07e22b033b
Hide the cursor during gameplay ( #4861 )
...
* Hide the cursor during gameplay
The cursor will show back up whenever:
- The mouse is moved
- The game is paused
- The race finished
This is probably not the best implementation, but it's a start.
* Wrap mouse display code in PT_MAIN checker
* Moved mouse display code to updateGraphics
* Protect SDL calls with #ifndef SERVER_ONLY
---------
Co-authored-by: Semphris <semphris@protonmail.com >
2023-04-23 16:32:11 +08:00
Mike Blumenkrantz
64c74ed516
declare some ssao.frag variables as highp to avoid precision issues ( #4860 )
...
this fixes opaque shadow rendering on drivers that implement
mediump as 16bit
fixes #4855
Signed-off-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com >
2023-04-18 16:00:52 +08:00
Benau
94fa3c8a63
Remove some gcc compiler warnings
2023-04-15 11:55:15 +08:00
Benau
69fdbb8f45
Add missing exception handling in shader loading threads
2023-04-14 09:56:06 +08:00
Benau
8c90d7b3d0
Fix missing srgb for compressed textures
2023-04-13 12:56:06 +08:00
Benau
f9d10fe9ff
Don't pause in network game for debug dialog
2023-03-30 08:14:47 +08:00
Benau
6f789164ff
Add srgb image view for vulkan engine
2023-03-20 10:08:18 +08:00
Benau
7817e14a5a
Add pbr texture handling for vulkan engine
2023-03-19 11:35:11 +08:00
Benau
c170c69749
Load pbr textures for vulkan engine
2023-03-18 14:52:37 +08:00
Benau
12a8b1da1d
Update haiku file_manager handling code
2023-03-12 08:26:20 +08:00
Benau
1a3a944a97
Update translation source, AppData and Desktop file
2023-03-09 08:19:19 +08:00
searinminecraft
1eb48e25f0
Add previously missing Lap Trial mode in game modes help screen
2023-03-08 10:43:22 +08:00
Benau
5e161f663d
Clean m_ondemand_load_texture_paths after texture loaded
2023-03-04 10:26:31 +08:00
Benau
dcc7397668
Make dumpAllTextures usable in legacy video drivers
2023-03-03 22:35:58 +08:00
Gwyn Ciesla
27eb0f3116
gcc13 fixes
2023-02-23 08:56:27 -06:00
Benau
9eda9f7559
Add current ai count to server lobby
2023-02-21 10:41:54 +08:00
Benau
f5800ac487
Fix #4847
2023-02-06 08:06:53 +08:00
Deve
ad74f20bdf
Add shaderc to linux builder
2023-02-03 22:20:57 +01:00
Benau
1f8ffccd97
Allow disabling gift boxes and bananas indicators by removing their textures
2023-02-02 08:01:45 +08:00
Benau
90277eebd5
Fix #4843
2023-01-28 10:01:12 +08:00
Heiko Becker
0163e3fa88
Add missing includes to fix the build with gcc 13
...
Like other versions before, gcc 13 moved some includes around and as a
result <stdexcept> and <cstdio> are no longer transitively included.
Explicitly include them for std::runtime_error and snprintf.
2023-01-26 16:35:54 +01:00
Benau
1041736750
Rename setting string as sven suggested
2023-01-23 08:21:01 +08:00
Benau
be0c83e9a8
Add getGeometryLevel to scripting engine
2023-01-22 14:47:40 +08:00
Jip Fr
d0bbf8f5f4
Make bot names start at one
2023-01-21 00:10:30 +01:00
Benau
ab3defb424
Remove draw_translucently in draw2DImage
2023-01-11 11:27:43 +08:00
Benau
a85bf04b1c
Update download assets size
2023-01-09 16:24:41 +08:00
Benau
292bafcf9a
Check for libshaderc.so (used by debian)
2023-01-08 08:15:06 +08:00
Benau
e798c1abee
Remove rotation uniform in gl shaders
2023-01-08 08:08:35 +08:00
Benau
9dd9363ab4
Make draw2DImageCustomAlpha usable in legacy video drivers
2023-01-07 11:18:12 +08:00
Benau
65b2e2104a
Avoid leaking widgets (model view especially) when closing STK
...
It crashes when vulkan validation is on if closing during kart
selection screen
2023-01-06 17:01:29 +08:00
Benau
7ecaf74dd3
Remove incorrect animation data in some b3d models, see #4829
2023-01-05 11:15:50 +08:00
Benau
8544f19b59
Fix #4834
2023-01-05 10:33:39 +08:00
Benau
356406c40b
Update building instructions and workflows files
2023-01-04 09:12:46 +08:00
Benau
99bd8a338a
Remove bundled shaderc
2023-01-03 10:01:41 +08:00
Benau
93613d884e
Compile SPIR-V shaders with multiple threads
2023-01-01 10:26:38 +08:00
Benau
b4a3970720
Use shaderc C api only
2022-12-31 13:08:26 +08:00
Benau
bed2228ac8
Remove search textfield widget in non-network tracks screen
2022-12-30 11:05:24 +08:00
Benau
5bc2ef5b91
Update translation source
2022-12-29 15:15:58 +08:00
QwertyChouskie
3bad8d943a
Fix capitalization of categories, fixes #4622 ( #4832 )
...
- Fix capitalization of "Standard" in kart and track selection screens
- Fix both "All" and "Standard" in random GP screen
- Code style/documentation/consistency improvements
2022-12-28 01:27:55 +08:00
Benau
ebaf521269
Update translation source
2022-12-18 09:24:41 +08:00
Benau
285fc8df5f
Update for the latest SDL2
2022-12-16 08:46:19 +08:00
Benau
2eb5d10e38
Update to the latest MoltenVK and cctools
2022-12-11 11:22:22 +08:00
Benau
92a3035fb2
Fix #4830
2022-12-08 16:26:28 +08:00
Benau
ddc0b9d1ed
Add setDirtyOffset for GEVulkanDynamicSPMBuffer
2022-12-05 16:32:00 +08:00
Benau
1d00e44f97
Add rendering for GEVulkanDynamicSPMBuffer
2022-12-01 16:16:58 +08:00
Benau
392bdbf78b
Move m_current_buffer_idx to GEVulkanDriver
2022-11-30 10:41:39 +08:00
Benau
90a22a691a
Use GEVulkanDynamicSPMBuffer on streaming buffers
2022-11-29 13:02:36 +08:00
Benau
d5fdcb2d98
Add GEVulkanDynamicSPMBuffer
2022-11-28 15:16:28 +08:00
Benau
fd579111e1
Add setNormal and setTCoords for IMeshBuffer
2022-11-27 09:07:07 +08:00
Benau
641dbcf9c0
Add support for 3-letter language code in android
2022-11-26 11:11:55 +08:00
Benau
987558bf66
Remove unneeded en.po
2022-11-25 11:40:22 +08:00
Benau
3a290ed328
Add update_translation.py for updating po
...
Remove unused pull_from_transifex.sh
2022-11-24 13:27:21 +08:00
Benau
562c9dec13
Update country names
2022-11-23 10:34:29 +08:00
Benau
77c4b99c70
Update translation and add Filipino language
2022-11-23 10:29:28 +08:00
Benau
0fbbd7bbaa
Allow using fixed laps in server with --laps option
2022-11-21 12:30:17 +08:00
Benau
96f01d54ce
Fix github workflows
2022-11-20 10:41:08 +08:00
Benau
257c208a1d
Use libsquish in stk-code for android
2022-11-19 16:52:08 +08:00
Benau
bc311a445e
Use libsquish for skybox texture compression
2022-11-19 16:01:54 +08:00
Benau
9e70abb631
Remove IAnimatedMeshSceneNode.h in header files
2022-11-19 13:29:21 +08:00
Benau
c8a828aa00
Remove ISceneNode.h in check_line.hpp
2022-11-19 12:33:17 +08:00
Benau
b77333749c
Remove irrlicht headers in referee.hpp
2022-11-18 10:36:13 +08:00
Benau
f522e4c72f
Remove IMesh.h in header files
2022-11-18 10:18:19 +08:00
Benau
3ecc4ccdad
Remove IFileSystem.h in file_manager.hpp
2022-11-18 09:24:31 +08:00
Benau
a688912872
Remove IrrlichtDevice.h and IVideoDriver.h in header files
2022-11-17 11:09:56 +08:00
Benau
d170f0f445
Remove irrlicht.h in remaining code if unneeded
2022-11-17 08:46:54 +08:00
Benau
6b9a34b767
Remove irrlicht.h in tracks code
2022-11-17 08:21:58 +08:00
Benau
ec76b29633
Fix android compilation
2022-11-17 08:14:41 +08:00
Benau
c4306186b1
Fix compilation
2022-11-16 21:21:33 +08:00
Benau
0a1e22451b
Remove irrlicht.h in graphics code
2022-11-16 10:54:38 +08:00
Benau
8fb52db8f2
Remove irrlicht.h in font code
2022-11-16 09:26:30 +08:00
Benau
e6111a4084
Remove irrlicht.h in glwrap.hpp
2022-11-16 09:12:08 +08:00
Benau
0cd458cff4
Add skid marks rendering for legacy video drivers
2022-11-15 12:28:33 +08:00
Benau
86391e8b8e
Add shadow rendering for legacy video drivers
2022-11-14 14:04:23 +08:00
Benau
58223928d8
Add rubber band rendering for legacy video drivers
2022-11-13 16:08:54 +08:00
Benau
013d604846
Update download assets size
2022-11-12 09:19:23 +08:00
Benau
7702da5965
Fix some shell script issues
2022-11-11 10:43:34 +08:00
Benau
eac07c8f5c
Update android to target sdk 33
2022-11-11 10:21:47 +08:00
Benau
b4fff82dc1
Add more options for frame rate
2022-11-10 11:17:23 +08:00
Benau
4e8744f047
Improve accuracy of frame rate limiter
2022-11-09 14:06:31 +08:00
Benau
4c7353a3a4
Add fullscreen desktop option for non-ge capable device
2022-11-08 12:08:27 +08:00
Benau
d9fad6ab55
Don't exit if SDL_GetWindowWMInfo fails
2022-11-08 09:10:41 +08:00
Benau
e2a82b3c09
Fix sometimes android black screen after resuming in vulkan
2022-11-07 10:51:29 +08:00
Benau
6b8e0644db
Remove validation warnings when RTT is used
2022-11-07 10:18:32 +08:00
Benau
d5abf8d8a0
Update country names
2022-11-06 08:51:18 +08:00
Benau
255a5960a4
Update translation and add Rusyn language
2022-11-06 08:48:12 +08:00
Benau
89337a6d11
Fix billboard text not disappearing after player disconnects
2022-11-05 09:05:13 +08:00
Benau
f79ffffc64
Hide slipstream for eliminated kart
2022-11-04 14:29:09 +08:00
Benau
0c2b81ac1f
Fix missing rotation when lto is used, see #4811
2022-11-03 11:39:25 +08:00
Benau
0d2a39c091
Update update_desktop_file_appdata.py for 1.4
2022-11-02 14:15:28 +08:00
AsciiWolf
8da0d09d27
Add missing 1.4 release into AppData
2022-11-01 15:58:24 +01:00
Benau
1d5613072c
Update translation and AppData
2022-10-31 15:24:08 +08:00
Benau
5e841110f3
Update changelog
2022-10-31 15:15:41 +08:00
Benau
5e86dafe73
Update credits
2022-10-31 14:07:44 +08:00
Benau
412f30d2c1
Fix incorrect color emoji position after resizing window
2022-10-31 13:18:54 +08:00
Benau
4ad30fa2bf
Update to latest noto color emoji
2022-10-31 12:26:37 +08:00
Benau
b69fd92524
Disable bitcode building for Xcode 14
...
From Apple:
Starting with Xcode 14, bitcode is no longer required for watchOS and
tvOS applications, and the App Store no longer accepts bitcode
submissions from Xcode 14.
Xcode no longer builds bitcode by default and generates a warning message
if a project explicitly enables bitcode: “Building with bitcode is
deprecated. Please update your project and/or target settings to disable
bitcode.” The capability to build with bitcode will be removed in a future
Xcode release. IPAs that contain bitcode will have the bitcode stripped
before being submitted to the App Store. Debug symbols for past bitcode
submissions remain available for download. (86118779)
2022-10-31 11:59:27 +08:00
Denis Kim
0546c1c91a
Avoid triggering other goal lines when the goal is already scored ( #4802 )
2022-10-31 11:38:05 +08:00
Jörn Eichler
538e03c514
fix parachute powerup ( #4738 )
...
only deshield karts ahead of the kart firing the parachute
2022-10-31 11:37:54 +08:00
Benau
54973d0174
Fix missing news text in main menu if loading is too fast
2022-10-31 10:39:54 +08:00
Benau
61bd2a6e70
Fix legacy device in switch homebrew
...
Allow setting it from config.xml
2022-10-31 09:31:44 +08:00
Benau
cab25432c2
Update download assets size
2022-10-30 16:50:27 +08:00
Benau
440def908b
Fix missing stk.nro
2022-10-30 15:29:11 +08:00
Licaon_Kter
3f08e4cbf4
make.sh - specify interpreter directly ( #4807 )
...
Run directly it fails with: `./make.sh: 203: Syntax error: "(" unexpected`
A scan on https://www.shellcheck.net/ shows too many issues, this needs to be redesigned a lot to be clean of bashisms
2022-10-30 13:10:06 +08:00
Benau
2707234ada
Add armv7 and aarch64 detection in run_game.bat, see #4805
2022-10-28 13:39:06 +08:00
Benau
d2a1144cf4
Fix possible division by zero
2022-10-27 09:16:43 +08:00
Benau
b2d1f94adc
Fix hovering ghost kart since 2696ef2
2022-10-26 12:55:03 +08:00
Benau
5beafdce8e
Fix #4808
2022-10-25 09:48:22 +08:00
Benau
683f5ece7f
Fix thunderbird traffic light in legacy video drivers
2022-10-24 13:39:01 +08:00
Benau
7109729010
Add slipstream meshes to irrlicht mesh cache
...
This enables instancing of them in vulkan engine
2022-10-23 10:02:54 +08:00
Benau
8358b7be0a
Allow SMesh to be used in irrlicht mesh cache
2022-10-22 15:40:27 +08:00
Benau
9cd217acfe
Add convertIrrlichtMeshToSPM
2022-10-21 08:40:23 +08:00
Benau
243f7f7008
Add slipstream rendering for all video drivers
2022-10-20 12:42:36 +08:00
Benau
0e142e645c
Handle vertex color in render info for COGLES2FixedPipelineRenderer
2022-10-19 09:29:06 +08:00
Benau
58a00f7627
Store and render custom vertex color in GERenderInfo
2022-10-18 15:07:11 +08:00
Benau
1b604666c3
Fix sky particles rendering in modern gl3 too, see #2779
2022-10-17 09:33:51 +08:00
Benau
5ecdc11ffd
Fix sky particles rendering in vulkan
...
Align them with the vertical axis
2022-10-16 12:08:02 +08:00
Benau
cfb10dbb1f
Make sure sky particles always fall vertically
2022-10-15 14:31:07 +08:00
Benau
1fc460ff4e
Add flips particle rendering for vulkan
2022-10-14 10:17:58 +08:00
Benau
46f44b5d59
Add getBulletQuaternion for MiniGLM
2022-10-13 12:12:07 +08:00
Benau
6cdc554d21
Avoid updating data descriptor sets every frame
2022-10-12 15:30:31 +08:00
Benau
26f96b0986
Allow GEVulkanDynamicBuffer to use a specific frame
2022-10-11 12:05:47 +08:00
Benau
f85f631c4b
Return true if buffer resized
2022-10-10 10:26:05 +08:00
Benau
e9be8d91ef
Avoid using VMA_MEMORY_USAGE_AUTO if possible
2022-10-09 09:37:18 +08:00
Benau
542ece64f9
Use triple buffer to avoid memcpy after fence
2022-10-08 13:04:22 +08:00
Benau
982a5b2be8
Reduce usage of local buffer in GEVulkanDrawCall
2022-10-07 11:48:39 +08:00
Benau
91dea5f50d
Use VMA_MEMORY_USAGE_AUTO_PREFER_HOST for host buffer
...
This improves performance when particles are used
2022-10-06 16:12:44 +08:00
Benau
51a1396313
Allow creating different buffer sizes in GEVulkanDynamicBuffer
2022-10-05 11:08:52 +08:00
Benau
e5318d8ea9
Fix crash when minimizing in windows
2022-10-04 13:55:51 +08:00
Benau
d69f83c7cc
Fix WRITE_AFTER_WRITE error:
...
vkCmdBeginRenderPass: Hazard WRITE_AFTER_WRITE vs. layout transition in
subpass 0 for attachment 1 aspect depth during load with loadOp
VK_ATTACHMENT_LOAD_OP_CLEAR.
2022-10-03 10:05:33 +08:00
Benau
b2404aadd2
Reduce instance data size
...
MoltenVK has no DrawIndex support yet
2022-10-02 16:41:09 +08:00
Benau
e1f8294008
Use dedicated buffer for sbo
2022-10-01 12:20:35 +08:00
Benau
421293b8e9
Add shader draw parameters detection
2022-09-30 14:42:06 +08:00
Benau
86c349e5f2
Properly check and enable vulkan extensions
2022-09-29 16:01:27 +08:00
Benau
51496cf5ef
Fix moltenvk without binding all mesh textures
2022-09-28 08:56:15 +08:00
Benau
5424d4fe77
Fix typo in ge shaders
2022-09-27 15:21:08 +08:00
Benau
11a168b4bf
Avoid error when particle size is zero
2022-09-26 10:36:01 +08:00
Benau
82218afc40
Reset video driver in GE when vulkan creation fails
2022-09-25 09:55:32 +08:00
Benau
3b5a1d6c74
Notarize macOS release build
2022-09-23 21:44:09 +08:00
Benau
dd9808fd05
Fix uninitialized m_current_ai
2022-09-22 16:32:54 +08:00
Benau
e4515e7454
Add AI number detection in server screen
2022-09-22 10:46:19 +08:00
Benau
cfd7fa662b
Show a dialog and revert if device is not vulkan capable
2022-09-21 10:33:54 +08:00
Dmitry Marakasov
dd511638db
Initialize vulkan handles properly
2022-09-20 23:47:45 +03:00
Benau
40f218e6c8
Update translation source
2022-09-20 11:30:44 +08:00
Benau
fdc4a19e1a
Copy debug symbols for android build
2022-09-19 11:28:44 +08:00
Benau
4f0b9644a8
Update download assets size
2022-09-19 11:23:44 +08:00
Benau
0b405a8642
Update translation and AppData file
2022-09-19 10:35:12 +08:00
Benau
bf0db0497b
Don't throw when missing texture during ondemand loading
...
It can happen when the texture is deleted later
2022-09-19 10:24:55 +08:00
Benau
25540fc6a7
Add CMAKE_BUILD_TYPE=Release when building shaderc
2022-09-19 09:51:00 +08:00
Benau
7a1706834f
Default to opengl render for arm64 windows
...
The opengl compatibility pack is pre-installed on
arm64 windows according to a user
2022-09-19 00:12:51 +08:00
Benau
dd6768911d
Build for armv7 windows
...
No installer as armv7 windows has no x86 emulation
2022-09-18 23:54:44 +08:00
Benau
f270b4acf8
Add particle rendering in vulkan
2022-09-18 11:31:06 +08:00
Benau
4d79ccdea5
Add different texture per draw call for billboard
2022-09-18 10:54:22 +08:00
Benau
50c22a5837
Use real transparent shader first in vulkan draw call
2022-09-18 08:18:47 +08:00
Benau
7199409de4
Fix vulkan projection matrix
2022-09-17 16:26:10 +08:00
Benau
53351257fc
Use vertex color alpha to draw translucently
2022-09-16 11:15:36 +08:00
Benau
a36276811e
Fix missing vertex color in gles2 driver
...
Also make sure all vertex colors are applied after colorization is done
2022-09-16 10:58:17 +08:00
Benau
b77160527c
Fix texture matrix for gles2 driver
2022-09-15 09:01:55 +08:00
Benau
16173207ee
Add colorization support for gles2 driver
2022-09-15 08:30:24 +08:00
Benau
9947c87fe1
Fix #4795
2022-09-15 01:11:14 +08:00
Benau
787d157933
Add billboard rendering in vulkan
2022-09-14 16:19:38 +08:00
Benau
b1fa45437f
Add dedicated skybox textures folder
2022-09-13 14:23:04 +08:00
Benau
9804416a82
Fix transparent shader drawing order
...
Use the same order like current engine
2022-09-12 13:38:01 +08:00
Benau
bf8a411f01
Always use GESPMBuffer for GEVulkanDrawCall::m_materials key
2022-09-12 13:14:05 +08:00
Benau
23470bbde2
Add custom vertex color to instance data
2022-09-12 11:07:22 +08:00
Benau
48730d1db4
Add billboard text rendering in vulkan
2022-09-12 10:56:39 +08:00
Benau
7cc238e101
Remove friend class in GE::GESPMBuffer
2022-09-11 15:04:38 +08:00
Benau
76c39afd8b
Add colorization for vulkan
2022-09-11 11:05:33 +08:00
Benau
d3ddcd884d
Fix broken splitscreen network when no track selection screen
2022-09-11 09:16:19 +08:00
Benau
8eb8c6392e
Don't spam logging about missing rewinder
2022-09-11 00:47:34 +08:00
Benau
f1fdc98779
Always send (empty if applicable) kart data to ensure forward compatibility
2022-09-11 00:41:21 +08:00
Benau
ebd380c0bc
Allow using real addon karts in networking
2022-09-10 15:49:21 +08:00
Benau
39e3c189da
Make it possible to enable kart exhaust in legacy device
2022-09-09 10:25:33 +08:00
Benau
e52a9dce59
Fix particle xml after code change
2022-09-09 10:08:54 +08:00
Benau
dcad21b830
Use uniform rendering code for particle rendering
...
1. Remove pow in shader and do srgb conversion in code
2. Fix setGreen and setBlue order
3. Multiply particle color first like vertex color in the other shaders
4. Fix incorrect smoothstep
2022-09-09 09:41:32 +08:00
Benau
155b73d452
Remove unneeded pow in transparent.frag
...
It's only used in 2d rendering so no srgb sampling is needed
2022-09-08 15:24:40 +08:00
Benau
efcdd79d42
Fix missing snowflake in icy soccer field
...
It used to work in 1.2 because the top of the invisible wall was
not covered, which will affect height map calculation. Now we
ignore physics only objects when doing the height map calculation.
2022-09-07 13:53:08 +08:00
Benau
4207714352
Use GE::GERenderInfo to draw ghost kart and ctf flag in vulkan
2022-09-06 15:46:05 +08:00
Benau
885e08c559
Fix ghost kart missing for non-colorizable kart
2022-09-06 09:54:07 +08:00
Benau
2d0c945dd8
Move RenderInfo class to GE
2022-09-05 16:22:04 +08:00
Benau
647988ad30
Load colorization data for vulkan
2022-09-05 13:39:02 +08:00
Benau
5252c78a05
Fix crash when getActiveCamera is used after rendering scene
2022-09-05 09:54:42 +08:00
Benau
4335d95215
Preload icon materials to avoid hang when firstly insert item
2022-09-04 11:37:09 +08:00
Benau
9a7e2f6c39
Simplify m_icon_node handling in item class
...
Item::handleNewMesh already creates new m_icon_node everytime
2022-09-04 11:12:07 +08:00
Benau
79bf026c74
Don't check for descriptor indexing properties on non-apple devices
...
Some drivers (like ivybridge on linux) report incorrect values and
make graphics pipeline creation crash later
2022-09-04 09:05:00 +08:00
Benau
90453e6128
Update AppData file game screenshots url
2022-09-04 08:35:32 +08:00
Benau
d93b5d3b8d
Fix hang when switching kart in selection screen for vulkan
2022-09-03 12:04:44 +08:00
Benau
784b77723c
Add missing vkCmdBindDescriptorSets for supportsBindMeshTexturesAtOnce
2022-09-03 10:30:54 +08:00
Benau
b0b9f44aeb
Always use stable_sort to avoid flickering with alpha blending
2022-09-03 09:27:06 +08:00
Benau
d55eb56d78
Fix logic error in GEVulkanTexture::getTextureData
2022-09-02 19:37:37 +08:00
Benau
1eb19e5e13
Allow changing texture compression setting without restarting stk
2022-09-02 10:04:10 +08:00
Benau
caf9fb448b
Take BPTC into account for texture compression support
2022-09-02 09:12:05 +08:00
Benau
0b4bf178d7
Add texture matrix support in vulkan
2022-09-02 09:07:43 +08:00
Benau
7a5f14cb37
Don't call KartPropertiesManager::onDemandLoadKartTextures on child process
2022-09-01 16:04:47 +08:00
Benau
ad8ba4d417
Mirror UV if needed in vulkan
2022-09-01 10:54:33 +08:00
Benau
089dd025f1
Implement GEVulkanTexture::getTextureSize correctly
2022-08-31 13:09:41 +08:00
Benau
3db036d67f
Fix data race when deleting GEVulkanTexture
2022-08-31 12:36:55 +08:00
Benau
4ceec85edc
Fix infinite GEVulkanTexture::waitImageView if createImageView failed
2022-08-31 11:20:04 +08:00
Benau
38b995bf61
Avoid hangs if reloading textures too much
2022-08-31 11:08:48 +08:00
Benau
c929002eba
Fix crash when recreating irrlicht device
2022-08-30 09:44:31 +08:00
Benau
1703e829eb
Keep fullscreen checkbox focus when toggling it
2022-08-30 09:27:54 +08:00
Deve
7a9300b56a
Update linux builder
2022-08-29 20:12:48 +02:00
Benau
4f3dbb43a2
Fix bad gui after toggling fullscreen ingame
2022-08-29 14:55:02 +08:00
Benau
1f53895a25
Attempt to restore vulkan device after out focus in gnome fullscreen
2022-08-29 12:30:18 +08:00
Benau
97bc2696db
Fix broken IrrDriver::cancelResChange
2022-08-29 11:06:12 +08:00
Benau
3d9828b6e3
Don't check for larger window size if fullscreen is used
2022-08-29 10:48:39 +08:00
Benau
d322720147
Add option to use original fullscreen code for vulkan
2022-08-29 10:30:31 +08:00
Benau
bba636263e
Use fullscreen desktop for vulkan
2022-08-28 10:55:06 +08:00
Benau
e6f8dcfdb0
Make render scale configurable in ui for vulkan
2022-08-28 09:27:08 +08:00
Benau
8f061c6367
Remove depth attachement if rtt is used
2022-08-27 13:04:22 +08:00
Benau
d31281cb6f
Add render scale support in vulkan
2022-08-27 12:49:17 +08:00
Benau
97e5064535
Use location, rotation and scale instead of model matrix in vulkan
2022-08-26 09:36:30 +08:00
Benau
514e3a50ad
Fix uninitialized m_compressed_data
2022-08-25 15:20:04 +08:00
Benau
57c5446e55
Add GECompressorBPTCBC7
2022-08-25 15:13:23 +08:00
Benau
3e2de9419e
Update download assets size
2022-08-24 12:00:07 +08:00
Benau
adedc7e80f
Update translation, AppData and Desktop file
2022-08-24 11:56:49 +08:00
Benau
fefb3c1949
Mark skybox textures to be loaded on demand
2022-08-23 08:54:27 +08:00
Benau
5699ede148
Draw skybox before transparent objects
2022-08-22 10:53:07 +08:00
Benau
4f9d40f3b2
Add GEVulkanSkyBoxRenderer
2022-08-21 14:09:56 +08:00
Benau
5aa70333ce
Add GEVulkanArrayTexture
2022-08-20 15:44:38 +08:00
Benau
694c1b6c29
Fix xcode build
2022-08-19 23:28:54 +08:00
Benau
5c26ac73df
Fix bottom skybox uv and revert custom irrlicht change
2022-08-19 11:26:07 +08:00
Benau
058aa45894
Increase sampler size for max 20 karts in game
2022-08-18 14:56:44 +08:00
Benau
2d1c7385c6
Fix unlocked screen track screeshot display for vulkan
2022-08-17 15:49:10 +08:00
Benau
c2ab58148f
Fix missing continue button in next cutscene part
2022-08-16 14:11:37 +08:00
Benau
7aff7f9ba9
Fix broken continue button in cutscene if long loading time
2022-08-15 09:44:12 +08:00
Benau
8fead715da
Add onDemandLoadTrackScreenshots for all tracks
2022-08-14 15:21:37 +08:00
Benau
f777e01a21
Make kart textures loading ondemand if needed
2022-08-13 11:44:06 +08:00
Benau
e0636495f0
Add ondemand texture loading for vulkan
2022-08-12 13:07:53 +08:00
Benau
eace871c66
Add getImageSize for all image loaders
2022-08-11 14:46:00 +08:00
Benau
c698d4a601
Wait for GEVulkanCommandLoader to finish task before deleting textures
2022-08-10 11:07:54 +08:00
Benau
ed4dcc24c6
Fix CImageLoaderJPG::isALoadableFileFormat according to upstream
2022-08-09 10:20:04 +08:00
Benau
1b42688cbf
Enable vulkan texture compression in ui
2022-08-09 10:03:56 +08:00
Benau
bed0acda7a
Build shaderc in android without debug symbols
2022-08-09 09:26:05 +08:00
Benau
c6dafd4b80
Make isTextureCompressionEnabled return false for MOBILE_STK
2022-08-08 11:40:26 +08:00
Benau
1b671c932a
Build libsquish and astc-encoder for android
2022-08-08 11:32:01 +08:00
Benau
d7390a1824
Add GECompressorASTC4x4
2022-08-07 15:33:54 +08:00
Benau
93dc6ed770
Fix GEVulkanTexture::getTextureData for compressed internal format
2022-08-06 11:01:54 +08:00
Benau
b4b0ddc620
Add GECompressorS3TCBC3
2022-08-06 09:48:11 +08:00
QwertyChouskie
4f32435ef2
Tweaks to crash report dialog ( #4789 )
...
* Use error icon in crash report dialog
Found this change when going through old folders, looks like it never made it in.
* Update crash error message
Improve grammar; avoid reports for one-off errors; link to proper subforum (id 17 is STK General)
2022-08-05 18:08:20 +08:00
Benau
118fc7fa96
Add GEMipmapGenerator
2022-08-05 12:15:08 +08:00
Benau
211c901335
Add checking for compute in main queue
2022-08-04 10:56:29 +08:00
Benau
c96881208a
Use vkResetCommandPool for every frame commands
2022-08-03 13:44:59 +08:00
Benau
00e7b04f13
Add code to render vbo and ibo individually for some devices
2022-08-02 10:21:07 +08:00
Benau
0ad22efcf7
Re-order the buffer to use less memory
2022-08-02 00:56:11 +08:00
Benau
403f748b4a
Add dynamic descriptor code for some devices
2022-08-02 00:25:36 +08:00
Benau
72b177c354
Fix incorrect vertex attribute
2022-08-01 09:13:20 +08:00
Benau
331ae9a30f
Fix crash when GEVulkanTexture::getTextureData failed
2022-08-01 00:59:43 +08:00
Benau
83595d55a7
Add missing dstAccessMask for indirect command
2022-07-31 10:43:11 +08:00
Benau
2696ef2567
Add shader to render ghost kart
2022-07-30 09:03:56 +08:00
Benau
1a953b8a6c
Add grass shader
2022-07-29 10:51:14 +08:00
Benau
c2c8468fa8
Sort drawing based on nodes surface area
2022-07-28 15:48:06 +08:00
Benau
e9d3152c1a
Add more shaders
2022-07-28 13:37:09 +08:00
Benau
3f99e63a3c
Don't use sampler array for non-single texture descriptor
...
Devices like Apple A8 don't support it
2022-07-27 13:54:22 +08:00
Benau
6d74e84609
Reduce vram usage by removing bones data in static spm
2022-07-27 11:45:09 +08:00
Benau
d37a3b8c7e
Sort materials if needed
2022-07-26 13:21:07 +08:00
Benau
d4b2b03174
Add animated mesh rendering
2022-07-26 12:47:31 +08:00
Benau
8e1de345fb
Add animation support in GEVulkanAnimatedMeshSceneNode
2022-07-26 00:12:35 +08:00
Benau
b75dec1fbc
Move struct Armature to GE
2022-07-25 10:54:27 +08:00
Benau
61b87d3b31
Convert irrlicht mesh for addSphere
2022-07-25 10:05:46 +08:00
Benau
819b3ad27f
Add minimap rendering
2022-07-25 09:41:35 +08:00
Benau
a2228adef1
Fix padding size calculation
2022-07-24 14:32:37 +08:00
Benau
593f78a230
Move MiniGLM to graphics engine folder
2022-07-24 12:22:06 +08:00
Benau
da0cce6cd6
Add render to texture support in GEVulkanDriver
2022-07-24 11:38:02 +08:00
Benau
99d565f961
Allow using custom command buffer for draw call
2022-07-24 08:54:47 +08:00
Benau
9f25652455
Fix one possible crash
2022-07-23 15:10:45 +08:00
Benau
d325e33fc0
Use multi-draw indirect if supported
2022-07-23 14:02:37 +08:00
Benau
7f31ffa552
Add anisotropic samplers
2022-07-23 10:58:37 +08:00
Benau
e991e06640
Implement high dpi support in sdl2 properly
2022-07-22 21:10:51 +08:00
Benau
ea69c36cb3
Fix splitscreen lod (mainly for karts)
2022-07-22 11:05:30 +08:00
Benau
bf77863c53
Simplify OnRegisterSceneNode of vulkan mesh nodes
2022-07-22 08:18:18 +08:00
Benau
3d0d666e09
Add texture mapping
2022-07-21 12:26:06 +08:00
Benau
fec21afc8e
Add FileIncluder to shaderc compiler
2022-07-20 13:40:55 +08:00
Benau
e9924357cd
Add polycount display in GEVulkanDriver
2022-07-20 10:37:09 +08:00
Benau
f768badee0
Add initial 3d rendering
2022-07-19 15:56:08 +08:00
Benau
44b2468003
Add GEVulkanDrawCall
2022-07-18 13:28:07 +08:00
Benau
5853d618a6
Add GEVulkanMeshSceneNode and GEVulkanAnimatedMeshSceneNode
2022-07-17 16:06:52 +08:00
Benau
fc7413800c
Use GEVulkanTextureDescriptor on GEVulkan2dRenderer
2022-07-16 09:54:40 +08:00
Benau
713ab53272
Add GEVulkanTextureDescriptor to avoid refilling every frame
2022-07-15 14:09:57 +08:00
Benau
3769c18288
Remove hardcoded shader names
2022-07-14 15:25:16 +08:00
Benau
15eec8a8d2
Combine vbo and ibo buffers
2022-07-14 10:44:28 +08:00
Benau
c864b9bd60
Use vma in GEVulkanMeshCache
2022-07-13 12:09:45 +08:00
Benau
cf8bafaab3
Use vma in GEVulkanDynamicBuffer
2022-07-13 11:23:08 +08:00
Benau
b0f91ff33d
Use vma in GEVulkanTexture
2022-07-12 15:46:33 +08:00
Benau
0f4a21ab6e
Add Vulkan Memory Allocator
2022-07-11 12:58:03 +08:00
Benau
0b4ebc35b9
Add performance validation layer code
2022-07-10 15:36:27 +08:00
Benau
27b5770ea9
Add GEVulkanDepthTexture
2022-07-10 14:48:07 +08:00
Benau
7d94bf1f6f
Update vk_mvk_moltenvk.h to latest version
2022-07-09 09:01:06 +08:00
Benau
90794c2c8f
Only update bounding box of lod node every frame if needed
2022-07-08 23:20:57 +08:00
Benau
d0a177c3cc
Fix hang when resizing window with vsync on
2022-07-08 11:46:17 +08:00
Benau
fa72ef7246
Fix matrix in GEVulkanCameraSceneNode::render
2022-07-07 13:08:44 +08:00
Benau
8ab63edd30
Save viewport in GEVulkanCameraSceneNode
2022-07-06 10:53:26 +08:00
Benau
4351926137
Fix possible crash if throw early
2022-07-06 10:06:28 +08:00
Benau
cc6914631a
Don't upload if size is empty
2022-07-05 08:54:06 +08:00
Benau
defd58a465
Add getRealSize to GEVulkanDynamicBuffer
2022-07-04 14:51:59 +08:00
Benau
0875db0db6
Add buildCommandBuffers in GEVulkanDriver
2022-07-03 11:48:07 +08:00
Benau
dfd6a1820d
Fix crash when closing in RTT screen
2022-07-02 10:52:20 +08:00
Benau
dc168e1b13
Better error handling when GEVulkanDriver construction fails
2022-07-01 12:52:07 +08:00
Benau
34ae56d33a
Use matrix4 directly after the removal of sse
2022-06-30 16:49:51 +08:00
Benau
8fb0005020
Remove useless sse code in matrix4
2022-06-29 15:45:08 +08:00
Benau
3a64cc9f6a
Fix uninitialized values in btKart
2022-06-28 10:08:33 +08:00
Benau
21d9b4bc70
Fix lod node after updateAbsolutePosition optimization
2022-06-27 13:22:07 +08:00
Benau
11fb04bd95
Fix sp mesh node after updateAbsolutePosition optimization
2022-06-26 09:46:08 +08:00
Benau
f63ce6917b
Only updateAbsolutePosition if transformation changed
2022-06-25 11:54:06 +08:00
Benau
e599a7fff8
Disable minimap in vulkan driver for now
2022-06-24 13:23:01 +08:00
Benau
648c7c84d4
Clean up and optimize lod node
2022-06-23 16:00:08 +08:00
Benau
b8cb96b81f
Add GEVulkanCameraSceneNode
2022-06-16 12:00:15 +08:00
Benau
4b17d2133a
Try to allow cake and plunger to have collision callbacks
2022-06-13 16:16:26 +08:00
Benau
8ea38a6103
Fix memory leak
2022-06-09 15:18:20 +08:00
Benau
d85c1e3ee7
Use class inheritance for GEVulkanMeshCache
2022-06-08 13:38:24 +08:00
Benau
b0cddc462a
Add GEVulkanSceneManager
2022-06-07 10:34:08 +08:00
Benau
ca1f61b898
Add GEVulkanMeshCache
2022-05-29 12:33:06 +08:00
Benau
95d9277046
Regenerate plural forms from po files
2022-05-28 15:44:18 +08:00
Benau
8affae4861
Update translation, add Macedonian
2022-05-28 15:38:22 +08:00
Benau
2b80513a8f
Add getMonoTimeMs to GE
2022-05-27 09:41:34 +08:00
Benau
ac5351ae5e
Add irrlicht device pointer to vulkan driver
2022-05-26 17:22:39 +08:00
Deve
78f871d7f2
Use OpenGL ES by default for RISC-V
2022-05-26 10:06:46 +02:00
Benau
364e380dfd
Update translation source, AppData and Desktop file
2022-05-25 09:03:57 +08:00
Benau
090d2e8038
Add new things to Appdata generation script
2022-05-25 09:01:04 +08:00
Benau
4c97bcbae5
Update translation file from transifex
2022-05-25 08:58:54 +08:00
Benau
1bdeffc7ed
Convert b3d to GE spm
2022-05-24 10:24:15 +08:00
Benau
92accb352e
Convert spm to GE spm
2022-05-23 13:46:03 +08:00
David CARLIER
096b408b9c
BSD build warning little fixes, implicit cast.
2022-05-22 11:20:38 +01:00
Benau
e666e08f2d
Add GE spm code
2022-05-22 11:53:02 +08:00
Benau
350773d316
Add temporary code for GE spm
2022-05-21 08:55:59 +08:00
Benau
3b0df18167
Fix crash when rubber band hits its owner
2022-05-20 08:17:15 +08:00
Benau
f61dcb2ec3
Allow reading spm vertices in physics
2022-05-19 15:53:05 +08:00
David Carlier
db8fdb9ccf
illumos/solaris build fix
2022-05-14 11:31:51 +01:00
Benau
b50e977cfe
Add llvm mingw building instructions
2022-05-10 13:16:30 +08:00
Benau
c004588654
Allow llvm mingw toolchain to be used in windows
2022-05-10 10:05:01 +08:00
Benau
9c9f69856f
Enable maximum parallelization by making vkWaitForFences closer
2022-05-05 09:30:29 +08:00
Benau
d2da2e22e1
Avoid address sanitizer error
2022-05-04 10:42:16 +08:00
Benau
281ddb1b17
Fix #4772
2022-05-03 09:32:14 +08:00
Benau
c739aeb758
Disable mipmap generation for too small textures
2022-05-02 10:42:32 +08:00
Benau
db4329cebf
Remove unwanted architectures in apk properly
2022-05-01 09:55:06 +08:00
Benau
ac140c9cf2
Fix #4770
2022-05-01 08:36:56 +08:00
Benau
63e1afb835
Fix camera rotation angle for all platforms
2022-04-30 12:29:25 +08:00
Benau
ed14ab5091
Fix possible exit crash
2022-04-30 11:55:47 +08:00
Benau
ae2cfb4162
Fix gyroscope on walldriving surface properly
2022-04-30 10:45:33 +08:00
Benau
98eb912a76
Use simde on graphics_utils
2022-04-29 11:28:47 +08:00
Benau
383bd93261
Add simde
2022-04-29 11:02:25 +08:00
Benau
0f2b3da37e
Fix sometimes missing overworld background music
2022-04-28 14:30:53 +08:00
Benau
ed6d7578a5
Avoid queue size race condition
2022-04-27 11:01:53 +08:00
Benau
96cd140c62
Avoid getListenerPos race condition
2022-04-26 12:42:11 +08:00
Benau
68240b5d2d
Avoid getWorld race condition
2022-04-26 12:26:29 +08:00
Benau
fddc19225c
Use array list for scene nodes
2022-04-26 10:55:24 +08:00
Deve
98763a10eb
Use new build options for freetype in linux build script
2022-04-24 08:54:02 +02:00
Benau
972c719392
Add triangle fan 2d drawing for vulkan driver
2022-04-20 08:19:53 +08:00
Benau
1b92e99cfe
Use a new sampler for 2d rendering
2022-04-19 13:18:59 +08:00
Benau
26bd8a5b8b
Add mipmap generation for GEVulkanTexture
2022-04-19 12:49:05 +08:00
Benau
b0421569d0
Fix validation warnings when running vkDeviceWaitIdle
2022-04-18 13:46:59 +08:00
Benau
5d23d8d790
Add multithreading GEVulkanTexture loading
2022-04-18 12:16:27 +08:00
Benau
059fc9ebfd
Add GE::getResizedImage using IReadFile
2022-04-18 10:46:23 +08:00
Markus Reitboeck
2876032630
Fix logical error in libraqm implementation
...
the first two conditions made the whole if condition
always true
I've copied the fix from the current implementation in
libraqm
https://raw.githubusercontent.com/HOST-Oman/libraqm/master/src/raqm.c
2022-04-17 14:23:52 +02:00
Benau
3d6c86d04e
Clean up properly in case constructor throws
2022-04-17 14:42:36 +08:00
Benau
22f658239f
Use GEVulkanCommandLoader for all
2022-04-17 14:37:52 +08:00
Benau
da665fc4fd
Add GEVulkanCommandLoader with multithreading support
2022-04-17 14:08:29 +08:00
Benau
993073b7dc
Update download assets size
2022-04-16 13:16:44 +08:00
Benau
5f9db20b4f
Add IFileSystem::existFileOnly (not including directory)
2022-04-16 12:08:57 +08:00
Benau
57a9a8a2aa
Add getTextureData for GEVulkanTexture
2022-04-16 11:31:09 +08:00
Benau
0dbbf1a6e6
Fix bluetooth mouse in iOS
...
See 19c129faba
2022-04-15 17:37:08 +08:00
Benau
99f1a2e03f
Add moltenvk argument buffers support
2022-04-15 17:05:38 +08:00
Benau
a469d501f9
Fix gyroscope behaviour on walldriving surface, see #4750
2022-04-15 12:48:09 +08:00
Benau
b359c9548c
Update build scripts for curl 7.81 and later
2022-04-14 10:29:05 +08:00
Benau
ae8df366fc
Fix convertBGRA order in GEVulkanTexture::reloadInternal
...
Image manipulator should work on original color data
2022-04-13 10:04:28 +08:00
Benau
3fe53751c4
Move BGRA conversion out of upload in GEVulkanTexture
2022-04-12 15:16:26 +08:00
Benau
661a57b5fc
Add a way to acquire file archives mutex
2022-04-11 14:32:36 +08:00
Benau
8df6bdf7c8
Move file system mutex to irrlicht
2022-04-11 13:57:06 +08:00
Benau
efe1070be7
Fix validation warning when using VK_SHARING_MODE_CONCURRENT
2022-04-10 10:56:04 +08:00
Benau
de09566b4a
Avoid configurations xml lost if having disk space issue, see #4709
2022-04-09 14:59:57 +08:00
Benau
d6a3e48d03
Fix compiler warnings in MinGW
2022-04-09 12:53:20 +08:00
Benau
8bbb142394
Fix #4745
2022-04-09 10:43:30 +08:00
Markus Reitboeck
2c7cb7fa67
ReplayRecorder: write correct number of transformation into "size"
...
fixes #4758
2022-04-08 22:22:24 +02:00
Benau
d60a3a7c0c
Add loadingFailed function for ITexture
2022-04-08 14:56:24 +08:00
Benau
d6db020bfe
Add thread-safe existFile in IFileSystem
2022-04-08 14:35:04 +08:00
Mary Strodl
878f064ecf
CImageLoaderSVG: don't rescale on server
2022-04-07 14:21:00 -04:00
Benau
4c4daf9698
Move screen height detection inside CImageLoaderSVG::loadImage
2022-04-07 08:51:25 +08:00
Benau
1655c243b7
Batch upload image command buffer
2022-04-06 11:35:22 +08:00
Benau
159cdcd06b
Save max texture size before calling image manipulator
2022-04-06 10:17:49 +08:00
Benau
e6684040ba
Fallback to VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR if needed
2022-04-05 10:43:23 +08:00
Benau
fb9d8f21ce
Deactivate unusable settings in non-gl3 renderers
2022-04-04 08:50:46 +08:00
Benau
f2cc51a602
Fix mismatched max size for background.jpg when reloading
2022-04-03 10:54:27 +08:00
Benau
b6b565aabb
Fix validation warning when reloading textures
2022-04-03 10:21:48 +08:00
Benau
24a9c99e03
Fix one validation warning
2022-04-03 09:55:17 +08:00
Benau
a98a470ea8
Implement live updating swap interval value for vulkan
2022-04-02 14:17:27 +08:00
Benau
3994ce5666
Add workaround for https://gitlab.freedesktop.org/mesa/mesa/-/issues/5516
2022-04-02 13:41:52 +08:00
Benau
067ac4fe01
Implement resume behaviour for mobile stk
2022-04-02 13:33:08 +08:00
Benau
4d2c65ade9
Add render driver switch in lobby command
2022-04-01 12:19:21 +08:00
Benau
6c7e4f25ea
Quit the app if vkQueueSubmit with fence fails
...
It prevents infinitive vkWaitForFences later
2022-04-01 10:16:28 +08:00
Benau
601511e7f4
Split device polling out of renderLoading
2022-04-01 09:59:46 +08:00
Benau
1c99ba2562
Fix clang warnings
2022-03-31 11:55:23 +08:00
Benau
9c7fb99e53
Fix one validation warning
2022-03-31 11:34:47 +08:00
David Carlier
4f4fb01ed7
upstreaming change for settings paths for haiku.
...
original author @threedeyes slighty adapted.
2022-03-29 22:28:23 +00:00
Benau
cd9e2f0adf
Remove always exiting behaviour when pausing vulkan enabled stk
2022-03-28 15:30:42 +08:00
Panagiotis "Ivory" Vasilopoulos
0c147c0a0b
Fix URLs on Haiku
...
My general strategy of getting ports to work on Haiku is to just take advantage
of whatever makes things work on FreeBSD by adding an additional condition and
then fixing up things later once it compiles successfully. This generally
works, as Haiku contains FreeBSD headers for compatibility and code that
takes other operating systems into account other than Windows, Linux and OS X
and has a higher degree of POSIX compatibility tends to work on FreeBSD and
Haiku. This strategy is not perfect, and this commit proves it.
Haiku is the successor of BeOS, which, in turn, shows similarities to macOS
every now and then, as the company almost acquired Be, Inc., but later chose to
acquired NeXT, Inc. instead.
`xdg-open` is not available on Haiku by default the same way it is on
FreeBSD and Linux. With that in mind, this should fix URLs, which do
not not work properly on Haiku. Actually, nevermind, I forgot that there
is actually a package available that adds support for them. But still.
The less dependencies, the better, probably. This is also how other
packages with ports available on Haiku solve this problem.
2022-03-27 21:22:48 +02:00
David Carlier
37a57d0011
Fix build for Haiku and a handful of other oses with the spirv-tools dependency.
2022-03-26 15:05:08 +00:00
Benau
bed91e67a0
Handle device orientation with vulkan pre-rotation
2022-03-26 00:19:09 +08:00
Benau
3d92730a82
Fix incorrect android screen rotation with vulkan
2022-03-25 09:04:08 +08:00
Benau
68eb70e7e6
Use dynamic viewport for GEVulkan2dRenderer
2022-03-24 16:37:34 +08:00
Benau
23cd67f45c
Implement draw2DRectangle for GEVulkanDriver
2022-03-23 10:53:00 +08:00
Benau
9e50c8a71f
Remove unneeded files, fix #4751
2022-03-22 07:51:45 +08:00
Benau
3e2ff91654
Add dynamic scissor support
2022-03-21 11:54:28 +08:00
Benau
ea1733ed08
Add drawing code for devices with low sampler images
2022-03-20 13:35:22 +08:00
Benau
bb6551fdf6
Add drawing code for devices without descriptor indexing
2022-03-19 16:09:32 +08:00
Benau
1cf2c0c5bf
Add initial 2D vulkan rendering
2022-03-19 15:14:55 +08:00
Benau
cb607a16ff
Add GEVulkanShaderManager
2022-03-18 16:24:33 +08:00
Benau
89afd214e8
Require shaderSampledImageArrayDynamicIndexing for vulkan
2022-03-18 09:24:55 +08:00
Benau
1d0d2ebb75
Fix windows xp support
2022-03-17 15:12:08 +08:00
Benau
5128fc3a88
Add link to download python for windows
2022-03-17 14:30:21 +08:00
Benau
77ca4625c1
Add shaderc for android
2022-03-17 14:25:11 +08:00
Benau
9ea2f3ff8c
Fix cctools build
2022-03-17 14:06:27 +08:00
Benau
38a553513c
Fix switch build
2022-03-17 13:52:46 +08:00
Benau
f01959de8b
Disable documentation generation for shaderc
2022-03-17 13:36:27 +08:00
Benau
2bc31f1518
Disable shared libraries manually for shaderc
2022-03-17 13:12:55 +08:00
Benau
bc1d885bd1
Add shaderc v2022.1 for GLSL to SPIR-V shaders
...
Ran ./utils/git-sync-deps already, removed some unneeded files
2022-03-17 12:21:20 +08:00
Benau
c19327aaeb
Fix vsync disabled
2022-03-16 15:43:26 +08:00
Benau
a7994c02d8
Fix command buffers size
2022-03-16 12:37:18 +08:00
Benau
d6265f3bf7
Handle possible error from createTextureImage
2022-03-15 14:04:36 +08:00
Benau
4b28f5b9af
Wait queue to become idle before deleting texture
2022-03-15 12:42:31 +08:00
Benau
ea275ae798
Use a correct layout during updateTexture
2022-03-14 09:43:22 +08:00
Benau
f35f402edf
Fix VkDeviceQueueCreateInfo warning
2022-03-13 10:54:35 +08:00
Benau
4a93bea962
Fix MSVC 2015 build
2022-03-12 16:43:32 +08:00
David Carlier
9fb568eaa7
widening a bit smart pointers usage considering xml data.
2022-03-12 07:43:13 +00:00
David Carlier
18018a5cc1
scoped deref mem utils intro proposal.
...
trying out in two cases for now.
2022-03-06 19:02:15 +00:00
Benau
854c31be9d
Update CREDITS
2022-03-05 08:57:39 +08:00
Benau
d2b2e80faa
Fix #4737
2022-03-03 14:39:45 +08:00
Benau
8a5ecc458f
Fix apple build
2022-03-01 16:25:25 +08:00
Benau
7bccb0b779
Remove build cache for msvc
2022-03-01 16:06:48 +08:00
Benau
17a899aa2c
Fix exit crash
2022-03-01 15:59:48 +08:00
Benau
8b68f52e57
Add GEVulkanTexture
2022-03-01 13:22:20 +08:00
David Carlier
fcf7cf953f
http curl client favoured new progress api if supported.
...
suppress openssl warning with openssl 3.0
2022-02-26 11:49:44 +00:00
Benau
c63faf395f
Remove unneeded character saving, we always get it from translated string if needed
...
It causes undefined behavior in C++20, see #4735
2022-02-25 11:20:52 +08:00
Benau
dcdc66b8f5
Fix undefined behavior in C++20, see #4735
2022-02-25 11:13:27 +08:00
Benau
09e7a38c52
Update for windows-latest
2022-02-18 15:04:00 +08:00
luffah
bd1b20ad35
Minimap and powerup icon settings in user settings
...
- add size and display settings for powerup icon in user settings
- move minimap display settings in user settings
- fix some comments in stk_config.xml
2022-02-13 22:36:20 +01:00
tippfehlr
9a3c51815a
Add DisplayVersion to Windows registry on install (+typo) ( #4730 )
...
Winget relies on this value to get the version of a program.
If it's missing winget will just download the newest version even if the program is up to date.
See https://github.com/microsoft/winget-cli/issues/1255
2022-02-13 11:30:56 +08:00
David CARLIER
1f0ea77f80
illumos port. ( #4732 )
...
overcoming sun constant defined in this platform.
forcing 64 bits build as angelscript assembly is incorrect for 32 bits.
2022-02-13 00:31:14 +08:00
Michael Cochez
eb7a5b2ee6
m_gravity was set on the line above, so the condition will always be false.
2022-02-12 00:39:45 +01:00
Benau
c3b2eaf3e2
Allow adding players when using enter server dialog
2022-02-04 13:47:41 +08:00
Benau
b411f8c60d
Remove unneeded sprintf
2022-02-03 10:51:15 +08:00
Kuba
65afb72c98
Fix assertion failed introduced in #4723 ( #4728 )
2022-01-28 09:56:00 +08:00
Benau
6e347ae517
Fix #4726
2022-01-27 07:18:45 +08:00
Semphris
fa442aacce
Ignore clangd files
2022-01-26 11:57:46 -05:00
mrkubax10
b80df76116
Fix wrong lap count in GP result
2022-01-26 12:37:13 +01:00
Semphriss
01a78ba594
Improved code quality in item.cpp ( #4722 )
...
Fixes bug where a bubblegum shield popping/bursting will leave an invisible gum object behind
2022-01-26 09:13:51 +08:00
Lois Doyenard
3d4cb58af5
Accept emails with format e.email (from #4718 )
2022-01-25 10:48:38 +01:00
Lois Doyenard
b66e0d0d0d
More precise error message for online unsername (2 & 3 from #3599 )
2022-01-25 10:04:44 +01:00
Semphriss
96c0d167bf
Items animation ( #4713 )
2022-01-25 13:07:04 +08:00
Benau
3ccdfaf70d
Add createSamplers for GEVulkanDriver
2022-01-23 16:43:33 +08:00
Benau
8e64c69c5d
Add command creation for GEVulkanDriver
2022-01-22 00:41:24 +08:00
Benau
2f4093516a
Add createSyncObjects for GEVulkanDriver
2022-01-22 00:18:42 +08:00
Benau
9e321d804e
Fix #4711
2022-01-11 09:24:01 +08:00
Semphris
9b6347d62d
Added animation to stars
2022-01-09 23:49:24 -05:00
Deve
5999ff94ab
Use more cores for package compression
2022-01-05 23:50:12 +01:00
Deve
364d387aa1
Remove rpath after compilation
2022-01-05 23:34:13 +01:00
ldoyenard
886783db31
Add left side ghost replay difficulties ( #4707 )
2022-01-05 10:16:23 +08:00
Benau
d4ed01b467
Disable accelerometer or gyroscope control if gamepad events trigger, fixed #4705
2022-01-04 09:37:59 +08:00
Benau
76a08d9f30
Remove hardcoded android build settings and update to latest gradle
2022-01-03 11:04:55 +08:00
Benau
f0f498d53f
Add createSwapChain for GEVulkanDriver
2021-12-28 13:51:03 +08:00
Benau
3f99d279a7
Update for SDL 2.0.18
2021-12-24 10:57:13 +08:00
Benau
baeafd9f7d
Fix missing ime candidate window using SDL2 hint
2021-12-24 09:43:06 +08:00
Benau
7dc8f3e958
Fix order of ghost replay difficulties depending on race result
2021-12-23 00:47:57 +08:00
STK-Waldlaubsaengernest
c09305b236
Fix #4698
2021-12-22 12:14:33 +01:00
Stanislas Dolcini
0a99c667ef
Request AMD GPU on Enduro Devices
...
It seems AMD provides an equivalent to `NvOptimusEnablement` called `AmdPowerXpressRequestHighPerformance`
See https://gpuopen.com/learn/amdpowerxpressrequesthighperformance/
2021-12-12 22:35:57 +01:00
Benau
ccf6ff2686
Fix possible incorrect difficulty shown in result screen when watching single replay
2021-12-09 12:39:57 +08:00
Lois Doyenard
be16d24170
Fix #3849
2021-12-08 11:28:28 +01:00
Benau
087892e183
Fix compiler warnings
2021-12-07 09:33:26 +08:00
STK-Waldlaubsaengernest
a0cc6c95c2
Update player list if state changes to WAITING_FOR_START_GAME ( #4685 )
2021-12-06 23:21:50 +01:00
STK-Waldlaubsaengernest
97eb45b93b
Make limit of players in game configurable ( #4685 )
2021-12-05 16:46:49 +01:00
Benau
d8af4bc17e
Fix #4675
2021-12-03 14:06:40 +08:00
Benau
75a5f81578
Fix valgrind errors
2021-12-03 13:41:02 +08:00
Benau
4a72a79582
Fix #3849
2021-12-03 11:04:43 +08:00
Benau
b286ee9195
Fix #4687
2021-12-03 10:23:31 +08:00
Benau
d1c0acac83
Fix #4653
2021-12-03 10:16:30 +08:00
Benau
ea5aabde0d
Fix server name missing in title when leaving live join kart selection screen
2021-11-29 00:59:56 +08:00
Benau
b4411b11fe
Fix #4677
2021-11-26 18:29:22 +08:00
Varro33
6b022368cf
Fix irrlicht error indent ( #4676 )
2021-11-22 21:49:15 +08:00
Benau
38425305a5
Remove useless translation po files
2021-11-15 11:16:53 +08:00
Benau
571366a461
Add missing country code to language selection
2021-11-15 11:05:44 +08:00
Benau
33e6110737
Update localized language names and use tsv file for them
2021-11-15 10:58:48 +08:00
Benau
d064f8d96e
Update translation source
2021-11-14 16:20:08 +08:00
Benau
844d97ed52
Improve description for lap trial mode
2021-11-14 16:17:02 +08:00
Benau
dfd1912c33
Add track searching to network track screen
2021-11-14 16:11:21 +08:00
Benau
c26b3c989b
Fix #4671
2021-11-14 15:31:41 +08:00
이경로
1a11da01bc
Revised email issue and some kr translation ( #4673 )
2021-11-14 15:20:15 +08:00
Benau
7582a00b91
Update target SDK to 30 due to google play requirement
2021-11-12 12:24:42 +08:00
Benau
712822a5f5
Update download assets size
2021-11-12 10:23:41 +08:00
Benau
4d08ea2335
Update Noto Emoji to support Unicode 14
2021-11-11 17:07:51 +08:00
Bryan Quigley
bee1c222af
Always AS_MAX_PORTABILITY on AArch
2021-11-07 23:43:05 -08:00
Bryan Quigley
b710fab5c8
STK modifications to angelscript to let Windows/Apple builds
...
(and 3 forgotten source files)
2021-11-06 10:12:01 -07:00
Bryan Quigley
73c94f571d
Update Angelscript from 2.32.0 to 2.35.1
...
Didn't require any changes except dos2unix.
2021-11-04 17:59:10 -07:00
Kuba
0d8b01b08b
Lap Trial improvements ( #4664 )
2021-11-03 09:39:22 +08:00
Kuba
3623fa8f5f
Add Lap Trial mode ( #4663 )
2021-11-02 03:02:16 +08:00
QwertyChouskie
8b5b68585c
Allow specifying a base skin
...
Anything not provided or defined by a skin will be used from the defined base skin, if specified.
For example, if a skin provides a base_theme of "cartoon", any icons/buttons/etc. not provided by the skin will be pulled from "cartoon".
2021-11-01 00:11:31 +08:00
QwertyChouskie
aee11c6de6
Use getThemedIcon instead of duplicated code
2021-11-01 00:11:31 +08:00
QwertyChouskie
14c1f7b344
Remove dead code block
...
The way this code was written, it would never be triggered in any real scenario (confirmed by running STK with a Log::fatal before the return)
2021-11-01 00:11:31 +08:00
QwertyChouskie
9ca2c2eddc
Remove ugly font/skin loading hack
...
font_manager->loadFonts() needs data from the GUI skin. Move this initialization to after we naturally have the data, instead of doing an extra dummy initialization just to get this data.
2021-11-01 00:11:31 +08:00
Benau
1470eb3939
Fix possible crash in discord rpc
2021-10-30 10:04:17 +08:00
lokpro
1fd18c8d88
add UserConfigParams: m_gp_reverse, random-gp-num-tracks for GPInfoScreen ( #4656 )
2021-10-28 10:15:26 +08:00
QwertyChouskie
ce19c9396e
Delete implementation.txt
...
I didn't realize this file still existed, looks like all this is from the TuxKart days (2000-2004) and has no relevancy anymore.
2021-10-27 12:37:11 -07:00
fmesnier
8f79b24f49
correction of the implementation.txt file ( #4655 )
2021-10-28 00:58:26 +08:00
Heuchi
e110948eb5
add configuration for item return times in stk_config.xml
2021-10-24 10:02:05 +02:00
lokpro
550458bebd
fix 1734d74c6b - only use ranks in GP, else use row number.
2021-10-23 00:03:54 +08:00
lokpro
1734d74c6b
fix race_result_gui's GP ranks after RR_RESORT_TABLE
2021-10-22 01:22:25 +08:00
Benau
6809c9585d
Add don't show again button to driver dialogs, fix #4645
2021-10-10 16:43:49 +08:00
Benau
786dc6b08f
Fix broken recording saving with unicode path in windows
2021-10-08 15:49:53 +08:00
Benau
1c983f7090
Remove 1.3-rc1 in AppData
...
Also update translation source
2021-10-08 11:36:05 +08:00
Mary
b2e9033998
SDLController: Drop support for SDL 1.x ( #4644 )
2021-10-08 11:19:42 +08:00
Benau
1cce43b2fa
Fix MIPS compilation
2021-10-07 16:30:32 +08:00
Kalev Lember
164c51cb2e
Always build tinygettext as a static library
...
Explicitly pass STATIC to tinygettext add_library() call to make sure
it's always built as static, even when distro's cmake is configured to
build libs shared by default.
2021-10-07 00:52:32 +02:00
Benau
501d8b55ab
Fix some typos
2021-10-06 15:22:32 +08:00
Benau
e8074fa392
Update debian build instruction
2021-10-06 13:54:11 +08:00
Mary
fe7dd8af14
Allow setting auto-center property for racing wheels ( closes #4636 ) ( #4641 )
2021-10-06 13:24:27 +08:00
Benau
013b065f2c
Allow disabling loading of addon karts or tracks, fix #4637
2021-10-05 11:58:23 +08:00
Benau
39f7e6441a
Fix random player position in FTL
2021-10-05 11:34:51 +08:00
Benau
6f7c8c3dd8
Exit if make_deps.sh failed in android_builder.sh
2021-10-05 10:00:38 +08:00
Benau
835154bde2
Handle SDL_RENDER_DEVICE_RESET event
2021-10-04 21:16:26 +08:00
Benau
9b25557e6e
Remove restriction for android screen keyboard after using SDL2
2021-10-04 20:17:27 +08:00
Benau
b518d73417
Synchronize AndroidManifest.xml with upstream SDL2
2021-10-04 20:16:05 +08:00
Benau
3d575a50a7
Get rid of the exit(0) at the end of android_main() function
...
After NDK r22 it longer crashes after dlclose, see:
https://github.com/android/ndk/issues/1200
Fix #3000
2021-10-04 20:10:41 +08:00
Benau
75db65d43a
Build with NDK r22, disable NEON on 32-bit ARM to support more devices
2021-10-04 18:15:21 +08:00
Benau
17329a1b29
Register native functions in SDL_main
2021-10-04 13:01:00 +08:00
Benau
4db68a3f10
Build SDL2 and hidapi as shared library
2021-10-04 11:41:04 +08:00
Benau
db03304cf1
Sign MacOS bundle with Ad Hoc (required by arm64)
2021-10-04 00:32:43 +08:00
Benau
9bf537ab35
Update cacert.pem and remove expired DST Root CA X3 certificate
2021-10-03 01:39:50 +08:00
Benau
87fd3f221a
Make /installaddon possible to upgrade addon
2021-10-01 14:23:47 +08:00
Benau
fa1ddbd839
Remove compiler warning
2021-10-01 12:57:07 +08:00
Benau
93ab5a75c1
Only handle enter key after buttons are shown in race result screen
2021-10-01 12:54:54 +08:00
Kuba
ca04106253
Fix wrong win message in races only with 1 kart ( #4632 )
2021-10-01 01:57:45 +08:00
Richard Qian
d5f8496abc
Enable grand prix races in high score dialog ( #4626 )
2021-09-30 09:57:59 +08:00
iwoithe
95de01a8fb
Add a user config option to randomize the player position at the start ( #4627 )
2021-09-29 11:40:14 +08:00
Benau
d0f4c8ffee
Update download assets size
2021-09-28 15:48:26 +08:00
Benau
e59f1c316f
Update mrkubax10 name
2021-09-28 15:47:08 +08:00
Benau
fd7564d508
Update translation and AppData
2021-09-28 15:04:56 +08:00
Benau
2d1f8d5698
Update changelog
2021-09-28 14:34:22 +08:00
Benau
73064a341a
Fix missing dSYMs in Xcode archive
2021-09-28 13:49:46 +08:00
Benau
31ce998cda
Fix error during Xcode archive
2021-09-28 13:00:25 +08:00
BryanQuigley
781273b472
Add releases bit to appstream xml. ( #4624 )
...
Noticed this was added to the flatpak here: https://github.com/flathub/net.supertuxkart.SuperTuxKart/blob/master/fix-AppData-file.patch
2021-09-27 10:11:34 +08:00
Benau
1afffee635
Update android_builder.sh for latest changes
2021-09-25 16:20:09 +08:00
Benau
78c00723af
Build apk and aab with gradle
2021-09-25 15:19:21 +08:00
Benau
42cc2ab239
Allow make.sh to compile multiple architectures apk file
2021-09-25 14:57:03 +08:00
Benau
731ed0b16e
Add make_deps.sh to build android deps for all architectures
2021-09-25 14:38:11 +08:00
Alayan-stk-2
e4ffc949ac
Partial 1.3 changelog update
...
Changes from August onwards are still to review
2021-09-25 03:19:23 +02:00
Benau
48cc830372
Add command to check addon revision
2021-09-24 12:46:10 +08:00
Benau
daf1dcfb6b
Make AI / grand prix option in create server screen configurable
2021-09-24 11:29:41 +08:00
Benau
2257b50aef
Make sure pointer is not NULL
2021-09-23 16:43:17 +08:00
Benau
031c798d8e
Make continue button in GP result screen appear quicker
2021-09-23 16:26:22 +08:00
Benau
7c9a58c844
Proper fix for #4604
...
Take allowing to get a lower-tier cup in GPs when not first into
account
2021-09-23 16:13:05 +08:00
Benau
de52f2ae92
Fix uninitialized reverse type
2021-09-23 16:08:06 +08:00
Benau
70070b3077
Wait for user input in GP before scrapping the race results
...
Fix #2775
2021-09-22 15:52:01 +08:00
Benau
9b05ac6252
Revert "Fix #4610 "
...
This reverts commit 789885c546 .
2021-09-22 09:09:28 +08:00
Benau
dab4486465
Implement proper fix for #2776
...
Doing computeGPRanks in race result screen will make sorting
animation disappear
2021-09-21 16:32:53 +08:00
Kuba
6ee1b398e9
Save minor mode in GP highscores ( #4620 )
2021-09-21 10:06:09 +08:00
Benau
61f513e200
Display hour in high score dialog if needed
2021-09-19 09:10:30 +08:00
Benau
94cffbeb73
Fix swap interval mismatch when changing activity
2021-09-19 08:44:47 +08:00
Benau
bc7e6de55b
Fix uninitialized track pointer
2021-09-19 08:13:25 +08:00
Benau
b773c009cb
Fix memory leak if deleting kart with swatter on
2021-09-19 07:55:06 +08:00
mrkubax10
26db54c90f
Don't save highscore when player skipped track
2021-09-18 11:21:04 +02:00
Benau
789885c546
Fix #4610
2021-09-17 12:18:28 +08:00
Benau
45cf40e493
Fix #4604
2021-09-17 12:02:36 +08:00
Daniel Garcia
1fff48ea61
Fix incorrect comment in grand_prix_manager.hpp
2021-09-16 11:04:20 -05:00
Kuba
0b5eda8ef9
Save more detailed informations about reverse mode in GP highscores ( #4616 )
2021-09-14 16:22:29 +08:00
Benau
c4fdf9c8ac
Fix memory leak
2021-09-14 13:01:33 +08:00
Benau
216ac8b988
Fix missing text if it starts with newline
2021-09-14 10:21:49 +08:00
Benau
a96763cd1d
Make sure starting position is valid for spare tire karts
...
Fix #4615
2021-09-13 16:54:29 +08:00
Benau
4470eabeb2
Split findGround function for more usage later
2021-09-13 15:09:00 +08:00
Benau
9221d39e6e
Don't show kart rank in free for all battle, fix #4607
2021-09-12 08:24:01 +08:00
Kuba
0d54c3d60b
Only save GP highscores for normal race and time trial ( #4613 )
2021-09-11 21:16:51 +08:00
Robin Pesl
7aeb0b0edf
Fix missing argument in warning
...
Add tag name to log message.
2021-09-11 02:25:28 +02:00
Benau
df97d76bd7
Fix #4601
2021-09-10 17:11:15 +08:00
Benau
e74c198301
Fix uninitialized m_curr_time
2021-09-10 15:56:10 +08:00
Benau
b1670b7a34
Update ncipollo/release-action to its latest version
2021-09-10 12:03:50 +08:00
Benau
b3c3b4c729
Remove unused code
2021-09-10 11:19:24 +08:00
Benau
0fc1bd961f
Fix OS string in Switch Homebrew
2021-09-10 10:46:21 +08:00
Alayan
79965ef462
Fix & Improve the remaining-time alert
...
- Fix a bug that prevented the alert sound from playing in timed Story Mode challenges.
- Extend the visual alert (colored time) to the last 15 seconds (previously 5). The sound alert remains limited to the last 5 seconds.
- Switch from yellow to orange for the timer when 5 seconds are left and the sound alert starts playing.
- Significant code simplification (tested for non-regression in soccer, FFA, story mode timed challenge)
2021-09-09 21:06:02 +02:00
Benau
9a4fe66dc7
Fix strings
2021-09-10 01:10:30 +08:00
Alayan-stk-2
394c2c9e82
Partial changelog update for 1.3
2021-09-09 17:15:39 +02:00
Benau
5902a146a6
Dont re-highlight if addon name starts with http link
2021-09-09 16:52:16 +08:00
Benau
c9f1c0c866
Cancel download if uninstalling during updating addon
2021-09-09 15:52:39 +08:00
Benau
e51f68d764
Don't open link on shrinked text in bubble widget
2021-09-09 15:42:23 +08:00
Benau
307791beda
Highlight URLs or addon names from /installaddon in lobby
2021-09-09 09:57:35 +08:00
Benau
4e770cdd61
Remove URL highlighting on music description
2021-09-08 23:31:18 +08:00
Alayan
f80d499982
Tweak the highscore info dialog to display more without scrolling with large fonts.
2021-09-08 15:42:46 +02:00
Benau
38cfd912bd
Add extractURLFromGlyphLayouts which handles RTL layout properly
2021-09-08 14:58:35 +08:00
Benau
a4015beb29
Update URLs to allow clicking
2021-09-08 13:48:20 +08:00
Benau
e85b82001f
Fix invalid URL in line breaking
2021-09-08 13:27:09 +08:00
Benau
0c20dda1da
Remove SF_DISABLE_URL_HIGHLIGHT flag to avoid conflicts with cache
...
Manually remove the URL highlighting if needed
2021-09-08 09:38:30 +08:00
Alayan-stk-2
03d1aa1916
Fix #4598
2021-09-08 01:06:45 +02:00
Benau
88d8799498
Fix incorrect getChecklineTriggering on CheckCannon after using 3D check planes
2021-09-07 11:04:33 +08:00
Heuchi
a699982bfa
Keep showing arrow on addons widget in main menu
...
when there are updates for installed addons.
2021-09-06 16:00:11 +02:00
Benau
8c3bacf769
Only save original string in GlyphLayout if needed
2021-09-06 14:51:45 +08:00
Benau
5d5292787e
Disable URL highlight on some widgets and screens
2021-09-06 14:33:23 +08:00
Benau
ae98b0cf9b
Use LinkHelper::openURL on highlighted URL
2021-09-06 14:19:39 +08:00
Benau
f5f821c925
Use SDL_OpenURL when possible
2021-09-06 11:13:46 +08:00
Benau
280d8fc114
Highlight URL with skin marked text color
2021-09-06 11:05:24 +08:00
Benau
8f41b721ed
Share FontWithFace render code with getCluster for more functionality
2021-09-05 08:41:46 +08:00
Benau
4deeac7dc8
Move getCluster code to a dedicated function for later usage
2021-09-05 00:54:52 +08:00
Benau
fe5b49e63a
Remove more from server name as seen in server.cpp:247
2021-09-04 13:27:34 +08:00
Benau
3f2e011f11
Skip specific control characters like in the past
2021-09-04 13:13:19 +08:00
Benau
e2118c89c3
Save scrollbar position when opening server info dialog
2021-09-03 22:02:54 +08:00
Benau
b6ca771a0e
Fix AI headless instance crash
2021-09-03 20:08:17 +08:00
Benau
5a585b85fb
Add basic text handling to lobby chat
...
Allow opening addons downloading dialog when click url / addon id
after /installaddon and copying text
2021-09-03 19:47:23 +08:00
Benau
c76d41c903
Add callback to IGUIStaticText to allow text handling
2021-09-03 18:25:47 +08:00
Benau
33a4369a71
Store shared original string to glyph layouts directly
2021-09-03 13:09:42 +08:00
Benau
474e2e025a
Make glyph clusters follow input text
2021-09-03 11:24:41 +08:00
Benau
9f62ca8802
Move server name to lobby header, scroll it if too long
2021-09-02 16:18:24 +08:00
Benau
1a9090c52c
Allow saving multiple rtt dump files
2021-09-01 11:25:02 +08:00
Benau
e3a88c71e2
Allow using shift-f11 in kart selection screen
2021-09-01 11:17:07 +08:00
Benau
f9fa9a764b
Update CREDITS
2021-08-30 16:53:37 +08:00
Benau
1a40afc9c5
Update Changelog
2021-08-30 16:50:15 +08:00
QwertyChouskie
efbd8eb75e
Screen-space refection: many fixes + optimization ( #4575 )
2021-08-30 16:34:02 +08:00
Benau
25301f9cc6
Update translation source
2021-08-30 16:10:01 +08:00
Benau
48fa33ef58
Fix building with latest freetype
2021-08-30 16:06:34 +08:00
Benau
da881ac459
Update download assets size
2021-08-30 16:06:19 +08:00
Benau
6d763a1e26
Update mojoAL
2021-08-26 09:23:53 +08:00
Benau
bd3fd0957a
Update translation and AppData
2021-08-26 01:22:22 +08:00
Benau
f1f5a47bcf
Update download assets size
2021-08-25 15:18:15 +08:00
Benau
4d5d33d1cb
Try to fix crash found in google play console
2021-08-25 15:17:47 +08:00
PoorPockets McNewHold
e487990fac
Update Solus dependencies.
...
I had previously suggested a pull request for it. However, the main issue with my original pull request was that it didn’t contain some packages I already had installed. So, I’ve corrected on misspelled package name, and added the remaining ones.
2021-08-25 09:07:21 +02:00
riso
2251663c1e
Tooltip background for Coal skin ( #4584 )
...
* small file size of tooltip.png
2021-08-24 12:04:01 +08:00
riso
26bb43dadd
load speedfore.png and speedback.png based on skin
2021-08-20 23:17:17 -05:00
Benau
e66110ae17
Make sure camera is reset if on ground, see #2916
2021-08-20 13:48:40 +08:00
riso
93612e6039
use skin color for tooltip text
2021-08-19 17:21:21 -05:00
riso
a5f0c71a34
put gaugefill_rainbow in the correct place
2021-08-19 17:14:19 -05:00
Benau
037efe60fb
Try to fix missing music after switching
...
m_current_music assignment should be done in sfx thread if music is on
2021-08-19 09:50:23 +08:00
Benau
7a07b716b8
Don't call startMusic every frame on race result screen
...
It breaks pausing music when going background in android
2021-08-19 09:28:04 +08:00
Benau
a1c099cc1c
Fix clearCurrentMusic so it really stops current music
2021-08-19 09:15:43 +08:00
Benau
6d29bb21ba
Remove unneeded ranking display in FFA
2021-08-16 10:20:36 +08:00
Benau
bbbd14ccf7
Use a larger addons loading dialog for more buttons now
2021-08-16 10:00:27 +08:00
riso
b1980bc461
color slider for Cartoon
2021-08-15 11:26:52 -05:00
riso
7045f8dbf7
use a rainbow kart color slider
2021-08-13 21:09:24 -05:00
Benau
11ccdda699
Update translation source
2021-08-11 10:52:55 +08:00
Benau
2dffb78679
Implement background download for addons pack
2021-08-11 10:50:27 +08:00
Benau
e823852a21
Add cancel button in downloading addons and assets dialog
2021-08-11 09:28:06 +08:00
Benau
5ec99947e9
Make some flyable sfx lower volume in splitscreen multiplayer
2021-08-10 08:46:45 +08:00
Benau
ad531ba556
Fix crash if missing particle file
2021-08-10 08:20:40 +08:00
Richard Qian
7913457e63
Prevent locked tracks from being played in the high score info dialog
2021-08-09 14:13:11 -05:00
Richard Qian
35ddf4c4d9
See grand prix high scores in the GUI high score manager ( #4573 )
2021-08-10 01:49:49 +08:00
Benau
639eadaa2d
Fix broken cert reading if located in unicode named folder
2021-08-08 14:10:39 +08:00
Benau
b89dd89dad
Initialize glyph layouts if text exists to fix #4557
2021-08-06 12:49:38 +08:00
Benau
bc43eee98c
Fix broken user creation since PR #4563
2021-08-06 12:46:45 +08:00
Benau
bc667d3b36
Update translation source
2021-08-06 09:36:00 +08:00
Benau
91e2217eba
Fix typo
2021-08-06 09:21:42 +08:00
Benau
dfd932caf5
Fix crash in networking grand prix
2021-08-04 09:56:33 +08:00
Kuba
0b45ac9fd9
Add grandprix highscore ( #4566 )
2021-08-02 11:38:07 +08:00
mrkubax10
0db347739e
Fix actions due to change from master to main
2021-07-31 20:12:35 +02:00
PoorPockets McNewHold
9c80415d6b
Added Solus dependencies commands
...
https://getsol.us https://distrowatch.com/table.php?distribution=solus
The package's name are generally the one stated in the README.md already, but they’re a couple of differences. Not that difficult to compensate searching for, but I did it anyway for others.
2021-07-31 08:01:09 +02:00
Benau
608f75e0af
Fix GLES2 build
2021-07-29 12:39:00 +08:00
Benau
508eef4b81
Fix exit crash on some AMD driver
2021-07-29 10:44:21 +08:00
mrkubax10
8758795791
Fix logout when changing local name
2021-07-26 15:17:15 +02:00
Kuba
2264ca6faa
Fix tracks not showing in grandprix info ( #4561 )
...
Tell user grandprix is not available if it includes locked tracks in singleplayer
2021-07-25 01:26:56 +08:00
Benau
6673e3cc48
Update icons licenses
2021-07-23 23:01:19 +08:00
courbe
39006f9889
Rank by greatest time if points equality in Follow the leader for GP ( #4562 )
2021-07-22 01:58:14 +08:00
Mary
feb0118b94
Fix Switch OpenAL ( #4560 )
2021-07-21 00:39:36 +08:00
QwertyChouskie
8a7413b3e7
License documentation work ( #4556 )
...
* Properly document licenses of files in icons/android folder
* Fix documentation of two files in Cartoon skin
2021-07-19 18:11:56 +08:00
Benau
840a023aa6
Fix invalid memory access when closing window during cutscene
2021-07-19 13:02:49 +08:00
Benau
ced813a483
Fix memory leak
2021-07-19 12:24:47 +08:00
Benau
a92e021625
Fix compilation with old SDL2, fix #4554
2021-07-19 12:22:45 +08:00
Benau
d988f502a4
Add Mbed TLS 3.0 support
2021-07-19 12:07:40 +08:00
CodingJellyfish
b23246fdcf
Add goal to race result
2021-07-19 11:44:05 +08:00
Benau
6e8ede289c
Update translation and credits
2021-07-17 13:30:16 +08:00
Benau
c351f1bd01
Fix icon size not reset when playing different mode
2021-07-17 13:03:21 +08:00
Benau
24f96ccfc9
Avoid network incompatibility if players add or remove official karts
2021-07-17 11:07:34 +08:00
Benau
a62c355e91
Add code to generate official karts list
2021-07-17 10:59:13 +08:00
Mary Strodl
abdad11a71
switch: mojoal on switch by default
2021-07-15 17:55:36 -04:00
Kuba
feb8ba51ab
Show kart rank in race result screen ( #4551 )
2021-07-15 01:19:55 +08:00
Benau
808dc0e8e4
Use mojoal for switch until openal build is fixed
2021-07-14 12:15:36 +08:00
Benau
dc7eb1e76c
Update translation source
2021-07-14 10:49:17 +08:00
Benau
5ec426b275
Don't clear password if downloading error, fix #4549
2021-07-14 10:47:14 +08:00
Benau
f22f4a52ef
Remove server bookmarks based on inactive days
2021-07-14 10:44:15 +08:00
Benau
8711265877
Fix sometimes non-clickable server bookmark button
2021-07-14 10:40:30 +08:00
Benau
f490b1039a
Remove unneeded characters from server bookmark key
2021-07-14 10:38:59 +08:00
Benau
63cee25884
Hide bookmarks icon when showing lan server
2021-07-14 10:36:25 +08:00
Benau
b465729304
Implement server bookmarks for global networking
2021-07-12 16:50:16 +08:00
Benau
6f7a196c70
Fix crash when pressing close window button in GP result screen
2021-06-29 13:02:16 +08:00
Benau
d2df7c6de9
Fix temple arena broken rescue in graphical server
2021-06-25 19:35:37 +08:00
Benau
26b5d413e4
Update cv2pdb.exe download location
2021-06-25 18:21:01 +08:00
Benau
5b0c9763b4
Fix crash when using check debug with ghost replay and server
2021-06-25 13:09:16 +08:00
Benau
05f029abc0
Upgrade checkline by using two triangles testing
2021-06-25 12:46:29 +08:00
Heuchi
49910c4cea
speed up computeChecklineRequirements()
2021-06-22 12:16:54 +02:00
Benau
097ed56626
Update translation and source
2021-06-20 12:50:57 +08:00
Benau
d20d487649
Fix cancel ranked race exploit
2021-06-20 01:19:54 +08:00
mrkubax10
c6c76790dc
Show survive time in three strikes battle
2021-06-18 17:36:29 +02:00
Benau
e22946b7f5
Make sure a user exists for server
...
Lan headless STK can be missing it
2021-06-15 13:01:37 +08:00
Deve
f8836ea4eb
Avoid linking with libmvec and try to use static libgcc/libstdc++ libs
2021-06-13 23:53:23 +02:00
Deve
4767b5d48d
Update linux build script for new dependencies
2021-06-12 08:21:59 +02:00
Benau
17d26338f8
Add MoltenVK support
...
SDL_Vulkan_LoadLibrary is used for macOS to keep 10.9 compatibility
2021-06-10 13:21:11 +08:00
Benau
d5c848c4c2
Add basic vulkan driver
2021-06-10 01:02:24 +08:00
Benau
40949a03d2
Fix uninitialized variable in race result screen
2021-06-06 01:08:22 +08:00
Jörn Eichler
87e3e74692
Show kart color on icon list ( #4537 )
2021-06-06 00:59:39 +08:00
Benau
724386bfcd
Fix MSVC x86_64 build
2021-06-05 18:28:48 +08:00
Benau
4a5202f40f
Allow setting logger level
2021-06-04 07:22:51 +08:00
Kuba
8f15575eef
Added e-mail change dialog ( #4536 )
2021-06-02 10:21:38 +08:00
Benau
5fed067b9c
Update STK irc link to libera.chat
2021-06-02 10:12:50 +08:00
Benau
e347c72f12
Fix uninitialized m_focus_on_cancel
2021-06-02 10:07:34 +08:00
Benau
6c2c5131b0
Add apple.yml and rename main.yml to linux.yml
2021-05-25 09:30:14 +08:00
Heuchi
d4ad37e6c6
Automatically update list when search string is changed in addons_screen
2021-05-22 13:05:01 +02:00
Benau
2f98a011d4
Fix crash when pausing during grand prix
2021-05-22 11:50:34 +08:00
Benau
8124079d6c
Fix button state not reset
2021-05-22 11:00:59 +08:00
Benau
d407bb08e2
Fix option device screen for small screen with long text
2021-05-22 09:06:24 +08:00
Benau
04a2306c4c
Add ingame option to toggle force feedback of joysticks
2021-05-22 08:12:56 +08:00
Mary
7bf9a0a4a8
Rumble on collisions ( #4532 )
2021-05-21 23:45:35 +08:00
Benau
10da6285fc
Allow disabling tips if empty (or no) tips.xml
2021-05-21 23:33:47 +08:00
Benau
a3e1732ac7
Update translation and AppData file
2021-05-21 23:17:09 +08:00
Benau
38bcb92d53
Fix #4533
2021-05-21 23:13:55 +08:00
Benau
fa03bc4461
Fix compiler warning
2021-05-21 22:04:31 +08:00
Benau
ba2265d2ec
Bring back compatibility code of materials for addons
2021-05-21 21:14:26 +08:00
Benau
e992bb9cef
Fix simulator missing in Xcode project
2021-05-21 17:47:40 +08:00
Benau
ae32b8fc61
Fix max FPS order for iOS STK
2021-05-21 16:21:06 +08:00
Benau
fd10286f9d
Update INSTALL.md for MacOSX
2021-05-21 13:31:00 +08:00
Pino Toscano
cf80fbfca7
Stop installing app icon in pixmaps location ( #4534 )
...
The /usr/share/pixmaps location is considered a legacy location for
application icons; since the application icons are already installed in
the global XDG hicolor theme, then simply stop installing the 512px one
in the legacy pixmaps location.
2021-05-20 16:52:27 +08:00
Benau
dad40e59de
Fix never ending bell when network game ends
2021-05-20 15:21:50 +08:00
Benau
3ee940b242
Fix possbile null buffer
2021-05-20 15:13:29 +08:00
Benau
ed268331f1
Disable macos-latest in main.yml for now
2021-05-20 11:48:47 +08:00
Benau
35b57a7dbb
Add cctools CMake toolchain for cross-compiling all Apple targets
2021-05-20 11:27:18 +08:00
Benau
7109f38725
Update CMake toolchain for iOS Xcode
2021-05-19 11:34:34 +08:00
Benau
e85ef1b879
Fix iOS compilation
2021-05-19 11:32:14 +08:00
Benau
33459e852c
Use libsamplerate to handle pitch for MojoAL
2021-05-19 11:29:48 +08:00
Benau
be7b46f7d9
Fix missing initialization of some sound buffer
2021-05-15 00:03:06 +08:00
Benau
8e885d15ac
Calculate duration from the original buffer size
...
MojoAL use SDL_AudioCVT internally which doubles the size
2021-05-14 23:58:59 +08:00
Benau
ec02331c73
Use MojoAL instead of OpenAL for Apple
...
Because OpenAL in iOS is broken at the moment
2021-05-14 23:51:24 +08:00
Dave Murphy
f938ef38b1
Fix switch hacks ( #4530 )
2021-05-14 23:45:52 +08:00
Benau
08a97f7ae5
Update download assets size
2021-05-08 11:20:28 +08:00
Benau
32e489b88e
Update translation source, AppData and Desktop file
2021-05-08 11:13:41 +08:00
Benau
97994d66ed
Fix download assets instruction for Android TV
2021-05-08 11:12:52 +08:00
Kuba
2cc16b4edb
Fixed issue #4243 ( #4527 )
2021-05-08 10:24:36 +08:00
Benau
fc387fa30d
Fix broken accelerometer with iOS
...
After some iOS version it gets reversed for orientation handling
2021-05-07 22:18:16 +08:00
Kuba
8add6fba2f
Added last entered IP addresses list ( #4525 )
2021-05-07 01:01:24 +08:00
Benau
1e38cba76c
Update Toolchain-ios-xcode.cmake for new dependencies
2021-05-06 01:17:18 +08:00
Benau
9a20cda1e7
Use weak_framework for CoreHaptics
2021-05-05 13:57:55 +08:00
Benau
ab7ad6058f
Update android build instruction with new dependencies download location
2021-05-04 10:40:50 +08:00
Benau
75f14740ad
Add a way to print message to stk gui from java
2021-05-04 09:03:38 +08:00
Benau
008884bd72
Update translation
2021-05-02 14:10:04 +08:00
Benau
557ba52ec7
Try to remove screen padding by moving the setting to style file
2021-05-02 14:01:29 +08:00
Benau
98ad55ed4e
Fix missing sound with latest OpenAL
...
And linking error with FreeType
2021-05-02 13:59:18 +08:00
Benau
f909d12749
Use CMake instead of Autoconf tools in Android build script
...
And replace OpenSSL with MbedTLS
2021-05-02 12:28:42 +08:00
Benau
261932e7b1
Make sure no kart animation exists during goal reset
2021-05-02 00:37:35 +08:00
Benau
4081efbcaa
Use initial orientation for device rotation instead of hardcoded values
2021-05-01 16:39:06 +08:00
Benau
3480a5da9b
Update MinGW toolchain for new dependencies
2021-05-01 01:29:58 +08:00
Kuba
6e83c825ca
Added sound when time is less than 5 s in time based challenges ( #4523 )
2021-05-01 01:27:18 +08:00
Benau
0d84350ab7
Create Windows installer with GitHub Actions for tagged build
2021-05-01 01:06:11 +08:00
Benau
6bcad633ef
Remove built binaries for less cache size
2021-04-30 09:10:59 +08:00
Benau
a2004e53fb
Fix GitHub Actions cache not saved
2021-04-30 01:08:07 +08:00
Benau
74010b74b9
Update GitHub Actions build status badges
2021-04-29 12:30:00 +08:00
Benau
4d5dc9f77e
Update workflow script for tag changes
2021-04-29 12:24:22 +08:00
Benau
836de13a91
Update Windows building instruction
2021-04-29 12:17:37 +08:00
Benau
b56a042cd3
Fix compiler warnings
2021-04-29 01:13:26 +08:00
Benau
a51b7c4ed4
Remove unused AppVeyor file
2021-04-29 00:54:32 +08:00
Benau
ce1ff8f853
Add Windows GitHub Actions workflow file to upload STK binary
2021-04-29 00:51:23 +08:00
Benau
2a50137966
Disable Wiiuse for MSVC build
...
We have too many reports about WinHID not found, and it's broken
at the moment for ARM64
2021-04-27 16:26:00 +08:00
Benau
0e9d45665b
Update LLVM MinGW toolchain and CMake scripts for ARM64 Windows support
2021-04-27 16:19:17 +08:00
Benau
92f6158ffd
Default to DirectX 9 driver for ARM64 Windows
2021-04-27 16:13:47 +08:00
Benau
6e26a0ad80
Add crash reporting support for ARM64 Windows and fix typo for x86_64
2021-04-27 16:07:12 +08:00
Benau
f2845034a0
Remove unused field
2021-04-23 21:29:58 +08:00
Benau
47011140a5
Add code to switch render driver at runtime
2021-04-23 21:21:39 +08:00
Benau
6a24b5cb0e
Correct the order of begin / end scene
...
It fixes DirectX 9 driver warnings
2021-04-23 15:36:16 +08:00
Benau
eb59d5645b
Flatten the minimap for DirectX 9 driver
...
Otherwise some vertices too far from camera will not be rendered
2021-04-23 11:19:49 +08:00
Benau
a5f29bc560
Add GEDX9Texture
2021-04-23 10:58:19 +08:00
Benau
18690fad3a
Add scissor test for CD3D9Driver
2021-04-21 16:39:45 +08:00
Benau
b9b5ac2fec
Add DirectX 9 driver
2021-04-21 16:33:52 +08:00
Benau
b6d58f55c4
Remove some GL code in race gui
2021-04-21 12:17:45 +08:00
Benau
c58de0a91f
Make GEGLTexture texture locking read only
2021-04-21 11:43:01 +08:00
Benau
7367610c1f
Fix broken billboard text in legacy gl driver
2021-04-21 10:24:29 +08:00
Benau
8cae79b604
Fix memory leak in legacy device
2021-04-21 09:18:11 +08:00
Benau
a1606f04d7
Fix alpha mask for legacy device
2021-04-21 09:04:39 +08:00
Benau
f3d8b96149
Move scissor test reverse code to gl drivers
2021-04-21 07:56:37 +08:00
Benau
62bf288530
Fix recreate device crash
2021-04-20 16:04:29 +08:00
Benau
b21c620fea
Make SDL device handle non-gl drivers
2021-04-20 00:51:42 +08:00
Benau
f95d73c041
Allow starting STK with non-gl drivers
2021-04-19 12:58:46 +08:00
Benau
23ec5ba379
Don't crash if null image
2021-04-19 12:43:35 +08:00
Benau
af7d6cf391
Move scissor test to IVideoDriver
2021-04-19 12:17:10 +08:00
Benau
2c3922f64f
Move RGBA conversion to GEGLTexture
2021-04-19 11:41:22 +08:00
Benau
b3aa499cd4
Fix mingw build
2021-04-18 09:46:44 +08:00
Benau
8e01db0bc5
Remove unused code
2021-04-18 00:51:50 +08:00
Benau
64c5762eeb
Implement updateTexture for GEGLTexture
2021-04-18 00:50:12 +08:00
Benau
4f9471dcff
Add createFontTexture
2021-04-17 15:32:33 +08:00
Benau
b90d4b2d8a
Add image manipulator for srgb texture
2021-04-17 13:54:50 +08:00
Benau
f3497a9b3b
Remove some reference to STKTexture
2021-04-17 13:26:37 +08:00
Benau
2ef63f997e
Allow texture console reloading GEGLTexture
2021-04-17 13:16:27 +08:00
Benau
c4cae7d622
Add GEGLTexture
2021-04-17 12:44:25 +08:00
Benau
85843433c0
Add server dummy texture
2021-04-14 12:09:14 +08:00
Benau
964bb95445
Clear up function parameters
2021-04-14 11:12:54 +08:00
Benau
7496609bfa
Use dedicated function to handle sky textures
2021-04-14 09:34:59 +08:00
Benau
c5bbefd476
Use 64bit texture handler for pointer later
2021-04-14 01:05:44 +08:00
Mary
65faa029ca
Fix switch github actions cache ( #4519 )
2021-04-14 01:01:09 +08:00
Benau
16e232091d
Fix release location
2021-04-09 11:24:38 +08:00
Mary
7f3de8ff5a
Add Switch to Github actions ( #4514 )
2021-04-09 10:36:49 +08:00
panos
4f55f11000
Revert "Haiku graphics mode scheduler low latency rather power saving for" ( #4515 )
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This reverts commit 087ad350d7 .
2021-04-07 17:42:34 +08:00
David Carlier
087ad350d7
Haiku graphics mode scheduler low latency rather power saving for
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insuring best performance.
2021-04-01 17:10:08 +00:00
Benau
a738fa66e3
Avoid crashing if broken LOD level
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It doesn't matter now because we have auto LOD computing
2021-03-29 11:22:37 +08:00
Deve
0889362f27
Add arm builds to the build script
2021-03-25 23:22:49 +01:00
Benau
5d3e4e97da
Allow uploading OSX build to github release page for each commit
2021-03-25 08:55:10 +08:00
Timo Schwarzer
4266f02559
Mark servers as password protected on RR_INCORRECT_PASSWORD
2021-03-23 23:30:32 +01:00
Benau
8819e633f8
Update translation
2021-03-22 08:14:53 +08:00
Benau
c0ffdc78f4
Improve appearance of dialog with display cutout
2021-03-22 07:58:20 +08:00
Benau
4ec4fda91b
Implement display cutout support for android
2021-03-22 07:04:21 +08:00
Benau
c7e337f96f
Simplify discord rich presence code
2021-03-21 10:03:28 +08:00
Benau
9a0b72a282
Simplify json sanitizing
2021-03-21 09:57:41 +08:00
Benau
4bc85a6179
Allow translating in UTF8
2021-03-20 11:22:06 +08:00
Deve
3a6038fc67
Simplify linux build script a bit
2021-03-20 00:35:40 +01:00
Mary
6631dbdfb9
RichPresence: support addon tracks and karts ( #4506 )
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* RichPresence: support addon tracks and karts
* RichPresence: use 'Story Mode' for internal tracks
* RichPresence: only cache is assets has data
* RichPresence: update RPC after asset list retrieved
* RichPresence: move AssetRequest processing to main thread
2021-03-19 23:37:06 +08:00
Benau
dd5fcfce47
Remove assertion for discord rich presence
2021-03-18 11:03:16 +08:00
Benau
b59c65e989
Fix addon karts display of online games
2021-03-18 10:58:06 +08:00
Benau
7763d851be
Add spectate icon in discord rich presence
2021-03-18 10:38:29 +08:00
Benau
cf6bbfae05
Update translation and AppData
2021-03-13 00:52:30 +08:00
Benau
723b13e9c7
Update translation source
2021-03-13 00:52:15 +08:00
Benau
9767f73da6
Don't make debug message translatable
2021-03-13 00:50:54 +08:00
Benau
2dde385cf5
Use dns c library if enabled
2021-03-12 09:32:40 +08:00
Mary Strodl
67af723087
Fix switch compilation
2021-03-11 20:13:27 -05:00
Benau
f1aa29634b
Add dns c library
2021-03-12 09:07:14 +08:00
Mary Strodl
9d57deb35b
RichPresence: return on doConnect even when disabled
2021-03-11 07:42:51 -05:00
Benau
da05d1e905
Make discord code more thread safe
2021-03-11 10:44:24 +08:00
Benau
f2cc6559e6
Fix coding style and use Log::error instead
2021-03-10 16:49:20 +08:00
Benau
d1092349f7
Fix compiler warnings
2021-03-10 10:57:03 +08:00
Mary
0dd3c62a43
Discord rich presence ( #4500 )
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* WIP RPC support
* Might have windows support now, don't peek
* Windows support
* RichPresence: __SWITCH__ => DISABLE_RPC (for MOBILE_STK support)
* RichPresence: Handle JSON strings according to spec, support for addons icon
* RichPresence: use translated difficulty name
* RichPresence: disable when client_id=-1
* RichPresence: thread connection, show server name on RPC
* RichPresence: destroy on close
* RichPresence: don't compile methods at all if DISABLE_RPC
* RichPresence: fix windows compile (untested)
* RichPresence: fix for mac
* RichPresence: Linux needs MSG_NOSIGNAL still
* RichPresence: fix memory leaks, don't spam update while not connected
* RichPresence: free thread on terminate
* RichPresence: handle initial registration
* RichPresence: fix compiler warning
2021-03-10 10:47:33 +08:00
Mary
8daf149895
Switch fixes (rest of cherry pick) ( #4504 )
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* InputManager: support split joycons, fix mappings
* CFileSystem: getAbsoluteFilename() - replace double slashes
* CFileSystem: typo in macro
* debug: use touch handler for debug (strange behaviour on switch SDL)
* InputManager: don't need SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
* CFileSystem: getAbsoluteFilename() - replace double slashes
* MaterialManager: hack to make material properties apply properly
2021-03-10 09:59:48 +08:00
Mary
cc125c5f68
Switch fixes ( #4503 )
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* InputManager: support split joycons, fix mappings
* CFileSystem: getAbsoluteFilename() - replace double slashes
* CFileSystem: typo in macro
* debug: use touch handler for debug (strange behaviour on switch SDL)
* InputManager: don't need SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS
2021-03-09 23:42:48 +08:00
Benau
cee737e405
Fix incorrect shortcut help
2021-03-09 15:08:08 +08:00
Benau
61d7aec726
Fix missing engine sound after changeKart
2021-03-09 15:05:11 +08:00
Benau
48b73520f0
Allow custom skid sound for newly exported karts
2021-03-09 15:02:54 +08:00
Benau
0a97efc37c
Add scripting function to instantly change kart
2021-03-09 13:19:38 +08:00
Richard Qian
f269b4db91
Make demo mode use less hard-coded items
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The player kart, difficulty, game mode, and reverse are no longer static values
Also ensure that there is a value pressed when exiting demo via a keypress
2021-03-08 21:27:39 -06:00
Richard Qian
969de9e751
Improved artist debug mode ( #4501 )
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* Add more functionality to the debug menu
Includes:
* Front of kart view
* Inverse side of kart view
* Change to kart #9 or #10
* Attachments for AI karts
* Fix enumeration value not handled in switch for debug camera
* More enhancements to the debug menu, part 2
Includes:
* Restore access to the anchor/anvil powerup
* Clear the current powerup or attachment
* Change to kart #11 or #12
* Flatten karts as if they were hit by a swatter
* Block most of the view with plungers
* Enable executing some keypress actions from the debug menu in a new sub-menu
Includes:
* Rescuing karts from menu
* Pausing the game from menu (but keypresses will cause the game to crash)
* Moved "To next kart" menu entry to be right below "To previous kart" for easier reach
* Change print kart positions to info level, better labeling of side kart views
* Prevent crashes when trying to use 'Behind wheel view' on a ghost kart
* Add close button to the debug slider dialog, and a function to enable/disable spinners
* Make it easier to read and select kart camera targets from the debug menu
* Add another dialog (reusing the debug slider code) to allow the user to select
from a slider the kart number to change to
* The 11th and 12th target slots have been removed to make the submenu cleaner,
but the 9th and 10th slots have been left in place
* The predefined slots (1st place to 10th place) actually use numbers
* Improve the appearance of the FPS (frames per second) counter
* Shift the position closer to the center, so that in-race kart icons are not obscured
* The box and text position adapt based on the screen resolution
* Use a thin black border for the font, and make the font white-colored
* Decrease the font scaling to 0.7, so that other UI elements can be seen more easily
* Improve debug keyboard shortcuts handling, rearrange some shortcuts
Most shortcuts are now handled by Debug instead of InputManager directly
Other changes include:
* Fix moving right in 1st-person view not working
* Change the 1st-person view shortcuts to work more like in Blender
* Add more keyboard shortcuts for quickly seeing the top and sides of a kart
* The key to show player list in soccer mode no longer needs to be held down
* Rearrange some shortcuts to flow more naturally
New list of debug keyboard shortcuts:
* F1 - Normal view
* F2 - Top view
* F3 - Right side of kart view
* F4 - Left side of kart view
* F5 - 1st-person view
* F6 - Reload SP textures
* F7 - Next kart
* F8 - Previous kart
* F9 - Show player list in soccer mode
* Q - Move 1st-person view camera down
* E - Move 1st-person view camera up
* R - Rotate 1st-person view camera right
* F - Rotate 1st-person view camera left
* Exit demo mode when there also are no dialogs active; fixes related crashes
* Improve the debug menu, various fixes to some menu items, and mouse-accessible actions
Includes:
* Debug menu opens at the cursor position, but not at off-screen places
* Ensure that the debug menu stays (almost) within the actual window
* Middle mouse button can also be used to access the debug menu
* Move all items into submenus, rearrange most submenus to keep a compact size
* Add ability to set powerup and nitro amount by debug slider dialog
* Label the some commands with the new keyboard shortcuts
* Screenshots can now be saved via the debug menu
* Texture reloading can now be done via the debug menu
* Add more debug shortcut keys, change many of the existing ones
The full shortcuts list will be explained later
Includes:
* Use Control and Shift keys to fit more shortcuts onto fewer keys
* Label the debug menu items with the keys that can be used to activate them
* Fix more debug menu items causing game crashes in certain situations
* Add help message dialog to tell users the list of static/debug shortcuts; incomplete
* Slightly alter the free margins that the debug menu can appear in
* Render target textures (RTT) can now be dumped via the debug menu
* Replace the 10th kart camera target with the last kart camera target
* Switch the shortcuts used for activating history save and manual replay saving
* Finish labelling the remaining debug actions, complete the debug keys help dialog
Unfortunately, the now unused tutorial message dialog has been repurposed for this use,
and the font sizes greater than 'Large' will cause some text to draw outside the dialog
* Document the remaining command-line parameters, clean up some of them
This adds another method that will print out the previously undocumented debug options
Rename --gamepad-visuali[s,z]ation to --gamepad-visuals
Also fix some comments related to the user config, including the game mode numbers
* The AI cannot handle the anvil powerup anymore, but it won't spam logs anymore
2021-03-08 11:23:28 +08:00
Richard Qian
142c9ccf22
Use the last used input device when launching the tutorial from the help menu
2021-03-07 12:16:23 -06:00
Richard Qian
68e6e93f2e
Use a button bar for the keypress dialog that appears during controller configuration
2021-03-07 12:13:32 -06:00
Richard Qian
33b75eae96
Use a button bar for the confirm resolution dialog, and make it slightly smaller
2021-03-07 12:09:47 -06:00
Benau
1d65cd9ffc
Move premultiplied alpha to shader
2021-03-07 15:41:00 +08:00
Benau
db98783f09
Make switch broadcast detection ipv6 aware (even unused for now)
2021-03-05 09:47:20 +08:00
Mary Strodl
b93a24a184
Clock up CPU while loading
2021-03-04 09:57:02 -05:00
Mary
7509e1bc0a
Support broadcast address on switch (and better service calls) ( #4498 )
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* Support broadcast address on switch. Also use R_SUCCEEDED for service calls
* servers_manager: fallback to default broadcast address
2021-03-04 11:23:03 +08:00
Mary
d9b8b7acad
Support for Nintendo Switch ( #4491 )
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* WIP support for Nintendo Switch
* OpenAL is usable
* Remove some debug code, add manual crash when DEBUG_NXLINK is on
* Remove more debug logs
* Support touch, account name detection, language detection. Remove resolution settings
* Stylistic changes
* SFXManager: update on main thread
* Add build script, remove crypto.hpp changes, disable opengl recorder on switch
* make: use sudo where needed, libs=>lib, portlib=>portlibs
* make: build harfbuzz with freetype
* main: remove DEBUG_NXLINK
* socket_address: this comment is no longer relevant
* Fix indentation in SDL, remove extra debug logs from InputManager
* InputManager: make log debug, not info
* CMakeLists: add mbedtls include dirs on switch
* main: deinitialize stuff
* main_loop: fix format
2021-03-04 09:23:23 +08:00
Benau
d1e73f550d
Update desktop and AppData files
2021-02-26 16:23:20 +08:00
Benau
460c95fb66
Generate desktop and AppData files with python script
2021-02-26 16:08:15 +08:00
Benau
16c52a693e
Warn inappropriate network console usage
2021-02-26 12:01:23 +08:00
Benau
3e0a651e01
Fix possible infinite when broken navmesh with separated nodes
2021-02-26 11:55:16 +08:00
Benau
b05452a9c9
Fix possible crash for mbedtls
2021-02-25 12:15:26 +08:00
Benau
fe6d38b9e2
Fix untranslated non-ready fps string
2021-02-25 11:07:54 +08:00
Benau
073c6bcee9
Update country names
2021-02-22 11:25:11 +08:00
Benau
2947ba42a8
Update translation
2021-02-22 11:19:02 +08:00
Benau
035a761b30
Fix text overlapped with long translation
2021-02-22 10:14:06 +08:00
Semphris
d6967050ab
Repaired GitHub actions workflow
2021-02-21 00:40:06 -05:00
Benau
d753393f4d
Use MbedTLS instead of Nettle
2021-02-21 01:06:22 +08:00
Benau
39c42c3f0c
Fix 1st time infinite start after server creation failure
2021-02-19 10:25:46 +08:00
Benau
b6fd98675a
Update translation source
2021-02-16 09:27:52 +08:00
QwertyChouskie
559a72aab5
Fix english
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Minor fix.
2021-02-15 15:38:48 -08:00
Benau
262c8f2f07
Fix #4488
2021-02-13 10:33:26 +08:00
Benau
cde382bcff
Update translation source, appdata and desktop file
2021-02-12 12:47:57 +08:00
samuncle
5cb36e38cf
Feature/enable lod autocompute ( #3970 )
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* Enable LoD autocompute
* bring back the autocompute lod function
* Add the area as main function to compute the lod level
* Bring back the area based auto lod computation
Co-authored-by: samuncle <samuncle06@gmail.com >
2021-02-12 11:16:38 +08:00
Richard Qian
f136c6fe36