TODO: Compare distance between garage and kart with for example length
of the kart or distance of object defined in scene.xml.
Currently (m_garage_pos-m_kart_pos).length2_2d() gives much higher values than
getKart(0)->getKartModel()->getLength() and I must look at this closer.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14804 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Set time max value to 15 - playing one game 45 minutes doesn't have a sense
- Remember time value in user config
- Little beter look of soccer setup
- Set goal-limit mode as default
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14743 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Often I need to check something in multiplayer mode - for example bubblegum shield.
Why F1, F2, F3 etc. was removed? ;-(
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14719 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Tested on VC2010 - it compiles and runs.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14682 178a84e3-b1eb-0310-8ba1-8eac791a3b58
I added new files to avoid a mess.
Proposed for 0.8.1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14504 178a84e3-b1eb-0310-8ba1-8eac791a3b58
It was broken since Easter Egg starts as linear world. My proposition is to include it to 0.8.1 branch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14494 178a84e3-b1eb-0310-8ba1-8eac791a3b58
It solves problem with speed-weighted objects. Perhaps also others, for example some sounds depend on speed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14458 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also change string to "Continue" to avoid problems with translations.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14419 178a84e3-b1eb-0310-8ba1-8eac791a3b58
String "Continue Grand Prix" was translated in previous versions of STK and launchpad should remember it (I hope).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14418 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Stop goal sound when the game is terminated or restarted.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14405 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Currently there is no non-linear track where eggs could be hidden. Start track as linear solves problem with position after rescue.
Also add win animation when all eggs are collected.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14398 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Solution was suggested in comment to #1038 and is certainly not perfect, but I don't have better idea.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14367 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also avoid reset skidding in every frame when speed is equal to 0.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14351 178a84e3-b1eb-0310-8ba1-8eac791a3b58
I'm not sure if full update .pot file is needed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14348 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- move displaySoccerResult() from displayOneEntry loop
- don't display more results than it fits in table
- also set max number of goals to 10. playing game to 30 goals doesn't have sense and it's hard to display 30 entries in a half of 800x600 screen.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14276 178a84e3-b1eb-0310-8ba1-8eac791a3b58
On some resolutions longer (translated) title was drawn on ball image.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
We should avoid situation when for example add-on kart was uninstalled. Now when not exist, these karts are random.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14272 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also use one standard color for both cases when red and blue team wins. It looks IMO better, I hope it's not a problem for others.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14254 178a84e3-b1eb-0310-8ba1-8eac791a3b58
I also added few more emitters in the waterfall. Now it looks little better.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14224 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Also added separated bowling roll and shoot sounds. Now bowling_roll can be played in a loop.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14219 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- skidding effect shouldn't depend on height of the kart
- workaround for karts which don't have nitro emitters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14202 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Jingle is actually sound rather than music. Before change it was disabled in preferences by both - music and sfx.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14199 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Changed name of bones to "Head" in emule and konqi kart
- Removed hat offset for puffy kart - it disables hat at all. The best would be add option "disable hat" to exporter in blender.
Sorry for these stupid revision numbers. Perhaps exporter has problems with git-svn. I don't know.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14187 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- fixed resume sound after that when speed was near to 0 (broken in previous commit)
- pause sound while explosion animation
Tested on bridges in hacienda and snowmountain.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14171 178a84e3-b1eb-0310-8ba1-8eac791a3b58
There is still an issue when the kart doesn't move. Function isInRest doesn't work well in this case.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14170 178a84e3-b1eb-0310-8ba1-8eac791a3b58
There are also other objects to fix, but nobody should run there :P
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14160 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Still to do: user should be informed that he can't choose this team.
Not tested in more than 2 karts.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14146 178a84e3-b1eb-0310-8ba1-8eac791a3b58
But rotation is done only once to avoid rotating kart in every fire press.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14145 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This is done in the same way as in kart selection.
Btw. nixt, update rain in final camera is necessary ;-p
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14140 178a84e3-b1eb-0310-8ba1-8eac791a3b58
There is still problem with konqi, elephant and puffy kart - probably hats are not displayed at all.
I can't change these offsets in blend files. There is no option to write it.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14129 178a84e3-b1eb-0310-8ba1-8eac791a3b58