Deve
ad062d3b81
Fixed indentations
2017-08-17 00:11:25 +02:00
Deve
3cf8649a6e
More work with generate_assets script.
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Now uncompressed tux with .spm takes just 350 kb.
2017-08-17 00:11:25 +02:00
Deve
196fe378b4
Fix for png->jpg converter.
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It's possible that there are multiple file names in single parameter, for example:
<sky-box texture="0006.png 0001.png 0004.png 0002.png 0003.png 0005.png" ... />
now it should work.
Also use is_opaque rather than has_alpha that gives better results.
2017-08-15 23:03:22 +02:00
Deve
8fa0e4e7b3
Make it less verbose
2017-08-15 10:12:56 +02:00
Deve
4da945f710
Move duplicated code to separate function
2017-08-15 10:12:56 +02:00
Deve
0a2d05a998
Add a possibility to convert png->jpg for spm format for smaller apk
2017-08-15 10:12:56 +02:00
Deve
71bbafadbd
Fixed memory leaks in gles
2017-08-13 22:02:55 +02:00
Deve
0bf0ca0a35
Fixed memory leak
2017-08-13 01:38:21 +02:00
Deve
1f4a9135b6
Remove useless elif
2017-08-13 01:38:21 +02:00
Deve
ee5bdad926
Move output/seat listener to better place
2017-08-13 01:38:21 +02:00
Deve
fd4ab9d88f
Fixed possible uninitialized variable in gles renderer
2017-08-13 01:38:21 +02:00
Deve
cf868df93f
Fixed memory leaks in wayland device
2017-08-13 01:38:21 +02:00
Deve
0a715ac31a
Fixed 32-bit mingw compilation
2017-08-07 22:33:57 +02:00
Deve
b6df36fc39
Don't hardcode build-tools version
2017-08-06 23:15:08 +02:00
Deve
bc6ff38b22
Simplify light factor when advanced lighting is disabled.
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In this case only diffuseMatColor really matters, other values are constant.
It improves performance on GLES renderer and it's also noticeably faster for GL on desktop.
For example:
- fps increased for me from 60 to 69 on Hacienda with intel HD 4000
- from 43 to 49 on lighthouse
There is much less difference on nvidia graphics card, but still it gives small performance improvement.
2017-08-06 22:18:18 +02:00
Deve
1d2ff0bc47
Remove more unused files
2017-08-02 22:03:01 +02:00
Deve
e9496caa71
Merge pull request #2892 from qwertychouskie/cleanup2
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Cleanup V2
2017-08-02 21:49:58 +02:00
Deve
a89b2f5df2
Minor tweak for linux icon.
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On freedesktop specs they suggest to use 48x48 icon.
2017-07-30 12:56:25 +02:00
Deve
7d4fbb8d0c
Minor modification in play tutorial text. Fixes #2535
2017-07-29 00:43:17 +02:00
Deve
09a735c25e
Use key names in android device too
2017-07-20 22:58:12 +02:00
Deve
7a92708fd3
Use key names in wayland device
2017-07-20 22:58:12 +02:00
Deve
0dba3c8f67
Add a prefix to irrlicht key codes
2017-07-20 22:58:11 +02:00
Deve
11b2409fab
Activate accelerometer only if needed
2017-07-18 21:43:45 +02:00
Deve
20850c9811
Remove unused cmake option
2017-07-18 00:11:09 +02:00
Deve
bbee93dfe8
Update readme and generate_assets script.
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The issues on android 4.4 + qualcomm should be already fixed in 8653d410f8 and d44802a482
I also added few lightweight tracks and karts to the apk
2017-07-14 22:04:52 +02:00
Deve
cbba2b6b7d
Merge pull request #2880 from scootergrisen/patch-2
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Add danish translation
2017-07-14 06:21:38 +02:00
Deve
d44802a482
Add a workaround for some qualcomm devices on android 4.4
2017-07-11 00:37:31 +02:00
Deve
70c481cb26
Add a possibility to set android version in graphics restrictions.
2017-07-10 22:54:38 +02:00
Deve
1fd6a8aa86
Make sure that we are not using files from our zlib/libpng when STK is compiled with shared libraries.
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It's possible that STK was using these files for compilation when cmake was run from main directory. In this case compiled files are stored in stk-code/lib, so that CMAKE_CURRENT_BINARY_DIR is stk-code/lib/irrlicht rather than stk-code/build/lib/irrlicht and we include whole lib/libpng rather than non-existing directory.
2017-07-10 21:14:28 +02:00
Deve
6fc285b794
Show only native resolution in settings on android.
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Changing resolution is atm. not available, so adding 1024x768 doesn't have a sense.
2017-07-06 23:18:43 +02:00
Deve
9b7f3d70dd
One more place where we were linking with glu.
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It doesn't really matter, but it's better that our linux package doesn't depend on it.
2017-07-05 21:49:31 +02:00
Deve
9fc1acc4c0
Allow to draw steering wheel on the right side
2017-07-05 21:21:33 +02:00
Deve
2cda14686d
Simplify touch device settings
2017-07-05 20:43:57 +02:00
Deve
2bf99aef1d
Remove useless gles defines from irrlicht cmake file
2017-07-04 23:32:57 +02:00
Deve
c6ea07eacc
Remove unused gles 1.0 code
2017-07-04 23:30:09 +02:00
Deve
2bdce1994c
Minor fix in android build script
2017-07-04 22:57:59 +02:00
Deve
09262a606b
Add missing copyright.
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The EGL context manager has been written from scratch, so our copyright should be fine.
2017-07-04 22:55:08 +02:00
Deve
f672088a04
Tweak closing android device
2017-07-04 22:43:11 +02:00
Deve
f13f69851f
Fixed black screen on some GLES 2.0 devices.
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It affects only GLES 2.0. The GLES >= 3.0 and OpenGL allow sized internal formats.
2017-06-29 23:00:08 +02:00
Deve
8462c552d1
Add a warning for very low screen resolutions.
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There are some android devices that are 320x240, 400x240 etc... Bare minimum to run STK is 640x480. Otherwise some important gui elements are not displayed and it may crash in guiengine.
2017-06-28 21:32:12 +02:00
Deve
076d1f2b62
Save few more mbytes in the apk
2017-06-27 21:20:38 +02:00
Deve
68cfdfbf17
Minor fix for android progress bar that probably doesn't make any difference anyway
2017-06-24 21:41:36 +02:00
Deve
23277066a4
Some fixes for egl config.
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Added a fallback with basic configuration if requested config failed.
Also better check if choose config is success (num_configs can be >0 even if egl config is null)
2017-06-24 21:39:58 +02:00
Deve
8f70b74db9
Some tweaks in generate assets script
2017-06-24 01:11:58 +02:00
Deve
78b9b92efa
Fixed gles compilation.
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We include CIrrDeviceLinux in our edit box widget and it doesn't respect irrlicht cmake flags, so that it tries to include opengl headers even if we selected gles renderer. Just move it to the cpp file to avoid redeclaration errors.
2017-06-23 23:51:33 +02:00
Deve
72358371f7
Some fixes for video mode list on android.
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Should be a bit safer when user wants to close the game very early (i.e. when assets are extracting) and we get destroy event before irr_driver is actually initialized.
2017-06-19 22:59:27 +02:00
Deve
cfc506d0cf
Merge pull request #2862 from MTres19/unlock_all_cmdline
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Add option to unlock everything with a command line flag
2017-06-17 18:04:36 +02:00
Deve
ae19ade5e5
Add gradle support to android build script
2017-06-13 22:06:53 +02:00
Deve
e11641cd43
Minor correction in generate_assets script
2017-06-08 21:44:17 +02:00
Deve
15ce5b4ebf
Fixed windows compilation
2017-06-05 21:54:44 +02:00
Deve
ccf3893abb
Apply our modifications to libpng cmake script
2017-06-05 21:16:22 +02:00
Deve
9ebdb5fd00
Update libpng to newer version in order to fix some vulnerabilities.
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I decided to just make a bug-fix update and keep the 1.5.x series because newer versions may also need the zlib update.
2017-06-05 21:10:38 +02:00
Deve
37a2752162
Use newer seat version if possible
2017-05-31 23:47:19 +02:00
Deve
212411fb49
Allow to repeat keys
2017-05-31 22:31:46 +02:00
Deve
d6e5e04666
One more tweak
2017-05-31 22:29:28 +02:00
Deve
c13f812290
Simplify previous commit and also fix the double egl context deletion
2017-05-30 21:39:30 +02:00
Deve
26a6c49fc1
Add missing break
2017-05-30 00:34:39 +02:00
Deve
e00995d099
Allow to use GLES renderer with Wayland device.
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It would be nice to simplify it a bit, i.e. decide if OpenGL context should be created on device side or driver side, use single constructor in GLES driver etc... But I'm not really sure how it will look like after Benau's space partitioning work, so some refactoring postponed till later.
2017-05-30 00:30:00 +02:00
Deve
c8137fc0fa
Add a possibility to set a window class in irr device.
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This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
b5f2e4d163
Allow to set window caption
2017-05-25 20:49:10 +02:00
Deve
0c18090669
Minor simplifications for keyboard on wayland
2017-05-25 17:27:08 +02:00
Deve
ce0a7bde84
Correct the rule for Polish plural forms.
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It's already fixed in transifex.
2017-05-25 16:17:38 +02:00
Deve
8989cc97b5
Some fixes for keyboard on wayland
2017-05-24 01:17:25 +02:00
Deve
2102b059de
Update sources.cmake
2017-05-18 21:26:38 +02:00
Deve
8968706c09
Merge branch 'wayland'
2017-05-18 21:25:53 +02:00
Deve
bc25bc4435
Keep consistency with other irrlicht defines
2017-05-18 20:48:42 +02:00
Deve
abde57cd4a
Add mouse wheel event
2017-05-17 22:44:22 +02:00
Deve
36368041ee
Mostly cleanup and style modifications
2017-05-17 22:43:56 +02:00
Deve
f99bc25845
Avoid semi-transparent window
2017-05-15 21:17:03 +02:00
Deve
961ac4d79e
Better fix for glew
2017-05-14 00:06:54 +02:00
Deve
1966d3f072
Use x11 functions in irr_driver only if x11 device was created
2017-05-14 00:05:36 +02:00
Deve
da802d836d
Some fixes for mouse cursor.
2017-05-12 22:58:33 +02:00
Deve
ba39e88680
Update cursor when visibility is changed
2017-05-12 21:47:51 +02:00
Deve
23c428160f
Some fixes
2017-05-12 00:57:01 +02:00
Deve
70dc99ca6c
Fixed some non-working keys.
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We can't include linux/input.h because it breaks irrlicht keys.
2017-05-06 23:25:00 +02:00
Deve
632a759ee6
Allow to choose device type using environmental variable
2017-05-06 22:38:05 +02:00
Deve
e02a8f4448
Allow to make single build with both x11 and wayland device
2017-05-06 21:53:32 +02:00
Deve
2f1b61b798
Remember mouse button states
2017-05-05 23:04:18 +02:00
Deve
a9c2a1922a
Some work on support clipboard
2017-05-04 22:36:12 +02:00
Deve
e27df23415
Draw mouse cursor
2017-05-04 21:06:40 +02:00
Deve
da65650b75
Allow to write unicode characters.
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Needs some cleanup.
2017-05-03 20:45:42 +02:00
Deve
fc79ee50d0
Add the ping/pong events to avoid non-responding window and few other minor fixes
2017-04-28 23:04:34 +02:00
Deve
01ffc129fb
Make it working for current wayland/weston
2017-04-24 22:26:47 +02:00
Deve
f31e4f8ea4
Add missing files
2017-04-23 21:22:15 +02:00
Deve
5d9b1e103d
Rename file
2017-04-22 21:55:24 +02:00
Deve
63517dd4be
Better EGL context creation
2017-04-22 21:51:49 +02:00
Deve
035c33f960
Merge branch 'master' into wayland
2017-04-22 21:11:10 +02:00
Deve
72012120d9
Merge branch 'egl2'
2017-04-21 21:09:21 +02:00
Deve
d0a909361b
Revert "Avoid reading/writing out of array"
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This reverts commit 7f53faed4a .
2017-04-21 21:06:53 +02:00
deve
f4e803220b
Some minor fixes
2017-04-21 08:51:54 +02:00
Deve
9fc3578b51
Rewrite whole EGL manager.
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Now it allows to create OpenGL context, so we can use it for Wayland.
2017-04-20 23:20:21 +02:00
deve
6599ceddec
Fixed server only build
2017-04-10 06:15:01 +02:00
Deve
f2e2ebb259
Update readme
2017-04-09 21:48:15 +02:00
Deve
c06ea3447d
Revert "Move loadSfx to the SFXManager thread"
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This reverts commit ce426d82cc .
2017-04-09 09:29:25 +02:00
Deve
91e7c51ae7
Make sure we don't link with GLU
2017-04-08 12:31:09 +02:00
Deve
9efe8ae4fa
One more fix for mingw
2017-04-07 21:34:28 +02:00
Deve
724cb100e0
Make grass material more bright in legacy pipeline
2017-04-07 00:02:31 +02:00
Deve
7f53faed4a
Avoid reading/writing out of array
2017-04-06 23:48:49 +02:00
deve
70d7fdd197
Fixed mingw compilation.
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It should be possible to simplify it with something like
find_library(CURL_LIBRARIES NAMES libcurl libcurldll PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
so you can look if it works on Visual Studio.
And as far as I see pkgconfig is used only on unix. Btw. I'm also not sure if it should be if(UNIX AND NOT APPLE) ?
2017-04-06 11:39:53 +02:00
Deve
240041f520
Fixed android compilation
2017-04-05 21:49:52 +02:00