Deve
8f70b74db9
Some tweaks in generate assets script
2017-06-24 01:11:58 +02:00
Deve
78b9b92efa
Fixed gles compilation.
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We include CIrrDeviceLinux in our edit box widget and it doesn't respect irrlicht cmake flags, so that it tries to include opengl headers even if we selected gles renderer. Just move it to the cpp file to avoid redeclaration errors.
2017-06-23 23:51:33 +02:00
Deve
72358371f7
Some fixes for video mode list on android.
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Should be a bit safer when user wants to close the game very early (i.e. when assets are extracting) and we get destroy event before irr_driver is actually initialized.
2017-06-19 22:59:27 +02:00
Deve and GitHub
cfc506d0cf
Merge pull request #2862 from MTres19/unlock_all_cmdline
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Add option to unlock everything with a command line flag
2017-06-17 18:04:36 +02:00
Deve
ae19ade5e5
Add gradle support to android build script
2017-06-13 22:06:53 +02:00
Deve
e11641cd43
Minor correction in generate_assets script
2017-06-08 21:44:17 +02:00
Deve
15ce5b4ebf
Fixed windows compilation
2017-06-05 21:54:44 +02:00
Deve
ccf3893abb
Apply our modifications to libpng cmake script
2017-06-05 21:16:22 +02:00
Deve
9ebdb5fd00
Update libpng to newer version in order to fix some vulnerabilities.
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I decided to just make a bug-fix update and keep the 1.5.x series because newer versions may also need the zlib update.
2017-06-05 21:10:38 +02:00
Deve
37a2752162
Use newer seat version if possible
2017-05-31 23:47:19 +02:00
Deve
212411fb49
Allow to repeat keys
2017-05-31 22:31:46 +02:00
Deve
d6e5e04666
One more tweak
2017-05-31 22:29:28 +02:00
Deve
c13f812290
Simplify previous commit and also fix the double egl context deletion
2017-05-30 21:39:30 +02:00
Deve
26a6c49fc1
Add missing break
2017-05-30 00:34:39 +02:00
Deve
e00995d099
Allow to use GLES renderer with Wayland device.
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It would be nice to simplify it a bit, i.e. decide if OpenGL context should be created on device side or driver side, use single constructor in GLES driver etc... But I'm not really sure how it will look like after Benau's space partitioning work, so some refactoring postponed till later.
2017-05-30 00:30:00 +02:00
Deve
c8137fc0fa
Add a possibility to set a window class in irr device.
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This makes one ugly #ifdef less in the irr_driver.cpp.
2017-05-25 21:26:31 +02:00
Deve
b5f2e4d163
Allow to set window caption
2017-05-25 20:49:10 +02:00
Deve
0c18090669
Minor simplifications for keyboard on wayland
2017-05-25 17:27:08 +02:00
Deve
ce0a7bde84
Correct the rule for Polish plural forms.
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It's already fixed in transifex.
2017-05-25 16:17:38 +02:00
Deve
8989cc97b5
Some fixes for keyboard on wayland
2017-05-24 01:17:25 +02:00
Deve
2102b059de
Update sources.cmake
2017-05-18 21:26:38 +02:00
Deve
8968706c09
Merge branch 'wayland'
2017-05-18 21:25:53 +02:00
Deve
bc25bc4435
Keep consistency with other irrlicht defines
2017-05-18 20:48:42 +02:00
Deve
abde57cd4a
Add mouse wheel event
2017-05-17 22:44:22 +02:00
Deve
36368041ee
Mostly cleanup and style modifications
2017-05-17 22:43:56 +02:00
Deve
f99bc25845
Avoid semi-transparent window
2017-05-15 21:17:03 +02:00
Deve
961ac4d79e
Better fix for glew
2017-05-14 00:06:54 +02:00
Deve
1966d3f072
Use x11 functions in irr_driver only if x11 device was created
2017-05-14 00:05:36 +02:00
Deve
da802d836d
Some fixes for mouse cursor.
2017-05-12 22:58:33 +02:00
Deve
ba39e88680
Update cursor when visibility is changed
2017-05-12 21:47:51 +02:00
Deve
23c428160f
Some fixes
2017-05-12 00:57:01 +02:00
Deve
70dc99ca6c
Fixed some non-working keys.
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We can't include linux/input.h because it breaks irrlicht keys.
2017-05-06 23:25:00 +02:00
Deve
632a759ee6
Allow to choose device type using environmental variable
2017-05-06 22:38:05 +02:00
Deve
e02a8f4448
Allow to make single build with both x11 and wayland device
2017-05-06 21:53:32 +02:00
Deve
2f1b61b798
Remember mouse button states
2017-05-05 23:04:18 +02:00
Deve
a9c2a1922a
Some work on support clipboard
2017-05-04 22:36:12 +02:00
Deve
e27df23415
Draw mouse cursor
2017-05-04 21:06:40 +02:00
Deve
da65650b75
Allow to write unicode characters.
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Needs some cleanup.
2017-05-03 20:45:42 +02:00
Deve
fc79ee50d0
Add the ping/pong events to avoid non-responding window and few other minor fixes
2017-04-28 23:04:34 +02:00
Deve
01ffc129fb
Make it working for current wayland/weston
2017-04-24 22:26:47 +02:00
Deve
f31e4f8ea4
Add missing files
2017-04-23 21:22:15 +02:00
Deve
5d9b1e103d
Rename file
2017-04-22 21:55:24 +02:00
Deve
63517dd4be
Better EGL context creation
2017-04-22 21:51:49 +02:00
Deve
035c33f960
Merge branch 'master' into wayland
2017-04-22 21:11:10 +02:00
Deve
72012120d9
Merge branch 'egl2'
2017-04-21 21:09:21 +02:00
Deve
d0a909361b
Revert "Avoid reading/writing out of array"
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This reverts commit 7f53faed4a .
2017-04-21 21:06:53 +02:00
deve
f4e803220b
Some minor fixes
2017-04-21 08:51:54 +02:00
Deve
9fc3578b51
Rewrite whole EGL manager.
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Now it allows to create OpenGL context, so we can use it for Wayland.
2017-04-20 23:20:21 +02:00
deve
6599ceddec
Fixed server only build
2017-04-10 06:15:01 +02:00
Deve
f2e2ebb259
Update readme
2017-04-09 21:48:15 +02:00
Deve
c06ea3447d
Revert "Move loadSfx to the SFXManager thread"
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This reverts commit ce426d82cc .
2017-04-09 09:29:25 +02:00
Deve
91e7c51ae7
Make sure we don't link with GLU
2017-04-08 12:31:09 +02:00
Deve
9efe8ae4fa
One more fix for mingw
2017-04-07 21:34:28 +02:00
Deve
724cb100e0
Make grass material more bright in legacy pipeline
2017-04-07 00:02:31 +02:00
Deve
7f53faed4a
Avoid reading/writing out of array
2017-04-06 23:48:49 +02:00
deve
70d7fdd197
Fixed mingw compilation.
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It should be possible to simplify it with something like
find_library(CURL_LIBRARIES NAMES libcurl libcurldll PATHS "${PROJECT_SOURCE_DIR}/dependencies/lib")
so you can look if it works on Visual Studio.
And as far as I see pkgconfig is used only on unix. Btw. I'm also not sure if it should be if(UNIX AND NOT APPLE) ?
2017-04-06 11:39:53 +02:00
Deve
240041f520
Fixed android compilation
2017-04-05 21:49:52 +02:00
Deve
1d39030f51
Assume that EGL version is always greater than 1.3 because otherwise we won't be able to create GLES 2.0/3.0 context.
2017-04-05 21:49:42 +02:00
Deve
635ea89cd0
Some corrections with egl attribs
2017-04-05 21:49:33 +02:00
Deve
3961a9a3b7
Move EGL context to separate class.
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It will allow to use it for OpenGL + Wayland.
2017-04-05 21:49:24 +02:00
Deve
9bde708155
Tweak generate assets script to save few Mbytes in the apk.
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Musics are still not-that-bad while they take less space.
2017-04-02 00:19:13 +02:00
Deve
af98b526d6
Give few more fps in GLES renderer by pre-computing diffuse/specular color
2017-03-28 22:15:33 +02:00
Deve
0f9151e5d2
Move recording settings to separate group
2017-03-27 00:31:55 +02:00
Deve
075afde636
Fixed kart particles for GLES with disabled advanced lighting
2017-03-27 00:25:39 +02:00
Deve
a7f0d3762c
Some fixes for GLES renderer.
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- Don't use BGRA format at all. It doesn't work with non-typical cases (i.e. with srgb or compressed textures) and also casues artifacts on some android devices. I kept the extension in central settings, but it probably won't be used.
- Use sRGB texture format when advanced lighting is enabled. This makes it closer to the original OpenGL renderer and also avoids to have even more #ifdef's for sRGB conversions.
- Keep RGBA textures for non-advanced lighting to make it simpler.
Now advanced lighting in GLES looks almost the same as in OpenGL 3.x (without shadows/GI)
2017-03-25 22:23:46 +01:00
Deve
5931e20f8b
Use highp precision qualifier.
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For OpenGL 3.x renderer it only matters for some buggy drivers (i.e old AMD driver that complains about missing precision qualifier). Based on specification is should have no effect and was added for compatibility with GL ES.
In our case vertex and fragment must have the same precision because we use common header for both shader types and the precision for uniform variables must match.
Also "precision highp float;" is defined by default for both vertex and fragment shaders, so it seems to be more proper.
This will hopefully solve the problem with nvidia driver that tries to use f16vec4 instead of just vec4, see:
https://forum.freegamedev.net/viewtopic.php?f=17&t=7397&sid=06682ddb05ee9fbf48a2984d0bd48d5b
2017-03-24 22:21:09 +01:00
deve
a3a8289836
Fixed a hang on startup under cygwin
2017-03-22 13:17:04 +01:00
deve
4df773d283
Some fixes in cmake.
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Note that you need updated dependencies on windows.
2017-03-22 10:24:33 +01:00
Deve
4ef8ec3af2
Fixed a warning in shaders compilation
2017-03-21 19:42:53 +01:00
Deve
583b858860
Handle #stk_include in better way.
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It allows to use it recursively.
2017-03-21 18:41:18 +01:00
Deve
2a64ce94c8
Some fixes for scale rtts.
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- Don't force using rtts when advanced lighting is disabled because it actually makes the game slower
- Keep the minimap and kart selection screen in high quality
2017-03-18 22:26:35 +01:00
Deve
6ea06e05de
Use kart lights only in shader-based pipeline.
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It causes a huge slowdown in legacy pipeline, even if the radius is set to 0.
2017-03-13 01:26:48 +01:00
Deve
b8e3de0161
Allow to use debug menu on android
2017-03-12 11:42:21 +01:00
Deve
adfa8f30f9
Better fix for missing transparency in GLES legacy pipeline
2017-03-08 23:17:03 +01:00
Deve
21cb853079
One more tweak for hiding story mode icon if it's not available.
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Now it should work properly, sorry for the mess.
2017-03-08 22:09:47 +01:00
Deve
d339d9acef
Fixed ambient light for legacy pipeline.
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TODO: It should be possible to convert it once together with spherical harmonics computations.
2017-03-08 21:41:53 +01:00
Deve
11255cb2b8
Fixed wrong lights color for legacy pipeline.
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SColor is ARGB, but SColorf is RGBA... WTF?
2017-03-08 21:12:24 +01:00
Deve
35139877f6
Fixed a crash on changing resolution
2017-03-06 23:10:29 +01:00
Deve
fcae7dfc33
Fixed compiler warnings
2017-03-06 17:22:44 +01:00
Deve
d4cecd5a8b
Show story mode icon only if overworld track exists.
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It allows to decrease apk size a bit.
2017-03-05 23:31:53 +01:00
Deve
eeb7c8f5de
Added a support for release builds
2017-03-05 22:02:50 +01:00
Deve
be67fb1df9
Update readme
2017-03-05 08:55:35 +01:00
Deve
6c472660a1
Some additional checks for android assets manager.
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If data was already extracted somewhere, then use this directory as preferred path. This is to avoid a situation that we have data extracted in two different places after STK upgrade.
2017-03-03 21:57:55 +01:00
Deve
11024569b0
More tweaks to GLES legacy pipeline
2017-03-02 22:19:10 +01:00
Deve
067518df5d
Fixed rtts in GLES legacy pipeline
2017-03-01 23:20:21 +01:00
Deve
282bb6c655
Always use fixed blending for GLES legacy pipeline
2017-03-01 21:44:11 +01:00
deve
82e724c12e
One more fix for GLES legacy pipeline
2017-02-27 06:41:26 +01:00
Deve
f6cdf79b1e
Avoid spamming with errors
2017-02-27 00:58:43 +01:00
Deve
2ff79141a0
Don't show exhaust emitter for legacy pipeline
2017-02-27 00:58:43 +01:00
Deve
40fe3585bb
One more fix for legacy pipeline in GLES renderer.
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It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
Deve
6d395d4510
Some fixes for GLES renderer
2017-02-27 00:58:43 +01:00
Deve
46619ec62a
Fixed gaussian blur
2017-02-23 20:40:06 +01:00
Deve
b34e749198
Fixed nitro bar in multiplayer game when uniform buffer object is not available
2017-02-22 23:33:11 +01:00
Deve
0767abe2bc
Draw a touch steering button that allows to run challenges.
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It was broken because the fire button uses now the icon of collected weapon, so that it's not displayed at all when there is no weapon.
2017-02-22 21:43:36 +01:00
Deve
db4d11a0c5
Disable kart shadow for legacy pipeline in GLES renderer because it's broken
2017-02-22 21:04:28 +01:00
Deve
2ef6652183
Create a kart shadow only of shadow texture exists.
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If the image doesn't exist, in some cases it can draw non-transparent square below the kart, which is unwanted.
2017-02-22 21:04:28 +01:00
Deve
668e10d8ca
Don't use srgb format in gles
2017-02-20 21:56:33 +01:00
Deve
ef2cba0f85
Display multitouch settings properly on low resolutions
2017-02-20 21:56:33 +01:00
Deve
875d5d8ef9
Some tweaks to the arrows size in dynamic ribbon widget.
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- arrow size now depends on screen size, so that it's now easier to click it on high resolutions
- it's additionally scaled on Android for easier usage
2017-02-20 21:56:33 +01:00
Deve
40e326bb41
Avoid using fixed pipeline on newer intel graphics cards.
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The force legacy device graphics restriction is needed for ironlake graphics cards. But newer generations in pentium/celeron processors also are named just "Intel(R) HD Graphics" without any number.
The newest drivers for ironlake graphics card is 8.15 and it's unlikely that it will get an update. So assume that all drivers older than 9.x are ironlake generation or that are too old to run STK anyway.
2017-02-17 21:23:22 +01:00