Commit Graph

13 Commits

Author SHA1 Message Date
Vincent Lejeune
08cb4b4297 Fix tangent/bitangent computation
Shouldn't make any difference since we don't rescale that much
2015-01-12 23:01:35 +01:00
Vincent Lejeune
cc43861896 Tangent/Bitangent direction only matters. 2015-01-07 21:51:23 +01:00
Vincent Lejeune
1c05d9ef68 Port colored lines too 2014-12-11 01:44:58 +01:00
Vlj
7fbe529e6f Forget to add Tangent/BiTangent with pre 330 2014-08-15 02:14:30 +02:00
Vincent Lejeune
70b0fce50c Add support for instanced normal map mesh. 2014-08-13 19:20:40 +02:00
Vincent Lejeune
58c094917e Use an header included in every shaders. 2014-08-02 00:50:56 +02:00
vlj
bde17a28d5 Fix for GL 3.1 context 2014-06-27 20:58:52 +02:00
vlj
8e6fba3185 Some fixes 2014-06-24 23:57:29 +02:00
vlj
948c5e8aa2 Use explicit attribute location.
Should help implementing basevertex later, and simplify vao creation a
lot.
2014-06-24 23:17:41 +02:00
vlj
883b39591f Width and height are passed by UBO 2014-05-17 02:39:55 +02:00
Vincent Lejeune
d7eaaf4885 Add a m_ubo_disabled switch in user config file.
This should be used to workaround a bug in intel windows drivers.
2014-04-19 18:38:57 +02:00
vlj
42482e0c41 Some more conversion 2014-04-10 23:03:57 +02:00
vlj
8b652ababb Merge object_pass*.vert 2014-03-26 19:04:46 +01:00