diff --git a/data/powerup.xml b/data/powerup.xml index 479fb2832..4739fea76 100644 --- a/data/powerup.xml +++ b/data/powerup.xml @@ -84,7 +84,6 @@ is different. Typically, the higher the number of karts, the stronger the difference in "powerup quality" between the first and the last. - Each of those weight tags is stored into a WeightsData object. At race time, a new WeightsData object is created from the list for the current race type depending on number of karts in the race. @@ -101,7 +100,6 @@ the first non-leader kart, and the last entry for the last kart. So the 3rd till second-last entries are distributed evenly instead of the 2nd till second-last). - For example, with 5 karts and 5 entries those points will match positions 2, 3, 4. With 10 karts (and 5 entries), they will correspond to 3,25 ; 5,5 ; 7,75. It is not an issue if @@ -118,14 +116,12 @@ a triple item rather than a single one. The probability to get an item is its weight divided by the sum of weights of all items (single AND multi). It is recommended to keep that sum equal - to 200 to easily keep track of probabilities. - + to 1000 to easily keep track of probabilities. 'Global' items which affect all karts (switch, parachute) should be quite rare, since otherwise the item might be used too often (compared with many items which will only affect a karts or two) - especially with increasing number of karts in a race. - The distribution should give more similar items to different ranks when there are few karts, but have more important differences when there are more karts. --> @@ -135,70 +131,69 @@ - - - - - - + + + + + + - - - - - - - + + + + + + - - - - - - + + + + + + - - - - - - + + + + + + - - - - - - + + + + + +