From f241fc3b71fb79cb60ec4b146e5194f13be3b70c Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Tue, 9 Dec 2014 19:09:31 +0100 Subject: [PATCH] Use clamp mode for tex shadow --- src/graphics/shaders.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/graphics/shaders.cpp b/src/graphics/shaders.cpp index 9e29ccc2a..6841f0daa 100644 --- a/src/graphics/shaders.cpp +++ b/src/graphics/shaders.cpp @@ -849,8 +849,8 @@ GLuint createShadowSampler() glGenSamplers(1, &id); glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glSamplerParameteri(id, GL_TEXTURE_WRAP_S, GL_REPEAT); - glSamplerParameteri(id, GL_TEXTURE_WRAP_T, GL_REPEAT); + glSamplerParameteri(id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glSamplerParameteri(id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); int aniso = UserConfigParams::m_anisotropic; if (aniso == 0) aniso = 1; @@ -865,8 +865,8 @@ void BindTextureShadow(GLuint TU, GLuint tex) glBindTexture(GL_TEXTURE_2D_ARRAY, tex); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); glTexParameterf(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); }