diff --git a/src/graphics/sp/sp_base.cpp b/src/graphics/sp/sp_base.cpp index 6ba2f3d9c..7cce5ee56 100644 --- a/src/graphics/sp/sp_base.cpp +++ b/src/graphics/sp/sp_base.cpp @@ -200,8 +200,8 @@ void displaceShaderInit(SPShader* shader) glClear(GL_COLOR_BUFFER_BIT); }, RP_RESERVED); SPShaderManager::addPrefilledTexturesToShader(shader, - {{ "displacement_tex", "displace.png", false/*srgb*/, ST_BILINEAR }}, - RP_RESERVED); + {std::make_tuple("displacement_tex", "displace.png", false/*srgb*/, + ST_BILINEAR)}, RP_RESERVED); shader->addCustomPrefilledTextures(ST_BILINEAR, GL_TEXTURE_2D, "mask_tex", []()->GLuint {