diff --git a/src/graphics/referee.cpp b/src/graphics/referee.cpp index b5bf5f622..e38a45a0e 100644 --- a/src/graphics/referee.cpp +++ b/src/graphics/referee.cpp @@ -201,5 +201,12 @@ void Referee::selectReadySetGo(int rsg) if(m_st_traffic_buffer<0) return; video::SMaterial &m = m_scene_node->getMesh()->getMeshBuffer(m_st_traffic_buffer)->getMaterial(); m.setTexture(0, m_st_traffic_lights[rsg]); + + // disable lighting, we need to see the traffic light even if facing away + // from the sun + m.AmbientColor = video::SColor(255, 255, 255, 255); + m.DiffuseColor = video::SColor(255, 255, 255, 255); + m.EmissiveColor = video::SColor(255, 255, 255, 255); + m.SpecularColor = video::SColor(255, 255, 255, 255); } // selectReadySetGo