From dd0c98fd16a409d8cc300db7714ce1f18d094f14 Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Tue, 18 Nov 2014 03:18:32 +0100 Subject: [PATCH] Use nearest sampling for shadow blur --- src/graphics/shaders.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/graphics/shaders.hpp b/src/graphics/shaders.hpp index 2f1eb1b00..e8160f6dd 100644 --- a/src/graphics/shaders.hpp +++ b/src/graphics/shaders.hpp @@ -471,7 +471,7 @@ public: ComputeGaussian6HBlurShader(); }; -class ComputeShadowBlurHShader : public ShaderHelperSingleton, public TextureRead +class ComputeShadowBlurHShader : public ShaderHelperSingleton, public TextureRead { public: GLuint TU_dest; @@ -517,7 +517,7 @@ public: ComputeGaussian6VBlurShader(); }; -class ComputeShadowBlurVShader : public ShaderHelperSingleton, public TextureRead +class ComputeShadowBlurVShader : public ShaderHelperSingleton, public TextureRead { public: GLuint TU_dest;