From ccc8ada054b6ecbf7002e26a28ea511e6417ad8a Mon Sep 17 00:00:00 2001 From: hikerstk Date: Sun, 13 Feb 2011 23:14:23 +0000 Subject: [PATCH] Fixed ignoring of materials. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7699 178a84e3-b1eb-0310-8ba1-8eac791a3b58 --- src/tracks/track.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/tracks/track.cpp b/src/tracks/track.cpp index 213615707..10eedfc4c 100644 --- a/src/tracks/track.cpp +++ b/src/tracks/track.cpp @@ -437,6 +437,7 @@ void Track::convertTrackToBullet(scene::ISceneNode *node) { std::string image = std::string(core::stringc(t->getName()).c_str()); material=material_manager->getMaterial(StringUtils::getBasename(image)); + if(material->isIgnore()) continue; // Special gfx meshes will not be stored as a normal physics body, // but converted to a collision body only, so that ray tests // against them can be done.