From cbb26b73d9d876e3d137ac077c562c6f622af2d4 Mon Sep 17 00:00:00 2001 From: Benau Date: Sun, 6 Jan 2019 14:18:21 +0800 Subject: [PATCH] Always reset server with back to lobby function added --- src/network/protocols/server_lobby.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/network/protocols/server_lobby.cpp b/src/network/protocols/server_lobby.cpp index 18dcabba0..271e53a7b 100644 --- a/src/network/protocols/server_lobby.cpp +++ b/src/network/protocols/server_lobby.cpp @@ -1043,8 +1043,7 @@ void ServerLobby::update(int ticks) if ((m_state.load() > WAITING_FOR_START_GAME || m_game_setup->isGrandPrixStarted()) && (STKHost::get()->getPlayersInGame() == 0 || - all_players_in_world_disconnected) && - NetworkConfig::get()->getServerIdFile().empty()) + all_players_in_world_disconnected)) { if (RaceEventManager::getInstance() && RaceEventManager::getInstance()->isRunning())