From bcd3452b70705049fc385cf7d317f8316bcc71fb Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Thu, 20 Nov 2014 22:05:19 +0100 Subject: [PATCH] Remove bubble shaders --- data/shaders/bubble.frag | 35 ---------------------------------- data/shaders/bubble.vert | 41 ---------------------------------------- 2 files changed, 76 deletions(-) delete mode 100644 data/shaders/bubble.frag delete mode 100644 data/shaders/bubble.vert diff --git a/data/shaders/bubble.frag b/data/shaders/bubble.frag deleted file mode 100644 index f523d50af..000000000 --- a/data/shaders/bubble.frag +++ /dev/null @@ -1,35 +0,0 @@ -// SuperTuxKart - a fun racing game with go-kart -// Copyright (C) 2013 the SuperTuxKart team -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 3 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -uniform sampler2D tex; -uniform float transparency; - -#if __VERSION__ >= 130 -in vec2 uv; -out vec4 FragColor; -#else -varying vec2 uv; -#define FragColor gl_FragColor -#endif - - -void main() -{ - vec4 Color = texture(tex, uv); - Color.a *= transparency; - FragColor = vec4(Color.rgb * Color.a, Color.a); -} diff --git a/data/shaders/bubble.vert b/data/shaders/bubble.vert deleted file mode 100644 index 88e0fa44b..000000000 --- a/data/shaders/bubble.vert +++ /dev/null @@ -1,41 +0,0 @@ -// SuperTuxKart - a fun racing game with go-kart -// Copyright (C) 2013 the SuperTuxKart team -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 3 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - - -// Creates a bubble (wave) effect by distorting the texture depending on time - -uniform mat4 ModelViewProjectionMatrix; -uniform float time; - -#if __VERSION__ >= 330 -layout(location = 0) in vec3 Position; -layout(location = 3) in vec2 Texcoord; -#else -in vec3 Position; -in vec2 Texcoord; -#endif -out vec2 uv; - -void main() -{ - gl_Position = ModelViewProjectionMatrix * vec4(Position, 1.); - - float delta_x = cos(time*3.0) * sin( 4.0 * Texcoord.x * 6.28318531 ); - float delta_y = cos(time*2.0) * sin( 3.0 * Texcoord.y * 6.28318531 ); - - uv = Texcoord + vec2(0.02*delta_x, 0.02*delta_y); -}