diff --git a/src/ide/vc9/supertuxkart.vcproj b/src/ide/vc9/supertuxkart.vcproj
index f3fe14a8f..e81dcf250 100644
--- a/src/ide/vc9/supertuxkart.vcproj
+++ b/src/ide/vc9/supertuxkart.vcproj
@@ -1524,10 +1524,6 @@
RelativePath="..\..\states_screens\dialogs\select_challenge.cpp"
>
-
-
diff --git a/src/karts/kart.cpp b/src/karts/kart.cpp
index 8c2a8e797..00df6f261 100644
--- a/src/karts/kart.cpp
+++ b/src/karts/kart.cpp
@@ -1061,6 +1061,15 @@ void Kart::update(float dt)
// This one keeps the kart pointing "100% as launched" instead,
// like in ski jump sports, too boring but also works.
//m_body->setAngularVelocity(btVector3(0,0,0));
+ // When the kart is jumping, linear damping reduces the falling speed
+ // of a kart so much that it can appear to be in slow motion. So
+ // disable linear damping if a kart is in the air
+ m_body->setDamping(0, m_kart_properties->getChassisAngularDamping());
+ }
+ else
+ {
+ m_body->setDamping(m_kart_properties->getChassisLinearDamping(),
+ m_kart_properties->getChassisAngularDamping());
}
//m_wheel_rotation gives the rotation around the X-axis