From b0055f20894582c7a95dcd6f63050f0cac40cd24 Mon Sep 17 00:00:00 2001 From: Alayan-stk-2 Date: Fri, 14 Dec 2018 15:30:42 +0100 Subject: [PATCH] Improve english --- src/states_screens/online/networking_lobby.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/states_screens/online/networking_lobby.cpp b/src/states_screens/online/networking_lobby.cpp index 82803fe2b..a69ad445b 100644 --- a/src/states_screens/online/networking_lobby.cpp +++ b/src/states_screens/online/networking_lobby.cpp @@ -261,7 +261,7 @@ void NetworkingLobby::onUpdate(float delta) { //I18N: In the networking lobby, show when player is required to //wait before the current game finish with remaining time - msg = _("Please wait for current game to end, " + msg = _("Please wait for the current game's end, " "estimated remaining time: %s.", StringUtils::timeToString((float)progress.first).c_str()); } @@ -269,14 +269,14 @@ void NetworkingLobby::onUpdate(float delta) { //I18N: In the networking lobby, show when player is required to //wait before the current game finish with progress in percent - msg = _("Please wait for current game to end, " + msg = _("Please wait for the current game's end, " "estimated progress: %d%.", progress.second); } else { //I18N: In the networking lobby, show when player is required to //wait before the current game finish - msg = _("Please wait for current game to end."); + msg = _("Please wait for the current game's end."); } m_timeout_message->setText(msg, false); core::stringw total_msg;