diff --git a/data/shaders/bloomblend.frag b/data/shaders/bloomblend.frag index 1ae388562..b62030a1a 100644 --- a/data/shaders/bloomblend.frag +++ b/data/shaders/bloomblend.frag @@ -16,6 +16,7 @@ void main() /* Lens dust effect ---- */ vec4 col2 = texture(tex_128, uv); col2 += col2; + col2 += col2; //float dustMask = max(col2.r,max(col2.g,col2.b)); col += texture(tex_dust, uv) * col2;