diff --git a/data/shaders/instanced_object_pass2.frag b/data/shaders/instanced_object_pass2.frag index 73fb7999e..5b85ce4f2 100644 --- a/data/shaders/instanced_object_pass2.frag +++ b/data/shaders/instanced_object_pass2.frag @@ -33,7 +33,7 @@ void main(void) float emitmap = texture(SpecMap, uv).b; #endif - if (color_change.x > 0) + if (color_change.x > 0.0) { vec3 new_color = hsvToRgb(vec3(color_change.x, color_change.y, rgbToValue(col.rgb))); col = vec4(new_color.b, new_color.g, new_color.r, col.a); diff --git a/data/shaders/object_pass2.frag b/data/shaders/object_pass2.frag index 502c07b82..ec66df653 100644 --- a/data/shaders/object_pass2.frag +++ b/data/shaders/object_pass2.frag @@ -27,7 +27,7 @@ void main(void) vec4 col = texture(Albedo, uv); #endif - if (color_change.x > 0) + if (color_change.x > 0.0) { vec3 new_color = hsvToRgb(vec3(color_change.x, color_change.y, rgbToValue(col.rgb))); col = vec4(new_color.b, new_color.g, new_color.r, col.a);