diff --git a/android/README.ANDROID b/android/README.ANDROID
index d0d0bc48f..bd8793919 100644
--- a/android/README.ANDROID
+++ b/android/README.ANDROID
@@ -48,9 +48,8 @@ Android NDK r12b.
You need to create proper "android-sdk" and "android-ndk" symlinks in the
directory with Android project, so that the compilation script will have access
-to the SDK and NDK.
-
-These paths can be also set in SDK_PATH and NDK_PATH environmental variables.
+to the SDK and NDK. These paths can be also set in SDK_PATH and NDK_PATH
+environmental variables.
Before running the compilation, run the generate_assets script, so that
selected assets will be copied to "assets" directory, and then included in the
@@ -78,9 +77,10 @@ you have to manually sign the apk with your key and run zipalign.
Additionally you can choose the build tool by setting BUILD_TOOL environment
variable to "gradle" or "ant". Note that ant has been already removed from
Android SDK, so you have to use SDK <= 25.2.5 for building with ant. By default
-the BUILD_TOOL is set to "gradle". It has hardcoded version of SDK build-tools
-that are set to "25.0.3", so you have to use this particular version (or you can
-edit build.gradle file).
+the BUILD_TOOL is set to "gradle".
+
+You can override the SDK build-tools version by setting the BUILD_TOOLS_VER
+environment variable.
Basically if all dependencies are installed in the system, it should be enough
to just run:
diff --git a/android/build.gradle b/android/build.gradle
index c1b35396d..4fae7a216 100644
--- a/android/build.gradle
+++ b/android/build.gradle
@@ -15,8 +15,8 @@ apply plugin: 'com.android.application'
android
{
- compileSdkVersion sdkVersion.toInteger()
- buildToolsVersion "25.0.3"
+ compileSdkVersion sdk_version.toInteger()
+ buildToolsVersion build_tools_ver
sourceSets
{
diff --git a/android/make.sh b/android/make.sh
index cd394e892..401c3aefc 100755
--- a/android/make.sh
+++ b/android/make.sh
@@ -155,6 +155,24 @@ if [ ! -d "$SDK_PATH" ]; then
exit
fi
+# Find newest build-tools version
+if [ -z "$BUILD_TOOLS_VER" ]; then
+ BUILD_TOOLS_DIRS=`ls -1 "$SDK_PATH/build-tools" | sort -V -r`
+
+ for DIR in $BUILD_TOOLS_DIRS; do
+ if [ "$DIR" = `echo $DIR | sed 's/[^0-9,.]//g'` ]; then
+ BUILD_TOOLS_VER="$DIR"
+ break
+ fi
+ done
+fi
+
+if [ -z "$BUILD_TOOLS_VER" ] || [ ! -d "$SDK_PATH/build-tools/$BUILD_TOOLS_VER" ]; then
+ echo "Error: Couldn't detect build-tools version."
+ exit
+fi
+
+
# Standalone toolchain
if [ ! -f "$DIRNAME/obj/make_standalone_toolchain.stamp" ]; then
echo "Creating standalone toolchain"
@@ -326,9 +344,13 @@ echo "Building APK"
if [ "$BUILD_TOOL" = "gradle" ]; then
export ANDROID_HOME="$SDK_PATH"
- gradle -PsdkVersion=$SDK_VERSION $GRADLE_BUILD_TYPE
+ gradle -Psdk_version=$SDK_VERSION \
+ -Pbuild_tools_ver="$BUILD_TOOLS_VER" \
+ $GRADLE_BUILD_TYPE
elif [ "$BUILD_TOOL" = "ant" ]; then
- ant $ANT_BUILD_TYPE -Dsdk.dir="$SDK_PATH" -Dtarget=$NDK_PLATFORM
+ ant -Dsdk.dir="$SDK_PATH" \
+ -Dtarget=$NDK_PLATFORM \
+ $ANT_BUILD_TYPE
fi
check_error
diff --git a/data/shaders/utils/getLightFactor.frag b/data/shaders/utils/getLightFactor.frag
index af0feed66..c7584c6a1 100644
--- a/data/shaders/utils/getLightFactor.frag
+++ b/data/shaders/utils/getLightFactor.frag
@@ -10,6 +10,7 @@ uniform sampler2D SSAO;
vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapValue, float emitMapValue)
{
+#if defined(Advanced_Lighting_Enabled)
vec2 tc = gl_FragCoord.xy / screen;
vec3 DiffuseComponent = texture(DiffuseMap, tc).xyz;
vec3 SpecularComponent = texture(SpecularMap, tc).xyz;
@@ -17,4 +18,11 @@ vec3 getLightFactor(vec3 diffuseMatColor, vec3 specularMatColor, float specMapVa
vec3 tmp = diffuseMatColor * DiffuseComponent * (1. - specMapValue) + specularMatColor * SpecularComponent * specMapValue;
vec3 emitCol = diffuseMatColor.xyz * diffuseMatColor.xyz * diffuseMatColor.xyz * 15.;
return tmp * ao + (emitMapValue * emitCol);
+#else
+#if defined(GL_ES)
+ return diffuseMatColor * 0.73; // 0.5 ^ (1. / 2.2)
+#else
+ return diffuseMatColor * 0.5;
+#endif
+#endif
}
diff --git a/lib/irrlicht/media/d3d8.psh b/lib/irrlicht/media/d3d8.psh
deleted file mode 100644
index d38a3d617..000000000
--- a/lib/irrlicht/media/d3d8.psh
+++ /dev/null
@@ -1,10 +0,0 @@
-; part of the Irrlicht Engine Shader example.
-; This simple Direct3D9 pixel shader will be loaded by the engine.
-; Please note that these example shaders don't do anything really useful.
-; They only demonstrate that shaders can be used in Irrlicht.
-
-ps.1.1
-
-tex t0 ; sample color map
-mul_x2 t0, t0, v0 ; mulitply with color
-add r0, t0, t0 ; make it brighter and store result
diff --git a/lib/irrlicht/media/d3d8.vsh b/lib/irrlicht/media/d3d8.vsh
deleted file mode 100644
index e0c24f700..000000000
--- a/lib/irrlicht/media/d3d8.vsh
+++ /dev/null
@@ -1,37 +0,0 @@
-; part of the Irrlicht Engine Shader example.
-; This Direct3D9 vertex shader will be loaded by the engine.
-; Please note that these example shaders don't do anything really useful.
-; They only demonstrate that shaders can be used in Irrlicht.
-
-vs.1.1
-
-; transpose and transform position to clip space
-mul r0, v0.x, c4
-mad r0, v0.y, c5, r0
-mad r0, v0.z, c6, r0
-add oPos, c7, r0
-
-; transform normal
-dp3 r1.x, v1, c0
-dp3 r1.y, v1, c1
-dp3 r1.z, v1, c2
-
-; renormalize normal
-dp3 r1.w, r1, r1
-rsq r1.w, r1.w
-mul r1, r1, r1.w
-
-; calculate light vector
-m4x4 r6, v0, c10 ; vertex into world position
-add r2, c8, -r6 ; vtxpos - lightpos
-
-; normalize light vector
-dp3 r2.w, r2, r2
-rsq r2.w, r2.w
-mul r2, r2, r2.w
-
-; calculate light color
-dp3 r3, r1, r2 ; dp3 with negative light vector
-lit r5, r3 ; clamp to zero if r3 < 0, r5 has diffuce component in r5.y
-mul oD0, r5.y, c9 ; ouput diffuse color
-mov oT0, v3 ; store texture coordinates
diff --git a/lib/irrlicht/media/d3d9.hlsl b/lib/irrlicht/media/d3d9.hlsl
deleted file mode 100644
index e3f3e42be..000000000
--- a/lib/irrlicht/media/d3d9.hlsl
+++ /dev/null
@@ -1,84 +0,0 @@
-// part of the Irrlicht Engine Shader example.
-// These simple Direct3D9 pixel and vertex shaders will be loaded by the shaders
-// example. Please note that these example shaders don't do anything really useful.
-// They only demonstrate that shaders can be used in Irrlicht.
-
-//-----------------------------------------------------------------------------
-// Global variables
-//-----------------------------------------------------------------------------
-float4x4 mWorldViewProj; // World * View * Projection transformation
-float4x4 mInvWorld; // Inverted world matrix
-float4x4 mTransWorld; // Transposed world matrix
-float3 mLightPos; // Light position
-float4 mLightColor; // Light color
-
-
-// Vertex shader output structure
-struct VS_OUTPUT
-{
- float4 Position : POSITION; // vertex position
- float4 Diffuse : COLOR0; // vertex diffuse color
- float2 TexCoord : TEXCOORD0; // tex coords
-};
-
-
-VS_OUTPUT vertexMain(in float4 vPosition : POSITION,
- in float3 vNormal : NORMAL,
- float2 texCoord : TEXCOORD0 )
-{
- VS_OUTPUT Output;
-
- // transform position to clip space
- Output.Position = mul(vPosition, mWorldViewProj);
-
- // transform normal
- float3 normal = mul(float4(vNormal,0.0), mInvWorld);
-
- // renormalize normal
- normal = normalize(normal);
-
- // position in world coodinates
- float3 worldpos = mul(mTransWorld, vPosition);
-
- // calculate light vector, vtxpos - lightpos
- float3 lightVector = worldpos - mLightPos;
-
- // normalize light vector
- lightVector = normalize(lightVector);
-
- // calculate light color
- float3 tmp = dot(-lightVector, normal);
- tmp = lit(tmp.x, tmp.y, 1.0);
-
- tmp = mLightColor * tmp.y;
- Output.Diffuse = float4(tmp.x, tmp.y, tmp.z, 0);
- Output.TexCoord = texCoord;
-
- return Output;
-}
-
-
-// Pixel shader output structure
-struct PS_OUTPUT
-{
- float4 RGBColor : COLOR0; // Pixel color
-};
-
-
-sampler2D myTexture;
-
-PS_OUTPUT pixelMain(float2 TexCoord : TEXCOORD0,
- float4 Position : POSITION,
- float4 Diffuse : COLOR0 )
-{
- PS_OUTPUT Output;
-
- float4 col = tex2D( myTexture, TexCoord ); // sample color map
-
- // multiply with diffuse and do other senseless operations
- Output.RGBColor = Diffuse * col;
- Output.RGBColor *= 4.0;
-
- return Output;
-}
-
diff --git a/lib/irrlicht/media/d3d9.psh b/lib/irrlicht/media/d3d9.psh
deleted file mode 100644
index 8286eb862..000000000
--- a/lib/irrlicht/media/d3d9.psh
+++ /dev/null
@@ -1,11 +0,0 @@
-; part of the Irrlicht Engine Shader example.
-; This simple Direct3D9 pixel shader will be loaded by the engine.
-; Please note that these example shaders don't do anything really useful.
-; They only demonstrate that shaders can be used in Irrlicht.
-
-ps.1.1
-
-tex t0 ; sample color map
-add r0, v0, v0 ; mulitply with color
-mul t0, t0, r0 ; mulitply with color
-add r0, t0, t0 ; make it brighter and store result
diff --git a/lib/irrlicht/media/d3d9.vsh b/lib/irrlicht/media/d3d9.vsh
deleted file mode 100644
index 0d1dfe9f8..000000000
--- a/lib/irrlicht/media/d3d9.vsh
+++ /dev/null
@@ -1,42 +0,0 @@
-; part of the Irrlicht Engine Shader example.
-; This Direct3D9 vertex shader will be loaded by the engine.
-; Please note that these example shaders don't do anything really useful.
-; They only demonstrate that shaders can be used in Irrlicht.
-
-vs.1.1
-
-dcl_position v0; ; declare position
-dcl_normal v1; ; declare normal
-dcl_color v2; ; declare color
-dcl_texcoord0 v3; ; declare texture coordinate
-
-; transpose and transform position to clip space
-mul r0, v0.x, c4
-mad r0, v0.y, c5, r0
-mad r0, v0.z, c6, r0
-add oPos, c7, r0
-
-; transform normal
-dp3 r1.x, v1, c0
-dp3 r1.y, v1, c1
-dp3 r1.z, v1, c2
-
-; renormalize normal
-dp3 r1.w, r1, r1
-rsq r1.w, r1.w
-mul r1, r1, r1.w
-
-; calculate light vector
-m4x4 r6, v0, c10 ; vertex into world position
-add r2, c8, -r6 ; vtxpos - lightpos
-
-; normalize light vector
-dp3 r2.w, r2, r2
-rsq r2.w, r2.w
-mul r2, r2, r2.w
-
-; calculate light color
-dp3 r3, r1, r2 ; dp3 with negative light vector
-lit r5, r3 ; clamp to zero if r3 < 0, r5 has diffuce component in r5.y
-mul oD0, r5.y, c9 ; ouput diffuse color
-mov oT0, v3 ; store texture coordinates
\ No newline at end of file
diff --git a/lib/irrlicht/media/opengl.frag b/lib/irrlicht/media/opengl.frag
deleted file mode 100644
index 82c3d5c91..000000000
--- a/lib/irrlicht/media/opengl.frag
+++ /dev/null
@@ -1,9 +0,0 @@
-
-uniform sampler2D myTexture;
-
-void main (void)
-{
- vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
- col *= gl_Color;
- gl_FragColor = col * 4.0;
-}
diff --git a/lib/irrlicht/media/opengl.psh b/lib/irrlicht/media/opengl.psh
deleted file mode 100644
index 9f9d03bb4..000000000
--- a/lib/irrlicht/media/opengl.psh
+++ /dev/null
@@ -1,22 +0,0 @@
-!!ARBfp1.0
-# part of the Irrlicht Engine Shader example.
-# Please note that these example shaders don't do anything really useful.
-# They only demonstrate that shaders can be used in Irrlicht.
-
-#Input
-ATTRIB inTexCoord = fragment.texcoord; # texture coordinates
-ATTRIB inColor = fragment.color.primary; # interpolated diffuse color
-
-#Output
-OUTPUT outColor = result.color;
-
-TEMP texelColor;
-TEMP tmp;
-TXP texelColor, inTexCoord, texture, 2D;
-
-ADD tmp, inColor, inColor; # mulitply with color
-MUL texelColor, texelColor, tmp; # mulitply with color
-ADD outColor, texelColor, texelColor; # make it brighter and store result
-
-END
-
diff --git a/lib/irrlicht/media/opengl.vert b/lib/irrlicht/media/opengl.vert
deleted file mode 100644
index bfee8169d..000000000
--- a/lib/irrlicht/media/opengl.vert
+++ /dev/null
@@ -1,27 +0,0 @@
-
-uniform mat4 mWorldViewProj;
-uniform mat4 mInvWorld;
-uniform mat4 mTransWorld;
-uniform vec3 mLightPos;
-uniform vec4 mLightColor;
-
-void main(void)
-{
- gl_Position = mWorldViewProj * gl_Vertex;
-
- vec4 normal = vec4(gl_Normal, 0.0);
- normal = mInvWorld * normal;
- normal = normalize(normal);
-
- vec4 worldpos = gl_Vertex * mTransWorld;
-
- vec4 lightVector = worldpos - vec4(mLightPos,1.0);
- lightVector = normalize(lightVector);
-
- float tmp2 = dot(-lightVector, normal);
-
- vec4 tmp = mLightColor * tmp2;
- gl_FrontColor = gl_BackColor = vec4(tmp.x, tmp.y, tmp.z, 0.0);
-
- gl_TexCoord[0] = gl_MultiTexCoord0;
-}
diff --git a/lib/irrlicht/media/opengl.vsh b/lib/irrlicht/media/opengl.vsh
deleted file mode 100644
index 9cd71bf29..000000000
--- a/lib/irrlicht/media/opengl.vsh
+++ /dev/null
@@ -1,60 +0,0 @@
-!!ARBvp1.0
-# part of the Irrlicht Engine Shader example.
-# Please note that these example shaders don't do anything really useful.
-# They only demonstrate that shaders can be used in Irrlicht.
-
-#input
-ATTRIB InPos = vertex.position;
-ATTRIB InColor = vertex.color;
-ATTRIB InNormal = vertex.normal;
-ATTRIB InTexCoord = vertex.texcoord;
-
-#output
-OUTPUT OutPos = result.position;
-OUTPUT OutColor = result.color;
-OUTPUT OutTexCoord = result.texcoord;
-
-PARAM MVP[4] = { state.matrix.mvp }; # modelViewProjection matrix.
-TEMP Temp;
-TEMP TempColor;
-TEMP TempNormal;
-TEMP TempPos;
-
-#transform position to clip space
-DP4 Temp.x, MVP[0], InPos;
-DP4 Temp.y, MVP[1], InPos;
-DP4 Temp.z, MVP[2], InPos;
-DP4 Temp.w, MVP[3], InPos;
-
-#transform normal
-DP3 TempNormal.x, InNormal.x, program.local[0];
-DP3 TempNormal.y, InNormal.y, program.local[1];
-DP3 TempNormal.z, InNormal.z, program.local[2];
-
-#renormalize normal
-DP3 TempNormal.w, TempNormal, TempNormal;
-RSQ TempNormal.w, TempNormal.w;
-MUL TempNormal, TempNormal, TempNormal.w;
-
-# calculate light vector
-DP4 TempPos.x, InPos, program.local[10]; # vertex into world position
-DP4 TempPos.y, InPos, program.local[11];
-DP4 TempPos.z, InPos, program.local[12];
-DP4 TempPos.w, InPos, program.local[13];
-
-ADD TempPos, program.local[8], -TempPos; # vtxpos - lightpos
-
-# normalize light vector
-DP3 TempPos.w, TempPos, TempPos;
-RSQ TempPos.w, TempPos.w;
-MUL TempPos, TempPos, TempPos.w;
-
-# calculate light color
-DP3 TempColor, TempNormal, TempPos; # dp3 with negative light vector
-LIT OutColor, TempColor; # clamp to zero if r3 < 0, r5 has diffuce component in r5.y
-MUL OutColor, TempColor.y, program.local[9]; # ouput diffuse color
-MOV OutColor.w, 1.0; # we want alpha to be always 1
-MOV OutTexCoord, InTexCoord; # store texture coordinate
-MOV OutPos, Temp;
-
-END
\ No newline at end of file
diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht-gcc.cbp b/lib/irrlicht/source/Irrlicht/Irrlicht-gcc.cbp
deleted file mode 100644
index 5d4c0250a..000000000
--- a/lib/irrlicht/source/Irrlicht/Irrlicht-gcc.cbp
+++ /dev/null
@@ -1,1322 +0,0 @@
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diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht.aps b/lib/irrlicht/source/Irrlicht/Irrlicht.aps
deleted file mode 100644
index 1c5c2c930..000000000
Binary files a/lib/irrlicht/source/Irrlicht/Irrlicht.aps and /dev/null differ
diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht.dev b/lib/irrlicht/source/Irrlicht/Irrlicht.dev
deleted file mode 100644
index 704da54b6..000000000
--- a/lib/irrlicht/source/Irrlicht/Irrlicht.dev
+++ /dev/null
@@ -1,6630 +0,0 @@
-[Project]
-FileName=Irrlicht.dev
-Name=Irrlicht
-Ver=1
-IsCpp=1
-Type=3
-Compiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIRRLICHT_EXPORTS_@@_
-CppCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DIRRLICHT_EXPORTS_@@_
-Includes=..\..\include;zlib
-Linker=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lwinmm -lopengl32_@@_
-Libs=
-UnitCount=658
-Folders=doc,include,include/core,include/gui,include/io,include/scene,include/video,Irrlicht,Irrlicht/extern,Irrlicht/extern/jpeglib,Irrlicht/extern/libpng,Irrlicht/extern/zlib,Irrlicht/extern/aesGladman,Irrlicht/gui,Irrlicht/io,Irrlicht/io/archive,Irrlicht/io/attributes,Irrlicht/io/file,Irrlicht/io/xml,Irrlicht/irr,Irrlicht/irr/IrrlichtDevice,Irrlicht/scene,Irrlicht/scene/animators,Irrlicht/scene/collision,Irrlicht/scene/mesh,Irrlicht/scene/mesh/loaders,Irrlicht/scene/mesh/writers,Irrlicht/scene/nodes,Irrlicht/scene/nodes/particles,Irrlicht/video,"Irrlicht/video/Burning Video",Irrlicht/video/DirectX8,Irrlicht/video/DirectX9,Irrlicht/video/Null,Irrlicht/video/Null/Loader,Irrlicht/video/Null/Writer,Irrlicht/video/OpenGL,Irrlicht/video/Software
-ObjFiles=
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-CommandLine=
-UseCustomMakefile=0
-CustomMakefile=
-IncludeVersionInfo=0
-SupportXPThemes=0
-CompilerSet=0
-CompilerSettings=0000000001001000000100
-
-[Unit1]
-FileName=..\..\include\EDriverTypes.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit2]
-FileName=..\..\include\ITexture.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit3]
-FileName=..\..\include\IVideoDriver.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit4]
-FileName=..\..\include\S3DVertex.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit5]
-FileName=..\..\include\SColor.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit6]
-FileName=..\..\include\SLight.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit7]
-FileName=..\..\include\SMaterial.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit8]
-FileName=..\..\include\aabbox3d.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
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-
-[Unit9]
-FileName=..\..\include\dimension2d.h
-Folder=include/core
-Compile=1
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-
-[Unit10]
-FileName=..\..\include\heapsort.h
-Folder=include/core
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-
-[Unit11]
-FileName=..\..\include\irrArray.h
-Folder=include/core
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-
-[Unit12]
-FileName=..\..\include\irrList.h
-Folder=include/core
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-Link=1
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-
-[Unit13]
-FileName=..\..\include\irrMath.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
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-
-[Unit14]
-FileName=..\..\include\irrString.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
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-
-[Unit15]
-FileName=..\..\include\line2d.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit16]
-FileName=..\..\include\line3d.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit17]
-FileName=..\..\include\matrix4.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit18]
-FileName=..\..\include\plane3d.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit19]
-FileName=..\..\include\position2d.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit20]
-FileName=..\..\include\rect.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit21]
-FileName=..\..\include\vector2d.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit22]
-FileName=..\..\include\vector3d.h
-Folder=include/core
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit23]
-FileName=..\..\include\IFileList.h
-Folder=include/io
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit24]
-FileName=..\..\include\IFileSystem.h
-Folder=include/io
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit25]
-FileName=..\..\include\IReadFile.H
-Folder=include/io
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit26]
-FileName=..\..\include\IAnimatedMesh.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit27]
-FileName=..\..\include\IAnimatedMeshSceneNode.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit28]
-FileName=..\..\include\IBillboardSceneNode.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
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-BuildCmd=
-
-[Unit29]
-FileName=..\..\include\ICameraSceneNode.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit30]
-FileName=..\..\include\ILightSceneNode.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
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-
-[Unit31]
-FileName=..\..\include\IMesh.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit32]
-FileName=..\..\include\IMeshBuffer.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit33]
-FileName=..\..\include\IQ3LevelMesh.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit34]
-FileName=..\..\include\ISceneManager.h
-Folder=include/scene
-Compile=1
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-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit35]
-FileName=..\..\include\ISceneNode.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
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-[Unit36]
-FileName=..\..\include\ISceneNodeAnimator.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit37]
-FileName=..\..\include\SMesh.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit38]
-FileName=..\..\include\SMeshBuffer.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit39]
-FileName=..\..\include\SMeshBufferLightMap.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit40]
-FileName=..\..\include\ICursorControl.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit41]
-FileName=..\..\include\IGUIButton.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit42]
-FileName=..\..\include\IGUICheckbox.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit43]
-FileName=..\..\include\IGUIElement.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit44]
-FileName=..\..\include\IGUIEnvironment.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit45]
-FileName=..\..\include\IGUIFileOpenDialog.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit46]
-FileName=..\..\include\IGUIFont.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit47]
-FileName=..\..\include\IGUIImage.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit48]
-FileName=..\..\include\IGUIListBox.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit49]
-FileName=..\..\include\IGUIMeshViewer.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit50]
-FileName=..\..\include\IGUIScrollBar.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit51]
-FileName=..\..\include\IGUISkin.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit52]
-FileName=..\..\include\IGUIWindow.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit53]
-FileName=..\..\include\IEventReceiver.h
-Folder=include
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit54]
-FileName=..\..\include\Irrlicht.h
-Folder=include
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit55]
-FileName=..\..\include\IrrlichtDevice.h
-Folder=include
-Compile=1
-CompileCpp=1
-Link=1
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-OverrideBuildCmd=0
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-
-[Unit56]
-FileName=..\..\include\irrTypes.h
-Folder=include
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-
-[Unit57]
-FileName=..\..\include\Keycodes.h
-Folder=include
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-
-[Unit58]
-FileName=..\..\include\SIrrCreationParameters.h
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-[Unit59]
-FileName=BuiltInFont.h
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-[Unit60]
-FileName=CGUIButton.cpp
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-Priority=1000
-OverrideBuildCmd=0
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-
-[Unit61]
-FileName=CGUIButton.h
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-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit62]
-FileName=CGUICheckbox.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit63]
-FileName=CGUICheckbox.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit64]
-FileName=CGUIComboBox.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit65]
-FileName=CGUIComboBox.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit66]
-FileName=CGUIContextMenu.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit67]
-FileName=CGUIContextMenu.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit68]
-FileName=CGUIEditBox.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit69]
-FileName=CGUIEditBox.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit70]
-FileName=CGUIEnvironment.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit71]
-FileName=CGUIEnvironment.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit72]
-FileName=CGUIFileOpenDialog.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit73]
-FileName=CGUIFileOpenDialog.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit74]
-FileName=CGUIFont.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit75]
-FileName=CGUIFont.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit76]
-FileName=CGUIImage.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit77]
-FileName=CGUIImage.H
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit78]
-FileName=CGUIInOutFader.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit79]
-FileName=CGUIInOutFader.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit80]
-FileName=CGUIListBox.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit81]
-FileName=CGUIListBox.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit82]
-FileName=CGUIMenu.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit83]
-FileName=CGUIMenu.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit84]
-FileName=CGUIMeshViewer.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit85]
-FileName=CGUIMeshViewer.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit86]
-FileName=CGUIMessageBox.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit87]
-FileName=CGUIMessageBox.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit88]
-FileName=CGUIModalScreen.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit89]
-FileName=CGUIModalScreen.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit90]
-FileName=CGUIScrollBar.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit91]
-FileName=CGUIScrollBar.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit92]
-FileName=CGUISkin.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit93]
-FileName=CGUISkin.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit94]
-FileName=CGUIStaticText.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit95]
-FileName=CGUIStaticText.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit96]
-FileName=CGUITabControl.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit97]
-FileName=CGUITabControl.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit98]
-FileName=CGUIToolBar.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit99]
-FileName=CGUIToolBar.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit100]
-FileName=CGUIWindow.cpp
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit101]
-FileName=CGUIWindow.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit102]
-FileName=CSoftwareDriver.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit103]
-FileName=CSoftwareDriver.h
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit104]
-FileName=CSoftwareTexture.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit105]
-FileName=CSoftwareTexture.h
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit106]
-FileName=CTRFlat.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit107]
-FileName=CTRFlatWire.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit108]
-FileName=CTRGouraud.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit109]
-FileName=CTRGouraudWire.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit110]
-FileName=CTRTextureFlat.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit111]
-FileName=CTRTextureFlatWire.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit112]
-FileName=CTRTextureGouraud.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit113]
-FileName=CTRTextureGouraud.h
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit114]
-FileName=CTRTextureGouraudAdd.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit115]
-FileName=CTRTextureGouraudNoZ.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit116]
-FileName=CTRTextureGouraudWire.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit117]
-FileName=CZBuffer.cpp
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit118]
-FileName=CZBuffer.h
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit119]
-FileName=IZBuffer.h
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit120]
-FileName=S2DVertex.h
-Folder=Irrlicht/video/Software
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit121]
-FileName=COpenGLDriver.cpp
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit122]
-FileName=COpenGLDriver.h
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit123]
-FileName=COpenGLMaterialRenderer.h
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit124]
-FileName=COpenGLNormalMapRenderer.cpp
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit125]
-FileName=COpenGLNormalMapRenderer.h
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit126]
-FileName=COpenGLParallaxMapRenderer.cpp
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit127]
-FileName=COpenGLParallaxMapRenderer.h
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit128]
-FileName=COpenGLShaderMaterialRenderer.cpp
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit129]
-FileName=COpenGLShaderMaterialRenderer.h
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit130]
-FileName=COpenGLTexture.cpp
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit131]
-FileName=COpenGLTexture.h
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit132]
-FileName=glext.h
-Folder=Irrlicht/video/OpenGL
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit133]
-FileName=CD3D8Driver.cpp
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit134]
-FileName=CD3D8Driver.h
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit135]
-FileName=CD3D8MaterialRenderer.h
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit136]
-FileName=CD3D8NormalMapRenderer.cpp
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit137]
-FileName=CD3D8NormalMapRenderer.h
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit138]
-FileName=CD3D8ParallaxMapRenderer.cpp
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit139]
-FileName=CD3D8ParallaxMapRenderer.h
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit140]
-FileName=CD3D8ShaderMaterialRenderer.cpp
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit141]
-FileName=CD3D8ShaderMaterialRenderer.h
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit142]
-FileName=CD3D8Texture.cpp
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit143]
-FileName=CD3D8Texture.h
-Folder=Irrlicht/video/DirectX8
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit144]
-FileName=CColorConverter.cpp
-Folder=Irrlicht/video/Null
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit145]
-FileName=CColorConverter.h
-Folder=Irrlicht/video/Null
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit146]
-FileName=CFPSCounter.cpp
-Folder=Irrlicht/video/Null
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit147]
-FileName=CFPSCounter.h
-Folder=Irrlicht/video/Null
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit148]
-FileName=CImage.cpp
-Folder=Irrlicht/video/Null
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit149]
-FileName=CImage.h
-Folder=Irrlicht/video/Null
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit150]
-FileName=CImageLoaderBMP.cpp
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit151]
-FileName=CImageLoaderBMP.h
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit152]
-FileName=CImageLoaderJPG.cpp
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit153]
-FileName=CImageLoaderJPG.h
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit154]
-FileName=CImageLoaderPCX.cpp
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit155]
-FileName=CImageLoaderPCX.h
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit156]
-FileName=CImageLoaderPNG.cpp
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit157]
-FileName=CImageLoaderPNG.h
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit158]
-FileName=CImageLoaderPSD.cpp
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit159]
-FileName=CImageLoaderPSD.h
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit160]
-FileName=CImageLoaderTGA.cpp
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit161]
-FileName=CImageLoaderTGA.h
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit162]
-FileName=CNullDriver.cpp
-Folder=Irrlicht/video/Null
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit163]
-FileName=CNullDriver.h
-Folder=Irrlicht/video/Null
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit164]
-FileName=CD3D9Driver.cpp
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit165]
-FileName=CD3D9Driver.h
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit166]
-FileName=CD3D9HLSLMaterialRenderer.cpp
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit167]
-FileName=CD3D9HLSLMaterialRenderer.h
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit168]
-FileName=CD3D9MaterialRenderer.h
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit169]
-FileName=CD3D9NormalMapRenderer.cpp
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit170]
-FileName=CD3D9NormalMapRenderer.h
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit171]
-FileName=CD3D9ParallaxMapRenderer.cpp
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit172]
-FileName=CD3D9ParallaxMapRenderer.h
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit173]
-FileName=CD3D9ShaderMaterialRenderer.cpp
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit174]
-FileName=CD3D9ShaderMaterialRenderer.h
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit175]
-FileName=CD3D9Texture.cpp
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit176]
-FileName=CD3D9Texture.h
-Folder=Irrlicht/video/DirectX9
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit177]
-FileName=CVideoModeList.cpp
-Folder=Irrlicht/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit178]
-FileName=CVideoModeList.h
-Folder=Irrlicht/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit179]
-FileName=C3DSMeshFileLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit180]
-FileName=C3DSMeshFileLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit181]
-FileName=CAnimatedMeshMD2.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit182]
-FileName=CAnimatedMeshMD2.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit183]
-FileName=CAnimatedMeshSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit184]
-FileName=CAnimatedMeshSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit185]
-FileName=CBillboardSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit186]
-FileName=CBillboardSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit187]
-FileName=CCameraSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit188]
-FileName=CCameraSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit189]
-FileName=CColladaFileLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit190]
-FileName=CColladaFileLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit191]
-FileName=CCSMLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit192]
-FileName=CCSMLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit193]
-FileName=CDMFLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit194]
-FileName=CDMFLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit195]
-FileName=CDummyTransformationSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit196]
-FileName=CDummyTransformationSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit197]
-FileName=CEmptySceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit198]
-FileName=CEmptySceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit199]
-FileName=CGeometryCreator.cpp
-Folder=Irrlicht/scene/mesh
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit200]
-FileName=CGeometryCreator.h
-Folder=Irrlicht/scene/mesh
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit201]
-FileName=CLightSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit202]
-FileName=CLightSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit203]
-FileName=CLMTSMeshFileLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit204]
-FileName=CLMTSMeshFileLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit205]
-FileName=CMeshManipulator.cpp
-Folder=Irrlicht/scene/mesh
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit206]
-FileName=CMeshManipulator.h
-Folder=Irrlicht/scene/mesh
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit207]
-FileName=CMeshSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit208]
-FileName=CMeshSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit209]
-FileName=CMetaTriangleSelector.cpp
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit210]
-FileName=CMetaTriangleSelector.h
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit211]
-FileName=CMY3DHelper.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit212]
-FileName=CMY3DMeshFileLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit213]
-FileName=CMY3DMeshFileLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit214]
-FileName=..\..\include\EGUIAlignment.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit215]
-FileName=COCTLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit216]
-FileName=COCTLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit217]
-FileName=COctreeSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit218]
-FileName=COctreeSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit219]
-FileName=COctreeTriangleSelector.cpp
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit220]
-FileName=COctreeTriangleSelector.h
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit221]
-FileName=CParticleBoxEmitter.cpp
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit222]
-FileName=CParticleBoxEmitter.h
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit223]
-FileName=CParticleFadeOutAffector.cpp
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit224]
-FileName=CParticleFadeOutAffector.h
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit225]
-FileName=CParticleGravityAffector.cpp
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit226]
-FileName=CParticleGravityAffector.h
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit227]
-FileName=CParticlePointEmitter.cpp
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit228]
-FileName=CParticlePointEmitter.h
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit229]
-FileName=CParticleSystemSceneNode.cpp
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit230]
-FileName=CParticleSystemSceneNode.h
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit231]
-FileName=CQ3LevelMesh.cpp
-Folder=Irrlicht/scene/mesh
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit232]
-FileName=CQ3LevelMesh.h
-Folder=Irrlicht/scene/mesh
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit233]
-FileName=CSceneCollisionManager.cpp
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit234]
-FileName=CSceneCollisionManager.h
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit235]
-FileName=CSceneManager.cpp
-Folder=Irrlicht/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit236]
-FileName=CSceneManager.h
-Folder=Irrlicht/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit237]
-FileName=CSceneNodeAnimatorCollisionResponse.cpp
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit238]
-FileName=CSceneNodeAnimatorCollisionResponse.h
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit239]
-FileName=CSceneNodeAnimatorDelete.cpp
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit240]
-FileName=CSceneNodeAnimatorDelete.h
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit241]
-FileName=CSceneNodeAnimatorFlyCircle.cpp
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit242]
-FileName=CSceneNodeAnimatorFlyCircle.h
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit243]
-FileName=CSceneNodeAnimatorFlyStraight.cpp
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit244]
-FileName=CSceneNodeAnimatorFlyStraight.h
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit245]
-FileName=CSceneNodeAnimatorFollowSpline.cpp
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit246]
-FileName=CSceneNodeAnimatorFollowSpline.h
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit247]
-FileName=CSceneNodeAnimatorRotation.cpp
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit248]
-FileName=CSceneNodeAnimatorRotation.h
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit249]
-FileName=CSceneNodeAnimatorTexture.cpp
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit250]
-FileName=CSceneNodeAnimatorTexture.h
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit251]
-FileName=CShadowVolumeSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit252]
-FileName=CShadowVolumeSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit253]
-FileName=CSkyBoxSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit254]
-FileName=CSkyBoxSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit255]
-FileName=COBJMeshFileLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit256]
-FileName=COBJMeshFileLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit257]
-FileName=CTerrainSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit258]
-FileName=CTerrainSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit259]
-FileName=CTerrainTriangleSelector.cpp
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit260]
-FileName=CTerrainTriangleSelector.h
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit261]
-FileName=CTextSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit262]
-FileName=CTextSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit263]
-FileName=CTriangleBBSelector.cpp
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit264]
-FileName=CTriangleBBSelector.h
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit265]
-FileName=CTriangleSelector.cpp
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit266]
-FileName=CTriangleSelector.h
-Folder=Irrlicht/scene/collision
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit267]
-FileName=CWaterSurfaceSceneNode.cpp
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit268]
-FileName=CWaterSurfaceSceneNode.h
-Folder=Irrlicht/scene/nodes
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit269]
-FileName=..\..\include\SExposedVideoData.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit270]
-FileName=..\..\include\SKeyMap.h
-Folder=include
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit271]
-FileName=..\..\include\SMeshBufferTangents.h
-Folder=include/video
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit272]
-FileName=..\..\include\SParticle.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit273]
-FileName=CXMeshFileLoader.cpp
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit274]
-FileName=CXMeshFileLoader.h
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit275]
-FileName=Octree.h
-Folder=Irrlicht/scene/mesh
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit276]
-FileName=CFileList.cpp
-Folder=Irrlicht/io
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit277]
-FileName=CFileList.h
-Folder=Irrlicht/io
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit278]
-FileName=CFileSystem.cpp
-CompileCpp=1
-Folder=Irrlicht/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit279]
-FileName=CFileSystem.h
-CompileCpp=1
-Folder=Irrlicht/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit280]
-FileName=CLimitReadFile.cpp
-CompileCpp=1
-Folder=Irrlicht/io/file
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit281]
-FileName=CLimitReadFile.h
-CompileCpp=1
-Folder=Irrlicht/io/file
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit282]
-FileName=CMemoryFile.cpp
-Folder=Irrlicht/io/file
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit283]
-FileName=CMemoryFile.h
-Folder=Irrlicht/io/file
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit284]
-FileName=CReadFile.cpp
-Folder=Irrlicht/io/file
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit285]
-FileName=CReadFile.h
-Folder=Irrlicht/io/file
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit286]
-FileName=CWriteFile.cpp
-Folder=Irrlicht/io/file
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit287]
-FileName=CWriteFile.h
-Folder=Irrlicht/io/file
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit288]
-FileName=CXMLReader.cpp
-Folder=Irrlicht/io/xml
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit289]
-FileName=CXMLReader.h
-Folder=Irrlicht/io/xml
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit290]
-FileName=CXMLWriter.cpp
-Folder=Irrlicht/io/xml
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit291]
-FileName=CXMLWriter.h
-Folder=Irrlicht/io/xml
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit292]
-FileName=CZipReader.cpp
-Folder=Irrlicht/io/archive
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit293]
-FileName=CZipReader.h
-Folder=Irrlicht/io/archive
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit294]
-FileName=irrXML.cpp
-Folder=Irrlicht/io/xml
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit295]
-FileName=zlib\adler32.c
-Folder=Irrlicht/extern/zlib
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit296]
-FileName=zlib\compress.c
-Folder=Irrlicht/extern/zlib
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit297]
-FileName=zlib\crc32.c
-Folder=Irrlicht/extern/zlib
-Compile=1
-CompileCpp=0
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit298]
-FileName=zlib\crc32.h
-Folder=Irrlicht/extern/zlib
-Compile=1
-CompileCpp=1
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-[Unit299]
-FileName=zlib\deflate.c
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-[Unit300]
-FileName=zlib\deflate.h
-Folder=Irrlicht/extern/zlib
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-[Unit301]
-FileName=zlib\inffast.c
-Folder=Irrlicht/extern/zlib
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-[Unit302]
-FileName=zlib\inffast.h
-Folder=Irrlicht/extern/zlib
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-[Unit303]
-FileName=zlib\inflate.c
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-[Unit304]
-FileName=zlib\inftrees.c
-Folder=Irrlicht/extern/zlib
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-[Unit305]
-FileName=zlib\inftrees.h
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-[Unit306]
-FileName=zlib\trees.c
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-[Unit307]
-FileName=zlib\trees.h
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-[Unit308]
-FileName=zlib\uncompr.c
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-[Unit309]
-FileName=zlib\zconf.h
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-[Unit310]
-FileName=zlib\zlib.h
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-[Unit311]
-FileName=zlib\zutil.c
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-[Unit312]
-FileName=zlib\zutil.h
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-[Unit313]
-FileName=jpeglib\cderror.h
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-[Unit314]
-FileName=CSceneNodeAnimatorCameraFPS.h
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-[Unit315]
-FileName=CSceneNodeAnimatorCameraMaya.cpp
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-[Unit316]
-FileName=jpeglib\jcapimin.c
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-[Unit317]
-FileName=jpeglib\jcapistd.c
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-[Unit318]
-FileName=jpeglib\jccoefct.c
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-[Unit319]
-FileName=jpeglib\jccolor.c
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-[Unit320]
-FileName=jpeglib\jcdctmgr.c
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-[Unit321]
-FileName=jpeglib\jchuff.c
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-[Unit322]
-FileName=jpeglib\jchuff.h
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-[Unit323]
-FileName=jpeglib\jcinit.c
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-[Unit324]
-FileName=jpeglib\jcmainct.c
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-[Unit325]
-FileName=jpeglib\jcmarker.c
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-[Unit326]
-FileName=jpeglib\jcmaster.c
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-[Unit327]
-FileName=jpeglib\jcomapi.c
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-[Unit328]
-FileName=jpeglib\jconfig.h
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-[Unit329]
-FileName=jpeglib\jcparam.c
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-[Unit330]
-FileName=jpeglib\jcarith.c
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-[Unit331]
-FileName=jpeglib\jcprepct.c
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-[Unit332]
-FileName=jpeglib\jcsample.c
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-[Unit333]
-FileName=jpeglib\jctrans.c
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-[Unit334]
-FileName=jpeglib\jdapimin.c
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-[Unit335]
-FileName=jpeglib\jdapistd.c
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-[Unit336]
-FileName=jpeglib\jdatadst.c
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-[Unit337]
-FileName=jpeglib\jdatasrc.c
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-[Unit338]
-FileName=jpeglib\jdcoefct.c
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-[Unit339]
-FileName=jpeglib\jdcolor.c
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-[Unit340]
-FileName=jpeglib\jdct.h
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-[Unit341]
-FileName=jpeglib\jddctmgr.c
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-[Unit342]
-FileName=jpeglib\jdhuff.c
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-[Unit343]
-FileName=jpeglib\jdhuff.h
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-[Unit344]
-FileName=jpeglib\jdinput.c
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-[Unit345]
-FileName=jpeglib\jdmainct.c
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-[Unit346]
-FileName=jpeglib\jdmarker.c
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-[Unit347]
-FileName=jpeglib\jdmaster.c
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-[Unit348]
-FileName=jpeglib\jdmerge.c
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-[Unit349]
-FileName=jpeglib\jdarith.c
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-[Unit350]
-FileName=jpeglib\jdpostct.c
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-[Unit351]
-FileName=jpeglib\jdsample.c
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-[Unit352]
-FileName=jpeglib\jdtrans.c
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-[Unit353]
-FileName=jpeglib\jerror.c
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-[Unit354]
-FileName=jpeglib\jerror.h
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-[Unit355]
-FileName=jpeglib\jfdctflt.c
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-[Unit356]
-FileName=jpeglib\jfdctfst.c
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-[Unit357]
-FileName=jpeglib\jfdctint.c
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-[Unit358]
-FileName=jpeglib\jidctflt.c
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-[Unit359]
-FileName=jpeglib\jidctfst.c
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-[Unit360]
-FileName=jpeglib\jidctint.c
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-[Unit361]
-FileName=jpeglib\jaricom.c
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-[Unit362]
-FileName=jpeglib\jinclude.h
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-[Unit363]
-FileName=jpeglib\jmemmgr.c
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-[Unit364]
-FileName=jpeglib\jmemnobs.c
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-[Unit365]
-FileName=jpeglib\jmemsys.h
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-[Unit366]
-FileName=jpeglib\jmorecfg.h
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-[Unit367]
-FileName=jpeglib\jpegint.h
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-[Unit368]
-FileName=jpeglib\jpeglib.h
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-[Unit369]
-FileName=jpeglib\jquant1.c
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-[Unit370]
-FileName=jpeglib\jquant2.c
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-[Unit371]
-FileName=jpeglib\jutils.c
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-[Unit372]
-FileName=jpeglib\jversion.h
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-[Unit373]
-FileName=CMD3MeshFileLoader.h
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-[Unit374]
-FileName=CMD3MeshFileLoader.cpp
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-[Unit375]
-FileName=CAnimatedMeshMD3.h
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-[Unit376]
-FileName=CAnimatedMeshMD3.cpp
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-[Unit377]
-FileName=CGUISpriteBank.h
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-[Unit378]
-FileName=CGUISpriteBank.cpp
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-[Unit379]
-FileName=..\..\include\IGUIFontBitmap.h
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-[Unit380]
-FileName=..\..\include\IGUISpriteBank.h
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-[Unit381]
-FileName=COpenGLExtensionHandler.cpp
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-[Unit382]
-FileName=CGUISpinBox.h
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-[Unit383]
-FileName=CGUISpinBox.cpp
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-[Unit384]
-FileName=..\..\include\IGUISpinBox.h
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-[Unit385]
-FileName=..\..\include\SViewFrustum.h
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-[Unit386]
-FileName=..\..\include\triangle3d.h
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-[Unit387]
-FileName=libpng\png.c
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-[Unit388]
-FileName=libpng\png.h
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-[Unit389]
-FileName=libpng\pngconf.h
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-[Unit390]
-FileName=libpng\pngerror.c
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-[Unit391]
-FileName=libpng\pngget.c
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-[Unit392]
-FileName=libpng\pngmem.c
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-[Unit393]
-FileName=libpng\pngpread.c
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-[Unit394]
-FileName=libpng\pngread.c
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-[Unit395]
-FileName=libpng\pngrio.c
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-[Unit396]
-FileName=libpng\pngrtran.c
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-[Unit397]
-FileName=libpng\pngrutil.c
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-[Unit398]
-FileName=libpng\pngset.c
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-[Unit399]
-FileName=libpng\pngtrans.c
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-[Unit400]
-FileName=libpng\pngwio.c
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-[Unit401]
-FileName=libpng\pngwrite.c
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-[Unit402]
-FileName=libpng\pngwtran.c
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-[Unit403]
-FileName=libpng\pngwutil.c
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-[Unit404]
-FileName=CIrrDeviceLinux.cpp
-Folder=Irrlicht/irr/IrrlichtDevice
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-Priority=1000
-OverrideBuildCmd=0
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-[Unit405]
-FileName=CIrrDeviceLinux.h
-Folder=Irrlicht/irr/IrrlichtDevice
-Compile=1
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-OverrideBuildCmd=0
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-[Unit406]
-FileName=CIrrDeviceStub.cpp
-Folder=Irrlicht/irr/IrrlichtDevice
-Compile=1
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-Priority=1000
-OverrideBuildCmd=0
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-[Unit407]
-FileName=CIrrDeviceStub.h
-Folder=Irrlicht/irr/IrrlichtDevice
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-[Unit408]
-FileName=CIrrDeviceWin32.cpp
-Folder=Irrlicht/irr/IrrlichtDevice
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-[Unit409]
-FileName=CIrrDeviceWin32.h
-Folder=Irrlicht/irr/IrrlichtDevice
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-[Unit410]
-FileName=CLogger.cpp
-Folder=Irrlicht/irr
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-[Unit411]
-FileName=CLogger.h
-Folder=Irrlicht/irr
-Compile=1
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-BuildCmd=
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-[Unit412]
-FileName=COSOperator.cpp
-Folder=Irrlicht/irr
-Compile=1
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-[Unit413]
-FileName=COSOperator.h
-Folder=Irrlicht/irr
-Compile=1
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-BuildCmd=
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-[Unit414]
-FileName=CTimer.h
-Folder=Irrlicht/irr
-Compile=1
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-[Unit415]
-FileName=IImagePresenter.h
-Folder=Irrlicht/irr
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-[Unit416]
-FileName=Irrlicht.cpp
-Folder=Irrlicht/irr
-Compile=1
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-[Unit417]
-FileName=os.cpp
-Folder=Irrlicht/irr
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-[Unit418]
-FileName=os.h
-Folder=Irrlicht/irr
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-[Unit419]
-FileName=..\..\include\IrrCompileConfig.h
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-[Unit420]
-FileName=CMeshCache.h
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-[Unit421]
-FileName=CMeshCache.cpp
-Folder=Irrlicht/scene/mesh
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-[Unit422]
-FileName=COpenGLSLMaterialRenderer.h
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-[Unit423]
-FileName=COpenGLSLMaterialRenderer.cpp
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-[Unit424]
-FileName=CSoftwareTexture2.h
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-[Unit425]
-FileName=S4DVertex.h
-Folder=Irrlicht/video/Burning Video
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-[Unit426]
-FileName=SoftwareDriver2_compile_config.h
-Folder=Irrlicht/video/Burning Video
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-[Unit427]
-FileName=CSoftwareDriver2.h
-Folder=Irrlicht/video/Burning Video
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-[Unit428]
-FileName=CTRTextureGouraudNoZ2.cpp
-Folder=Irrlicht/video/Burning Video
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-[Unit429]
-FileName=CTRTextureLightMap2_M2.cpp
-Folder=Irrlicht/video/Burning Video
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-[Unit430]
-FileName=CTRTextureLightMap2_M4.cpp
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-[Unit431]
-FileName=CTRTextureLightMap2_M1.cpp
-Folder=Irrlicht/video/Burning Video
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-[Unit432]
-FileName=SoftwareDriver2_helper.h
-Folder=Irrlicht/video/Burning Video
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-[Unit433]
-FileName=CSoftwareDriver2.cpp
-Folder=Irrlicht/video/Burning Video
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-[Unit434]
-FileName=CSoftwareTexture2.cpp
-Folder=Irrlicht/video/Burning Video
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-[Unit435]
-FileName=CTRTextureGouraud2.cpp
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-[VersionInfo]
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-[Unit436]
-FileName=COgreMeshFileLoader.h
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-[Unit437]
-FileName=COgreMeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
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-[Unit438]
-FileName=CDefaultSceneNodeFactory.h
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-[Unit439]
-FileName=CDefaultSceneNodeAnimatorFactory.cpp
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-[Unit440]
-FileName=CDefaultSceneNodeAnimatorFactory.h
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-[Unit441]
-FileName=CDefaultSceneNodeFactory.cpp
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-[Unit442]
-FileName=CAttributes.h
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-[Unit443]
-FileName=CAttributeImpl.h
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-[Unit444]
-FileName=CAttributes.cpp
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-[Unit445]
-FileName=CCubeSceneNode.h
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-[Unit446]
-FileName=CCubeSceneNode.cpp
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-[Unit447]
-FileName=CTRTextureGouraudAddNoZ2.cpp
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-[Unit448]
-FileName=CTRTextureGouraudAdd2.cpp
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-[Unit449]
-FileName=CTRGouraud2.cpp
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-[Unit450]
-FileName=CTRGouraudAlpha2.cpp
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-[Unit451]
-FileName=CTRGouraudAlphaNoZ2.cpp
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-[Unit452]
-FileName=CTRTextureDetailMap2.cpp
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-[Unit453]
-FileName=CTRTextureLightMap2_Add.cpp
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-[Unit454]
-FileName=CTRTextureWire2.cpp
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-[Unit455]
-FileName=CTRTextureGouraudVertexAlpha2.cpp
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-[Unit456]
-FileName=..\..\changes.txt
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-[Unit457]
-FileName=..\..\readme.txt
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-[Unit458]
-FileName=CSphereSceneNode.cpp
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-[Unit459]
-FileName=CSphereSceneNode.h
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-[Unit460]
-FileName=CPakReader.h
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-[Unit461]
-FileName=CPakReader.cpp
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-[Unit462]
-FileName=CSkyDomeSceneNode.h
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-[Unit463]
-FileName=CSkyDomeSceneNode.cpp
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-[Unit464]
-FileName=CImageWriterTGA.h
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-[Unit465]
-FileName=CImageWriterBMP.cpp
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-[Unit466]
-FileName=CImageWriterBMP.h
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
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-[Unit467]
-FileName=CImageWriterJPG.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
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-[Unit468]
-FileName=CImageWriterJPG.h
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
-Compile=1
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-[Unit469]
-FileName=CImageWriterPCX.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
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-[Unit470]
-FileName=CImageWriterPCX.h
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
-Compile=1
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-
-[Unit471]
-FileName=CImageWriterPNG.cpp
-Folder=Irrlicht/video/Null/Writer
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-BuildCmd=
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-
-[Unit472]
-FileName=CImageWriterPNG.h
-Folder=Irrlicht/video/Null/Writer
-Compile=1
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-BuildCmd=
-CompileCpp=1
-
-[Unit473]
-FileName=CImageWriterPPM.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
-Compile=1
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-[Unit474]
-FileName=CImageWriterPPM.h
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
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-[Unit475]
-FileName=CImageWriterPSD.cpp
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-Folder=Irrlicht/video/Null/Writer
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-[Unit476]
-FileName=CImageWriterPSD.h
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
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-[Unit477]
-FileName=CImageWriterTGA.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Null/Writer
-Compile=1
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-
-[Unit478]
-FileName=CTRTextureLightMapGouraud2_M4.cpp
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-Compile=1
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-[Unit479]
-FileName=CGUIColorSelectDialog.cpp
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-[Unit480]
-FileName=IBurningShader.h
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
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-[Unit481]
-FileName=IBurningShader.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
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-BuildCmd=
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-[Unit482]
-FileName=IDepthBuffer.h
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
-Link=1
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-[Unit483]
-FileName=CDepthBuffer.h
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
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-[Unit484]
-FileName=CDepthBuffer.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit485]
-FileName=CQuake3ShaderSceneNode.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes
-Compile=1
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-
-[Unit486]
-FileName=CQuake3ShaderSceneNode.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes
-Compile=1
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-BuildCmd=
-
-[Unit487]
-FileName=..\..\include\fast_atof.h
-CompileCpp=1
-Folder=include
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-Link=1
-Priority=1000
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-
-[Unit488]
-FileName=CTRTextureBlend.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
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-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit489]
-FileName=CTRTextureGouraudAlpha.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit490]
-FileName=CTRTextureGouraudAlphaNoZ.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit491]
-FileName=CDefaultGUIElementFactory.cpp
-CompileCpp=1
-Folder=Irrlicht/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit492]
-FileName=CDefaultGUIElementFactory.h
-CompileCpp=1
-Folder=Irrlicht/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit493]
-FileName=CGUIColorSelectDialog.h
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-Folder=Irrlicht/gui
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-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit494]
-FileName=CSoftware2MaterialRenderer.h
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
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-OverrideBuildCmd=0
-BuildCmd=
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-[Unit495]
-FileName=CXMLReaderImpl.h
-CompileCpp=1
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-OverrideBuildCmd=0
-BuildCmd=
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-[Unit496]
-FileName=ITriangleRenderer.h
-CompileCpp=1
-Folder=Irrlicht/video/Software
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit497]
-FileName=..\..\include\EGUIElementTypes.h
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-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit498]
-FileName=..\..\include\ESceneNodeAnimatorTypes.h
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-Compile=1
-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit499]
-FileName=..\..\include\ESceneNodeTypes.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit500]
-FileName=..\..\include\ETerrainElements.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit501]
-FileName=..\..\include\IAnimatedMeshMD2.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit502]
-FileName=..\..\include\IAttributeExchangingObject.h
-CompileCpp=1
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-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
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-[Unit503]
-FileName=..\..\include\IAttributes.h
-CompileCpp=1
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-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit504]
-FileName=..\..\include\IDummyTransformationSceneNode.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit505]
-FileName=..\..\include\IGPUProgrammingServices.h
-CompileCpp=1
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-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit506]
-FileName=..\..\include\IGUIColorSelectDialog.h
-CompileCpp=1
-Folder=include/gui
-Compile=1
-Link=1
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-OverrideBuildCmd=0
-BuildCmd=
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-[Unit507]
-FileName=..\..\include\IGUIComboBox.h
-CompileCpp=1
-Folder=include/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
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-[Unit508]
-FileName=..\..\include\IGUIContextMenu.h
-CompileCpp=1
-Folder=include/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
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-[Unit509]
-FileName=..\..\include\IGUIEditBox.h
-CompileCpp=1
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-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit510]
-FileName=..\..\include\IGUIElementFactory.h
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-Folder=include/gui
-Compile=1
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-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit511]
-FileName=..\..\include\IGUIInOutFader.h
-CompileCpp=1
-Folder=include/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit512]
-FileName=..\..\include\IGUIStaticText.h
-CompileCpp=1
-Folder=include/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit513]
-FileName=..\..\include\IGUITabControl.h
-CompileCpp=1
-Folder=include/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit514]
-FileName=..\..\include\IGUIToolbar.h
-CompileCpp=1
-Folder=include/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit515]
-FileName=..\..\include\IImage.h
-CompileCpp=1
-Folder=include/video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit516]
-FileName=..\..\include\IImageLoader.h
-CompileCpp=1
-Folder=include/video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit517]
-FileName=..\..\include\IImageWriter.h
-CompileCpp=1
-Folder=include/video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit518]
-FileName=..\..\include\ILogger.h
-CompileCpp=1
-Folder=include/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit519]
-FileName=..\..\include\IMaterialRenderer.h
-CompileCpp=1
-Folder=include/video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit520]
-FileName=..\..\include\IMaterialRendererServices.h
-CompileCpp=1
-Folder=include/video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit521]
-FileName=..\..\include\IMeshCache.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit522]
-FileName=..\..\include\IMeshLoader.h
-CompileCpp=1
-Folder=include/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit523]
-FileName=..\..\include\IMeshManipulator.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit524]
-FileName=..\..\include\IMeshSceneNode.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit525]
-FileName=..\..\include\IMetaTriangleSelector.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit526]
-FileName=..\..\include\IOSOperator.h
-CompileCpp=1
-Folder=include/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit527]
-FileName=..\..\include\IParticleAffector.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit528]
-FileName=..\..\include\IParticleEmitter.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit529]
-FileName=..\..\include\IParticleSystemSceneNode.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit530]
-FileName=..\..\include\IQ3Shader.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit531]
-FileName=..\..\include\irrAllocator.h
-CompileCpp=1
-Folder=include/core
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit532]
-FileName=..\..\include\irrMap.h
-CompileCpp=1
-Folder=include/core
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit533]
-FileName=..\..\include\irrXML.h
-CompileCpp=1
-Folder=include/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit534]
-FileName=..\..\include\ISceneCollisionManager.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit535]
-FileName=..\..\include\ISceneNodeAnimatorCollisionResponse.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit536]
-FileName=..\..\include\ISceneNodeAnimatorFactory.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit537]
-FileName=..\..\include\ISceneNodeFactory.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit538]
-FileName=..\..\include\ISceneUserDataSerializer.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit539]
-FileName=..\..\include\IShaderConstantSetCallBack.h
-CompileCpp=1
-Folder=include/video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit540]
-FileName=..\..\include\IShadowVolumeSceneNode.h
-CompileCpp=1
-Folder=include/video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit541]
-FileName=..\..\include\ITerrainSceneNode.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit542]
-FileName=..\..\include\ITextSceneNode.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit543]
-FileName=..\..\include\ITimer.h
-CompileCpp=1
-Folder=include
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit544]
-FileName=..\..\include\ITriangleSelector.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit545]
-FileName=..\..\include\IVideoModeList.h
-CompileCpp=1
-Folder=include/video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit546]
-FileName=..\..\include\IWriteFile.h
-CompileCpp=1
-Folder=include/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit547]
-FileName=..\..\include\IXMLReader.h
-CompileCpp=1
-Folder=include/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit548]
-FileName=..\..\include\IXMLWriter.h
-CompileCpp=1
-Folder=include/io
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit549]
-FileName=..\..\include\quaternion.h
-CompileCpp=1
-Folder=include/core
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit550]
-FileName=..\..\include\SAnimatedMesh.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit551]
-FileName=..\..\include\SceneParameters.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit552]
-FileName=..\..\include\IReferenceCounted.h
-CompileCpp=1
-Folder=include
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit553]
-FileName=CParticleAnimatedMeshSceneNodeEmitter.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit554]
-FileName=CParticleAnimatedMeshSceneNodeEmitter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit555]
-FileName=CParticleSphereEmitter.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit556]
-FileName=CParticleAttractionAffector.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit557]
-FileName=CParticleAttractionAffector.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit558]
-FileName=CParticleCylinderEmitter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit559]
-FileName=CParticleCylinderEmitter.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit560]
-FileName=CParticleMeshEmitter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit561]
-FileName=CParticleMeshEmitter.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit562]
-FileName=CParticleRingEmitter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit563]
-FileName=CParticleRingEmitter.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit564]
-FileName=CParticleRotationAffector.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit565]
-FileName=CParticleRotationAffector.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit566]
-FileName=CParticleSphereEmitter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit567]
-FileName=CIrrMeshWriter.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/writers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit568]
-FileName=CIrrMeshWriter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/writers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit569]
-FileName=CColladaMeshWriter.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/writers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit570]
-FileName=CColladaMeshWriter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/writers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit571]
-FileName=CIrrMeshFileLoader.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit572]
-FileName=CIrrMeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit573]
-FileName=CBSPMeshFileLoader.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit574]
-FileName=CBSPMeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit575]
-FileName=CMD2MeshFileLoader.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit576]
-FileName=CMD2MeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit577]
-FileName=CMS3DMeshFileLoader.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit578]
-FileName=CMS3DMeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit579]
-FileName=CB3DMeshFileLoader.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit580]
-FileName=CB3DMeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit581]
-FileName=CSkinnedMesh.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit582]
-FileName=CSkinnedMesh.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit583]
-FileName=CBoneSceneNode.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit584]
-FileName=CBoneSceneNode.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit585]
-FileName=CSTLMeshWriter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/writers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit586]
-FileName=CSTLMeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit587]
-FileName=CImageLoaderPPM.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit588]
-FileName=CImageLoaderPPM.h
-CompileCpp=1
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit589]
-FileName=CBurningShader_Raster_Reference.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Burning Video
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit590]
-FileName=CImageLoaderWAL.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit591]
-FileName=CImageLoaderWAL.h
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit592]
-FileName=CGUITable.h
-Folder=Irrlicht/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit593]
-FileName=CGUITable.cpp
-CompileCpp=1
-Folder=Irrlicht/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit594]
-FileName=..\..\include\IGUITable.h
-Folder=include/gui
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit595]
-FileName=CVolumeLightSceneNode.h
-CompileCpp=1
-Folder=Irrlicht/scene/nodes
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit596]
-FileName=CVolumeLightSceneNode.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/nodes
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit597]
-FileName=..\..\include\IVolumeLightSceneNode.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit598]
-FileName=CLWOMeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit599]
-FileName=CLWOMeshFileLoader.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit600]
-FileName=..\..\include\ISceneNodeAnimatorCameraMaya.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit601]
-FileName=..\..\include\ISceneNodeAnimatorCameraFPS.h
-CompileCpp=1
-Folder=include/scene
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit602]
-FileName=CSceneNodeAnimatorCameraMaya.h
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit603]
-FileName=CSceneNodeAnimatorCameraFPS.cpp
-Folder=Irrlicht/scene/animators
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit604]
-FileName=COBJMeshWriter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/writers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit605]
-FileName=..\..\include\SSkinMeshBuffer.h
-Folder=include/scene
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit606]
-FileName=CParticleScaleAffector.cpp
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit607]
-FileName=CParticleScaleAffector.h
-Folder=Irrlicht/scene/nodes/particles
-Compile=1
-CompileCpp=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit608]
-FileName=CGUIImageList.cpp
-CompileCpp=1
-Folder=Irrlicht/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit609]
-FileName=CGUIImageList.h
-CompileCpp=1
-Folder=Irrlicht/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit610]
-FileName=CGUITreeView.cpp
-CompileCpp=1
-Folder=Irrlicht/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit611]
-FileName=CGUITreeView.h
-CompileCpp=1
-Folder=Irrlicht/gui
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit612]
-FileName=CIrrDeviceConsole.cpp
-CompileCpp=1
-Folder=Irrlicht/irr/IrrlichtDevice
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit613]
-FileName=CIrrDeviceConsole.h
-CompileCpp=1
-Folder=Irrlicht/irr/IrrlichtDevice
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit614]
-FileName=CPLYMeshWriter.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/writers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit615]
-FileName=CPLYMeshWriter.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/writers
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit616]
-FileName=CPLYMeshFileLoader.cpp
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit617]
-FileName=CPLYMeshFileLoader.h
-CompileCpp=1
-Folder=Irrlicht/scene/mesh/loaders
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit618]
-FileName=CIrrDeviceSDL.cpp
-CompileCpp=1
-Folder=Irrlicht/irr/IrrlichtDevice
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit619]
-FileName=CIrrDeviceSDL.h
-CompileCpp=1
-Folder=Irrlicht/irr/IrrlichtDevice
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit620]
-FileName=CImageLoaderRGB.cpp
-CompileCpp=1
-Folder=Irrlicht/video/Null/Loader
-Compile=1
-Link=1
-Priority=1000
-OverrideBuildCmd=0
-BuildCmd=
-
-[Unit621]
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-[Unit623]
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- Irrlicht\video\Direct3D8
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diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht9.0.sln b/lib/irrlicht/source/Irrlicht/Irrlicht9.0.sln
deleted file mode 100644
index 17f0dab23..000000000
--- a/lib/irrlicht/source/Irrlicht/Irrlicht9.0.sln
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deleted file mode 100644
index a58889402..000000000
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diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.sln b/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.sln
deleted file mode 100644
index be319a341..000000000
--- a/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 9.00
-# Visual Studio 2005
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht", "Irrlicht_mobile6.vcproj", "{E08E042A-6C45-411B-92BE-3CC31331019F}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Windows Mobile 6 Professional SDK (ARMV4I) = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
- Release|Windows Mobile 6 Professional SDK (ARMV4I) = Release|Windows Mobile 6 Professional SDK (ARMV4I)
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
- {E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
- {E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Debug|Windows Mobile 6 Professional SDK (ARMV4I)
- {E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).ActiveCfg = Release|Windows Mobile 6 Professional SDK (ARMV4I)
- {E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).Build.0 = Release|Windows Mobile 6 Professional SDK (ARMV4I)
- {E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Windows Mobile 6 Professional SDK (ARMV4I).Deploy.0 = Release|Windows Mobile 6 Professional SDK (ARMV4I)
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.vcproj b/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.vcproj
deleted file mode 100644
index 5a400c0cd..000000000
--- a/lib/irrlicht/source/Irrlicht/Irrlicht_mobile6.vcproj
+++ /dev/null
@@ -1,3085 +0,0 @@
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diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht_xbox.sln b/lib/irrlicht/source/Irrlicht/Irrlicht_xbox.sln
deleted file mode 100644
index 1a358172d..000000000
--- a/lib/irrlicht/source/Irrlicht/Irrlicht_xbox.sln
+++ /dev/null
@@ -1,30 +0,0 @@
-Microsoft Visual Studio Solution File, Format Version 8.00
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht_xbox", "Irrlicht_xbox.vcproj", "{2440E601-7438-4C6B-B4AF-BBFE9735875E}"
- ProjectSection(ProjectDependencies) = postProject
- EndProjectSection
-EndProject
-Global
- GlobalSection(SolutionConfiguration) = preSolution
- Debug = Debug
- Profile = Profile
- Profile_FastCap = Profile_FastCap
- Release = Release
- Release_LTCG = Release_LTCG
- EndGlobalSection
- GlobalSection(ProjectConfiguration) = postSolution
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Debug.ActiveCfg = Debug|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Debug.Build.0 = Debug|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Profile.ActiveCfg = Profile|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Profile.Build.0 = Profile|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Profile_FastCap.ActiveCfg = Profile_FastCap|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Profile_FastCap.Build.0 = Profile_FastCap|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Release.ActiveCfg = Release|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Release.Build.0 = Release|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Release_LTCG.ActiveCfg = Release_LTCG|Xbox
- {2440E601-7438-4C6B-B4AF-BBFE9735875E}.Release_LTCG.Build.0 = Release_LTCG|Xbox
- EndGlobalSection
- GlobalSection(ExtensibilityGlobals) = postSolution
- EndGlobalSection
- GlobalSection(ExtensibilityAddIns) = postSolution
- EndGlobalSection
-EndGlobal
diff --git a/lib/irrlicht/source/Irrlicht/Irrlicht_xbox.vcproj b/lib/irrlicht/source/Irrlicht/Irrlicht_xbox.vcproj
deleted file mode 100644
index d92d0dfd8..000000000
--- a/lib/irrlicht/source/Irrlicht/Irrlicht_xbox.vcproj
+++ /dev/null
@@ -1,1987 +0,0 @@
-
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diff --git a/lib/irrlicht/source/Irrlicht/Makefile b/lib/irrlicht/source/Irrlicht/Makefile
deleted file mode 100644
index 5a867e2a3..000000000
--- a/lib/irrlicht/source/Irrlicht/Makefile
+++ /dev/null
@@ -1,196 +0,0 @@
-VERSION_MAJOR = 1
-VERSION_MINOR = 8
-VERSION_RELEASE = 0
-# Irrlicht Engine 1.8.0
-# Makefile for Linux
-#
-# To use, just run:
-#
-# make
-#
-# This will compile Irrlicht, create a static lib (libIrrlicht.a), and copy it
-# into the subdirectory lib/Linux. That's all.
-#
-# If you want Irrlicht to be compiled as shared lib (libIrrlicht.so.versionnumber), then run:
-#
-# make sharedlib
-# make install
-#
-# If you want to compile in release mode run:
-#
-# make NDEBUG=1
-#
-# For cross-compilation for Win32 under Linux, just use the win32 targets. You have to set
-# at least CXX, CC, and AR to the proper binaries.
-#
-# For compiling on MinGW you can run it with:
-#
-# make win32
-#
-
-#List of object files, separated based on engine architecture
-IRRMESHLOADER = CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMY3DMeshFileLoader.o COCTLoader.o CXMeshFileLoader.o CIrrMeshFileLoader.o CSTLMeshFileLoader.o CLWOMeshFileLoader.o CPLYMeshFileLoader.o CSMFMeshFileLoader.o
-IRRMESHWRITER = CColladaMeshWriter.o CIrrMeshWriter.o CSTLMeshWriter.o COBJMeshWriter.o CPLYMeshWriter.o
-IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
- CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \
- CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \
- CQ3LevelMesh.o CQuake3ShaderSceneNode.o CAnimatedMeshHalfLife.o
-IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o
-IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o
-IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
-IRRDRVROBJ = CNullDriver.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLTexture.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D8Driver.o CD3D8NormalMapRenderer.o CD3D8ParallaxMapRenderer.o CD3D8ShaderMaterialRenderer.o CD3D8Texture.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o
-IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \
- CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o
-IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ)
-IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRNormalMap.o CTRStencilShadow.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o
-IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CWADReader.o CZipReader.o CPakReader.o CNPKReader.o CTarReader.o CMountPointReader.o irrXML.o CAttributes.o lzma/LzmaDec.o
-IRROTHEROBJ = CIrrDeviceSDL.o CIrrDeviceLinux.o CIrrDeviceConsole.o CIrrDeviceStub.o CIrrDeviceWin32.o CIrrDeviceFB.o CLogger.o COSOperator.o Irrlicht.o os.o
-IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISpinBox.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUITable.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o CDefaultGUIElementFactory.o CGUISpriteBank.o CGUIImageList.o CGUITreeView.o
-ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o zlib/uncompr.o zlib/zutil.o
-JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/jcarith.o jpeglib/jdarith.o jpeglib/jaricom.o
-LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o
-LIBAESGM = aesGladman/aescrypt.o aesGladman/aeskey.o aesGladman/aestab.o aesGladman/fileenc.o aesGladman/hmac.o aesGladman/prng.o aesGladman/pwd2key.o aesGladman/sha1.o aesGladman/sha2.o
-BZIP2OBJ = bzip2/blocksort.o bzip2/huffman.o bzip2/crctable.o bzip2/randtable.o bzip2/bzcompress.o bzip2/decompress.o bzip2/bzlib.o
-
-# Next variable is for additional scene nodes etc. of customized Irrlicht versions
-EXTRAOBJ =
-LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \
- $(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \
- $(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(LIBAESGM) \
- $(BZIP2OBJ) $(EXTRAOBJ)
-
-###############
-#Compiler flags
-CXXINCS = -I../../include -Izlib -Ijpeglib -Ilibpng
-CPPFLAGS += $(CXXINCS) -DIRRLICHT_EXPORTS=1
-CXXFLAGS += -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing
-ifndef NDEBUG
-CXXFLAGS += -g -D_DEBUG
-else
-CXXFLAGS += -fexpensive-optimizations -O3
-endif
-ifdef PROFILE
-CXXFLAGS += -pg
-endif
-CFLAGS := -O3 -fexpensive-optimizations -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES
-
-sharedlib sharedlib_osx: CXXFLAGS += -fPIC
-sharedlib sharedlib_osx: CFLAGS += -fPIC
-
-#multilib handling
-ifeq ($(HOSTTYPE), x86_64)
-LIBSELECT=64
-endif
-
-#Linux specific options
-staticlib sharedlib install: SYSTEM = Linux
-STATIC_LIB = libIrrlicht.a
-LIB_PATH = ../../lib/$(SYSTEM)
-INSTALL_DIR = /usr/local/lib
-sharedlib install: SHARED_LIB = libIrrlicht.so
-sharedlib: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
-staticlib sharedlib: CXXINCS += -I/usr/X11R6/include
-
-#OSX specific options
-staticlib_osx sharedlib_osx install_osx: SYSTEM = MacOSX
-staticlib_osx sharedlib_osx: IRROTHEROBJ += MacOSX/CIrrDeviceMacOSX.o MacOSX/OSXClipboard.o MacOSX/AppDelegate.o
-staticlib_osx sharedlib_osx: CXXINCS += -IMacOSX -I/usr/X11R6/include
-sharedlib_osx install_osx: SHARED_LIB = libIrrlicht.dylib
-staticlib_osx sharedlib_osx: LDFLAGS += --no-export-all-symbols --add-stdcall-alias
-sharedlib_osx: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
-# for non-X11 app
-#sharedlib_osx: LDFLAGS += -framework cocoa -framework carbon -framework opengl -framework IOKit
-
-#Windows specific options
-IRRLICHT_DLL := ../../bin/Win32-gcc/Irrlicht.dll
-sharedlib_win32 staticlib_win32: SYSTEM = Win32-gcc
-sharedlib_win32: LDFLAGS += -lgdi32 -lopengl32 -ld3dx9d -lwinmm -Wl,--add-stdcall-alias
-#choose either -DIRR_COMPILE_WITH_DX9_DEV_PACK or -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ depending if you need dx9
-#sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK
-sharedlib_win32 staticlib_win32: CPPFLAGS += -DNO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -DNO_IRR_COMPILE_WITH_DIRECT3D_9_
-sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL
-staticlib_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
-
-VERSION = $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_RELEASE)
-SHARED_FULLNAME = $(SHARED_LIB).$(VERSION)
-SONAME = $(SHARED_LIB).$(VERSION_MAJOR).$(VERSION_MINOR)
-
-####################
-# All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into lib/Linux
-all linux: staticlib
-
-# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into lib/Linux
-sharedlib: $(LINKOBJ)
- $(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -Wl,-soname,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
- mkdir -p $(LIB_PATH)
- cp $(SHARED_FULLNAME) $(LIB_PATH)
-
-# Builds Irrlicht as static lib (libIrrlicht.a)
-$(STATIC_LIB): $(LINKOBJ)
- $(AR) rs $@ $^
-
-# Copies static lib into lib/Linux
-staticlib staticlib_osx: $(STATIC_LIB)
- mkdir -p $(LIB_PATH)
- cp $^ $(LIB_PATH)
-
-# Builds Irrlicht as dll (Irrlicht.dll) into ../../bin/Win32-gcc
-all_win32 win32: sharedlib_win32
-sharedlib_win32: $(IRRLICHT_DLL)
-../../bin/Win32-gcc/Irrlicht.dll: $(LINKOBJ)
- $(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -o $@ $^ $(LDFLAGS) -Wl,--out-implib,../../lib/Win32-gcc/$(STATIC_LIB)
-# Copies static lib into /lib/Win32-gcc
-staticlib_win32: $(STATIC_LIB)
- cp $^ $(LIB_PATH)
-
-# Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/MacOSX
-sharedlib_osx: $(LINKOBJ)
- $(CXX) $(CPPFLAGS) $(CXXFLAGS) -dynamiclib -Wl,-install_name,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
- cp $(SHARED_FULLNAME) $(LIB_PATH)
-
-# Installs Irrlicht if it was created as shared lib
-install install_osx:
- $(RM) -r $(INSTALL_DIR)/../include/irrlicht
- mkdir -p $(INSTALL_DIR)/../include/irrlicht
- cp ../../include/*.h $(INSTALL_DIR)/../include/irrlicht/
- cp $(LIB_PATH)/$(SHARED_FULLNAME) $(INSTALL_DIR)
- cd $(INSTALL_DIR) && ln -s -f $(SHARED_FULLNAME) $(SONAME)
- cd $(INSTALL_DIR) && ln -s -f $(SONAME) $(SHARED_LIB)
-# ldconfig -n $(INSTALL_DIR)
-
-TAGS:
- ctags *.cpp ../../include/*.h *.h
-
-# Create dependency files for automatic recompilation
-%.d:%.cpp
- $(CXX) $(CPPFLAGS) -MM -MF $@ $<
-
-# Create dependency files for automatic recompilation
-%.d:%.c
- $(CC) $(CPPFLAGS) -MM -MF $@ $<
-
-# Create object files from objective-c code
-%.o:%.mm
- $(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
-
-ifneq ($(MAKECMDGOALS),clean)
--include $(LINKOBJ:.o=.d)
-endif
-
-help:
- @echo "Available targets for Irrlicht"
- @echo " sharedlib: Build shared library Irrlicht.so for Linux"
- @echo " staticlib: Build static library Irrlicht.a for Linux"
- @echo " install: Copy shared library to /usr/local/lib"
- @echo ""
- @echo " sharedlib_win32: Build shared library Irrlicht.dll for Windows"
- @echo " staticlib_win32: Build static library Irrlicht.a for Windows"
- @echo ""
- @echo " clean: Clean up directory"
-
-# Cleans all temporary files and compilation results.
-clean:
- $(RM) $(LINKOBJ) $(SHARED_FULLNAME) $(STATIC_LIB) $(LINKOBJ:.o=.d)
-
-.PHONY: all sharedlib staticlib sharedlib_win32 staticlib_win32 help install clean
-
diff --git a/lib/irrlicht/source/Irrlicht/SConstruct b/lib/irrlicht/source/Irrlicht/SConstruct
deleted file mode 100644
index 1117fef5f..000000000
--- a/lib/irrlicht/source/Irrlicht/SConstruct
+++ /dev/null
@@ -1,102 +0,0 @@
-import os
-import sys
-
-USE_GCC = 1;
-NDEBUG = 1;
-PROFILE = 0;
-
-APPLICATION_NAME = 'Irrlicht';
-LIBRARIES = ['gdi32', 'opengl32', 'd3dx9d', 'winmm'];
-if USE_GCC==1 and PROFILE==1:
- LIBRARIES += ['gmon'];
-
-CXXINCS = ['../../include/', 'zlib/', 'jpeglib/', 'libpng/'];
-
-if USE_GCC==0:
- env = Environment(ENV = {
- 'PATH': os.environ['PATH']
- }, CPPPATH=CXXINCS);
-else:
- env = Environment(ENV = {
- 'PATH': os.environ['PATH']
- }, tools = ['mingw'], CPPPATH=CXXINCS);
-
-IRRMESHLOADER = ['CBSPMeshFileLoader.cpp', 'CMD2MeshFileLoader.cpp', 'CMD3MeshFileLoader.cpp', 'CMS3DMeshFileLoader.cpp', 'CB3DMeshFileLoader.cpp', 'C3DSMeshFileLoader.cpp', 'COgreMeshFileLoader.cpp', 'COBJMeshFileLoader.cpp', 'CColladaFileLoader.cpp', 'CCSMLoader.cpp', 'CDMFLoader.cpp', 'CLMTSMeshFileLoader.cpp', 'CMY3DMeshFileLoader.cpp', 'COCTLoader.cpp', 'CXMeshFileLoader.cpp', 'CIrrMeshFileLoader.cpp', 'CSTLMeshFileLoader.cpp', 'CLWOMeshFileLoader.cpp'];
-
-IRRMESHWRITER = ['CColladaMeshWriter.cpp', 'CIrrMeshWriter.cpp', 'COBJMeshWriter.cpp', 'CSTLMeshWriter.cpp'];
-
-IRRMESHOBJ = IRRMESHLOADER + IRRMESHWRITER + ['CSkinnedMesh.cpp', 'CBoneSceneNode.cpp', 'CMeshSceneNode.cpp', 'CAnimatedMeshSceneNode.cpp', 'CAnimatedMeshMD2.cpp', 'CAnimatedMeshMD3.cpp', 'CQ3LevelMesh.cpp', 'CQuake3ShaderSceneNode.cpp'];
-
-IRROBJ = ['CBillboardSceneNode.cpp', 'CCameraSceneNode.cpp', 'CDummyTransformationSceneNode.cpp', 'CEmptySceneNode.cpp', 'CGeometryCreator.cpp', 'CLightSceneNode.cpp', 'CMeshManipulator.cpp', 'CMetaTriangleSelector.cpp', 'COctreeSceneNode.cpp', 'COctreeTriangleSelector.cpp', 'CSceneCollisionManager.cpp', 'CSceneManager.cpp', 'CShadowVolumeSceneNode.cpp', 'CSkyBoxSceneNode.cpp', 'CSkyDomeSceneNode.cpp', 'CTerrainSceneNode.cpp', 'CTerrainTriangleSelector.cpp', 'CVolumeLightSceneNode.cpp', 'CCubeSceneNode.cpp', 'CSphereSceneNode.cpp', 'CTextSceneNode.cpp', 'CTriangleBBSelector.cpp', 'CTriangleSelector.cpp', 'CWaterSurfaceSceneNode.cpp', 'CMeshCache.cpp', 'CDefaultSceneNodeAnimatorFactory.cpp', 'CDefaultSceneNodeFactory.cpp'];
-
-IRRPARTICLEOBJ = ['CParticleAnimatedMeshSceneNodeEmitter.cpp', 'CParticleBoxEmitter.cpp', 'CParticleCylinderEmitter.cpp', 'CParticleMeshEmitter.cpp', 'CParticlePointEmitter.cpp', 'CParticleRingEmitter.cpp', 'CParticleSphereEmitter.cpp', 'CParticleAttractionAffector.cpp', 'CParticleFadeOutAffector.cpp', 'CParticleGravityAffector.cpp', 'CParticleRotationAffector.cpp', 'CParticleSystemSceneNode.cpp', 'CParticleScaleAffector.cpp'];
-
-IRRANIMOBJ = ['CSceneNodeAnimatorCameraFPS.cpp', 'CSceneNodeAnimatorCameraMaya.cpp', 'CSceneNodeAnimatorCollisionResponse.cpp', 'CSceneNodeAnimatorDelete.cpp', 'CSceneNodeAnimatorFlyCircle.cpp', 'CSceneNodeAnimatorFlyStraight.cpp', 'CSceneNodeAnimatorFollowSpline.cpp', 'CSceneNodeAnimatorRotation.cpp', 'CSceneNodeAnimatorTexture.cpp'];
-
-IRRDRVROBJ = ['CNullDriver.cpp', 'COpenGLDriver.cpp', 'COpenGLNormalMapRenderer.cpp', 'COpenGLParallaxMapRenderer.cpp', 'COpenGLShaderMaterialRenderer.cpp', 'COpenGLTexture.cpp', 'COpenGLSLMaterialRenderer.cpp', 'COpenGLExtensionHandler.cpp', 'CD3D8Driver.cpp', 'CD3D8NormalMapRenderer.cpp', 'CD3D8ParallaxMapRenderer.cpp', 'CD3D8ShaderMaterialRenderer.cpp', 'CD3D8Texture.cpp', 'CD3D9Driver.cpp', 'CD3D9HLSLMaterialRenderer.cpp', 'CD3D9NormalMapRenderer.cpp', 'CD3D9ParallaxMapRenderer.cpp', 'CD3D9ShaderMaterialRenderer.cpp', 'CD3D9Texture.cpp'];
-
-IRRIMAGEOBJ = ['CColorConverter.cpp', 'CImage.cpp', 'CImageLoaderBMP.cpp', 'CImageLoaderJPG.cpp', 'CImageLoaderPCX.cpp', 'CImageLoaderPNG.cpp', 'CImageLoaderPSD.cpp', 'CImageLoaderTGA.cpp', 'CImageLoaderPPM.cpp', 'CImageLoaderWAL.cpp', 'CImageWriterBMP.cpp', 'CImageWriterJPG.cpp', 'CImageWriterPCX.cpp', 'CImageWriterPNG.cpp', 'CImageWriterPPM.cpp', 'CImageWriterPSD.cpp', 'CImageWriterTGA.cpp'];
-
-IRRVIDEOOBJ = ['CVideoModeList.cpp', 'CFPSCounter.cpp'] + IRRDRVROBJ + IRRIMAGEOBJ;
-
-IRRSWRENDEROBJ = ['CSoftwareDriver.cpp', 'CSoftwareTexture.cpp', 'CTRFlat.cpp', 'CTRFlatWire.cpp', 'CTRGouraud.cpp', 'CTRGouraudWire.cpp', 'CTRTextureFlat.cpp', 'CTRTextureFlatWire.cpp', 'CTRTextureGouraud.cpp', 'CTRTextureGouraudAdd.cpp', 'CTRTextureGouraudNoZ.cpp', 'CTRTextureGouraudWire.cpp', 'CZBuffer.cpp', 'CTRTextureGouraudVertexAlpha2.cpp', 'CTRTextureGouraudNoZ2.cpp', 'CTRTextureLightMap2_M2.cpp', 'CTRTextureLightMap2_M4.cpp', 'CTRTextureLightMap2_M1.cpp', 'CSoftwareDriver2.cpp', 'CSoftwareTexture2.cpp', 'CTRTextureGouraud2.cpp', 'CTRGouraud2.cpp', 'CTRGouraudAlpha2.cpp', 'CTRGouraudAlphaNoZ2.cpp', 'CTRTextureDetailMap2.cpp', 'CTRTextureGouraudAdd2.cpp', 'CTRTextureGouraudAddNoZ2.cpp', 'CTRTextureWire2.cpp', 'CTRTextureLightMap2_Add.cpp', 'CTRTextureLightMapGouraud2_M4.cpp', 'IBurningShader.cpp', 'CTRTextureBlend.cpp', 'CTRTextureGouraudAlpha.cpp', 'CTRTextureGouraudAlphaNoZ.cpp', 'CDepthBuffer.cpp', 'CBurningShader_Raster_Reference.cpp'];
-
-IRRIOOBJ = ['CFileList.cpp', 'CFileSystem.cpp', 'CLimitReadFile.cpp', 'CMemoryReadFile.cpp', 'CReadFile.cpp', 'CWriteFile.cpp', 'CXMLReader.cpp', 'CXMLWriter.cpp', 'CZipReader.cpp', 'CPakReader.cpp', 'CNPKReader.cpp', 'irrXML.cpp', 'CAttributes.cpp', 'lzma/LzmaDec.c'];
-
-IRROTHEROBJ = ['CIrrDeviceSDL.cpp', 'CIrrDeviceLinux.cpp', 'CIrrDeviceStub.cpp', 'CIrrDeviceWin32.cpp', 'CLogger.cpp', 'COSOperator.cpp', 'Irrlicht.cpp', 'os.cpp'];
-
-IRRGUIOBJ = ['CGUIButton.cpp', 'CGUICheckBox.cpp', 'CGUIComboBox.cpp', 'CGUIContextMenu.cpp', 'CGUIEditBox.cpp', 'CGUIEnvironment.cpp', 'CGUIFileOpenDialog.cpp', 'CGUIFont.cpp', 'CGUIImage.cpp', 'CGUIInOutFader.cpp', 'CGUIListBox.cpp', 'CGUIMenu.cpp', 'CGUIMeshViewer.cpp', 'CGUIMessageBox.cpp', 'CGUIModalScreen.cpp', 'CGUIScrollBar.cpp', 'CGUISpinBox.cpp', 'CGUISkin.cpp', 'CGUIStaticText.cpp', 'CGUITabControl.cpp', 'CGUITable.cpp', 'CGUIToolBar.cpp', 'CGUIWindow.cpp', 'CGUIColorSelectDialog.cpp', 'CDefaultGUIElementFactory.cpp', 'CGUISpriteBank.cpp'];
-
-ZLIB_PREFIX = 'zlib/';
-ZLIBNAMES = ['adler32.c', 'compress.c', 'crc32.c', 'deflate.c', 'inffast.c', 'inflate.c', 'inftrees.c', 'trees.c', 'uncompr.c', 'zutil.c'];
-ZLIBOBJ = [];
-for fileName in ZLIBNAMES:
- ZLIBOBJ += [ZLIB_PREFIX + fileName];
-
-JPEGLIB_PREFIX = 'jpeglib/';
-JPEGLIBNAMES = ['jaricom.c', 'jcapimin.c', 'jcapistd.c', 'jcarith.c', 'jccoefct.c', 'jccolor.c', 'jcdctmgr.c', 'jchuff.c', 'jcinit.c', 'jcmainct.c', 'jcmarker.c', 'jcmaster.c', 'jcomapi.c', 'jcparam.c', 'jcprepct.c', 'jcsample.c', 'jctrans.c', 'jdapimin.c', 'jdapistd.c', 'jdarith.c', 'jdatadst.c', 'jdatasrc.c', 'jdcoefct.c', 'jdcolor.c', 'jddctmgr.c', 'jdhuff.c', 'jdinput.c', 'jdmainct.c', 'jdmarker.c', 'jdmaster.c', 'jdmerge.c', 'jdpostct.c', 'jdsample.c', 'jdtrans.c', 'jerror.c', 'jfdctflt.c', 'jfdctfst.c', 'jfdctint.c', 'jidctflt.c', 'jidctfst.c', 'jidctint.c', 'jmemmgr.c', 'jmemnobs.c', 'jquant1.c', 'jquant2.c', 'jutils.c'];
-JPEGLIBOBJ = [];
-for fileName in JPEGLIBNAMES:
- JPEGLIBOBJ += [JPEGLIB_PREFIX + fileName];
-
-LIBPNG_PREFIX = 'libpng/';
-LIBPNGNAMES = ['png.c', 'pngerror.c', 'pngget.c', 'pngmem.c', 'pngpread.c', 'pngread.c', 'pngrio.c', 'pngrtran.c', 'pngrutil.c', 'pngset.c', 'pngtrans.c', 'pngwio.c', 'pngwrite.c', 'pngwtran.c', 'pngwutil.c'];
-LIBPNGOBJ = [];
-for fileName in LIBPNGNAMES:
- LIBPNGOBJ += [LIBPNG_PREFIX + fileName];
-
-AESGLADMAN_PREFIX = 'aesGladman/';
-AESGLADMANNAMES = ['aescrypt.cpp', 'aeskey.cpp', 'aestab.cpp', 'fileenc.cpp', 'hmac.cpp', 'prng.cpp', 'pwd2key.cpp', 'sha1.cpp', 'sha2.cpp'];
-AESGLADMANOBJ = [];
-for fileName in AESGLADMANNAMES:
- AESGLADMANOBJ += [AESGLADMAN_PREFIX + fileName];
-
-BZIP2_PREFIX = 'bzip2/';
-BZIP2NAMES = ['blocksort.c', 'bzcompress.c', 'bzlib.c', 'crctable.c', 'decompress.c', 'huffman.c', 'randtable.c'];
-BZIP2OBJ = [];
-for fileName in BZIP2NAMES:
- BZIP2OBJ += [BZIP2_PREFIX + fileName];
-
-# Next variable is for additional scene nodes etc. of customized Irrlicht versions
-EXTRAOBJ = [];
-
-LINKOBJ = IRRMESHOBJ + IRROBJ + IRRPARTICLEOBJ + IRRANIMOBJ + IRRVIDEOOBJ + IRRSWRENDEROBJ + IRRIOOBJ + IRROTHEROBJ + IRRGUIOBJ + ZLIBOBJ + JPEGLIBOBJ + LIBPNGOBJ + AESGLADMANOBJ + EXTRAOBJ;
-
-env.Append(LIBS = LIBRARIES, LIBPATH = CXXINCS);
-
-CXXFLAGS = ['-Wall'];
-if NDEBUG:
- CXXFLAGS += ['-fexpensive-optimizations', '-O3'];
-else:
- CXXFLAGS += ['-g', '-D_DEBUG'];
-
-if PROFILE:
- CXXFLAGS += ['-pg'];
-
-CXXFLAGS += ['-DPNG_NO_MMX_CODE', '-DPNG_NO_MNG_FEATURES', '-DIRRLICHT_EXPORTS=1', '-D_IRR_STATIC_LIB_'];
-if USE_GCC:
- CXXFLAGS += ['-D__GNUWIN32__=1'];
-
-env.Append(CCFLAGS = CXXFLAGS);
-
-IrrlichtLibrary = env.SharedLibrary("Irrlicht.dll", LINKOBJ);
diff --git a/lib/irrlicht/source/Irrlicht/source.txt b/lib/irrlicht/source/Irrlicht/source.txt
deleted file mode 100644
index f90ea0637..000000000
--- a/lib/irrlicht/source/Irrlicht/source.txt
+++ /dev/null
@@ -1,40 +0,0 @@
-Source code of the Irrlicht Engine
-
-The complete source of the Irrlicht Engine can be found when decompressing
-the .zip file included in this directory.
-Please note that YOU DO NOT NEED THIS SOURCE to develop 3d applications with
-the Irrlicht Engine. Instead, please use the .dll in the \bin directory, the
-.lib in the \lib directory and the header files in the \include directory.
-
-You will find a good tutorial how to set up your development environment and to
-use the engine in the \examples directory. (Try 1.helloworld)
-
-The source of the engine is only included because of the following reasons:
-
- - To let developers be able to debug the engine.
- - To let developers be able to make changes to the engine.
- - To let developers be able to compile their own versions of the engine.
-
-
-
-HOW TO COMPILE THE ENGINE WITH LINUX
-
-If you wish to compile the engine in linux yourself, unzip the source source.zip
-file in the \source directory. Run a 'make' in the now existing new subfolder 'Irrlicht'.
-After this, you should be able to make all example applications in \examples.
-Then just start an X Server and run them, from the directory where they are.
-
-If you get a compiling/linking problem like
-
- undefined reference to `glXGetProcAddress'
-
-Then there are several solutions:
-A) This disables the use of OpenGL extensions:
- Open the file IrrCompileConfig.h, comment out _IRR_OPENGL_USE_EXTPOINTER_,
- and recompile Irrlicht using
- make clean
- make
-B) Replace all occurrences of 'glXGetProcAddress' with 'glXGetProcAddressARB' and run a
- make
- This will solve the issue but keep the OpenGL extension enabled.
-
diff --git a/lib/irrlicht/tests/2dmaterial.cpp b/lib/irrlicht/tests/2dmaterial.cpp
deleted file mode 100644
index b47b56c8f..000000000
--- a/lib/irrlicht/tests/2dmaterial.cpp
+++ /dev/null
@@ -1,910 +0,0 @@
-#include "testUtils.h"
-#include