diff --git a/data/shaders/sp_dynamic_night_bloom.frag b/data/shaders/sp_dynamic_night_bloom.frag new file mode 100644 index 000000000..27b006fc1 --- /dev/null +++ b/data/shaders/sp_dynamic_night_bloom.frag @@ -0,0 +1,56 @@ +in vec3 bitangent; +in vec4 color; +in float hue_change; +in vec3 normal; +in vec3 tangent; +in vec2 uv; +uniform int is_during_day; + +layout(location = 0) out vec4 o_diffuse_color; +layout(location = 1) out vec4 o_normal_color; + +#stk_include "utils/encode_normal.frag" +#stk_include "utils/rgb_conversion.frag" +#stk_include "utils/sp_texture_sampling.frag" + +void main() +{ + vec4 col = sampleTextureLayer0(uv); + if (hue_change > 0.0) + { + float mask = col.a; + vec3 old_hsv = rgbToHsv(col.rgb); + float mask_step = step(mask, 0.5); +#if !defined(Advanced_Lighting_Enabled) + // For similar color + float saturation = mask * 1.825; // 2.5 * 0.5 ^ (1. / 2.2) +#else + float saturation = mask * 2.5; +#endif + vec2 new_xy = mix(vec2(old_hsv.x, old_hsv.y), vec2(hue_change, + max(old_hsv.y, saturation)), vec2(mask_step, mask_step)); + vec3 new_color = hsvToRgb(vec3(new_xy.x, new_xy.y, old_hsv.z)); + col = vec4(new_color.r, new_color.g, new_color.b, 1.0); + } + + vec3 final_color = col.xyz * color.xyz; + +#if defined(Advanced_Lighting_Enabled) + vec4 layer_2 = sampleTextureLayer2(uv); + vec4 layer_3 = sampleTextureLayer3(uv); + o_diffuse_color = vec4(final_color, layer_2.z * (1.0f - float(is_during_day))); + + vec3 tangent_space_normal = 2.0 * layer_3.xyz - 1.0; + vec3 frag_tangent = normalize(tangent); + vec3 frag_bitangent = normalize(bitangent); + vec3 frag_normal = normalize(normal); + mat3 t_b_n = mat3(frag_tangent, frag_bitangent, frag_normal); + + vec3 world_normal = t_b_n * tangent_space_normal; + + o_normal_color.xy = 0.5 * EncodeNormal(normalize(world_normal)) + 0.5; + o_normal_color.zw = layer_2.xy; +#else + o_diffuse_color = vec4(final_color, 1.0); +#endif +} diff --git a/data/shaders/sps_9_dynamicNightBloom.xml b/data/shaders/sps_9_dynamicNightBloom.xml new file mode 100644 index 000000000..fa38286ba --- /dev/null +++ b/data/shaders/sps_9_dynamicNightBloom.xml @@ -0,0 +1,20 @@ + + + + + + + + + + + +