Use dedicated function to handle sky textures
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@@ -141,7 +141,8 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := graphics_engine
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LOCAL_PATH := .
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LOCAL_CPP_FEATURES += rtti
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LOCAL_SRC_FILES := $(wildcard ../lib/graphics_engine/src/*.c)
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LOCAL_SRC_FILES := $(wildcard ../lib/graphics_engine/src/*.c) \
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$(wildcard ../lib/graphics_engine/src/*.cpp)
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LOCAL_CFLAGS := -I../lib/graphics_engine/include
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include $(BUILD_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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