Try to disable openMP at runtime
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53fe339fb3
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@ -463,6 +463,8 @@ InstanceData *InstanceBuffer, DrawElementsIndirectCommand *CommandBuffer, size_t
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ShadowPassCmd::getInstance()->Size[cascade][Mat] = CommandBufferOffset - ShadowPassCmd::getInstance()->Offset[cascade][Mat];
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}
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int enableOpenMP;
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void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
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{
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windDir = getWindDir();
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@ -558,7 +560,10 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
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ShadowCmdBuffer = ShadowPassCmd::getInstance()->Ptr;
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GlowCmdBuffer = GlowPassCmd::getInstance()->Ptr;
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RSMCmdBuffer = RSMPassCmd::getInstance()->Ptr;
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enableOpenMP = 1;
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}
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else
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enableOpenMP = 0;
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ListInstancedMatDefault::getInstance()->clear();
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ListInstancedMatAlphaRef::getInstance()->clear();
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@ -573,7 +578,7 @@ void IrrDriver::PrepareDrawCalls(scene::ICameraSceneNode *camnode)
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PROFILER_PUSH_CPU_MARKER("- Draw Command upload", 0xFF, 0x0, 0xFF);
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auto playercamculling = [](const scene::ISceneNode *nd) {return dynamic_cast<const STKMeshCommon*>(nd)->isCulledForPlayerCam(); };
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#pragma omp parallel sections
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#pragma omp parallel sections if(enableOpenMP)
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{
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#pragma omp section
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{
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