Fix another bunch of deprecated function calls
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032447bf30
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64a84f7e58
@ -2544,7 +2544,8 @@ bool COpenGLDriver::setActiveTexture(u32 stage, const video::ITexture* texture)
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return false;
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}
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glEnable(GL_TEXTURE_2D);
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if (!useCoreContext)
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,
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static_cast<const COpenGLTexture*>(texture)->getOpenGLTextureName());
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}
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@ -3878,38 +3879,42 @@ void COpenGLDriver::setFog(SColor c, E_FOG_TYPE fogType, f32 start,
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{
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CNullDriver::setFog(c, fogType, start, end, density, pixelFog, rangeFog);
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glFogf(GL_FOG_MODE, GLfloat((fogType==EFT_FOG_LINEAR)? GL_LINEAR : (fogType==EFT_FOG_EXP)?GL_EXP:GL_EXP2));
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if (!useCoreContext)
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glFogf(GL_FOG_MODE, GLfloat((fogType==EFT_FOG_LINEAR)? GL_LINEAR : (fogType==EFT_FOG_EXP)?GL_EXP:GL_EXP2));
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#ifdef GL_EXT_fog_coord
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if (FeatureAvailable[IRR_EXT_fog_coord])
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if (FeatureAvailable[IRR_EXT_fog_coord] && !useCoreContext)
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glFogi(GL_FOG_COORDINATE_SOURCE, GL_FRAGMENT_DEPTH);
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#endif
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#ifdef GL_NV_fog_distance
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if (FeatureAvailable[IRR_NV_fog_distance])
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{
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if (rangeFog)
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if (rangeFog && !useCoreContext)
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glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV);
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else
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else if (!useCoreContext)
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glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_PLANE_ABSOLUTE_NV);
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}
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#endif
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if (fogType==EFT_FOG_LINEAR)
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{
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glFogf(GL_FOG_START, start);
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glFogf(GL_FOG_END, end);
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if (!useCoreContext)
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glFogf(GL_FOG_START, start);
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if (!useCoreContext)
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glFogf(GL_FOG_END, end);
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}
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else
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else if (!useCoreContext)
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glFogf(GL_FOG_DENSITY, density);
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if (pixelFog)
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if (pixelFog && !useCoreContext)
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glHint(GL_FOG_HINT, GL_NICEST);
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else
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else if (!useCoreContext)
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glHint(GL_FOG_HINT, GL_FASTEST);
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SColorf color(c);
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GLfloat data[4] = {color.r, color.g, color.b, color.a};
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glFogfv(GL_FOG_COLOR, data);
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if (!useCoreContext)
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glFogfv(GL_FOG_COLOR, data);
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}
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@ -15,7 +15,7 @@ namespace irr
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{
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namespace video
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{
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extern bool useCoreContext;
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//! Base class for all internal OpenGL material renderers
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class COpenGLMaterialRenderer : public IMaterialRenderer
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{
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@ -50,7 +50,8 @@ public:
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{
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// thanks to Murphy, the following line removed some
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// bugs with several OpenGL implementations.
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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if (!useCoreContext)
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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}
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};
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@ -18,7 +18,7 @@ namespace irr
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{
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namespace video
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{
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extern bool useCoreContext;
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//! constructor for usual textures
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COpenGLTexture::COpenGLTexture(IImage* origImage, const io::path& name, void* mipmapData, COpenGLDriver* driver)
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: ITexture(name), ColorFormat(ECF_A8R8G8B8), Driver(driver), Image(0), MipImage(0),
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@ -350,12 +350,12 @@ void COpenGLTexture::uploadTexture(bool newTexture, void* mipmapData, u32 level)
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// auto generate if possible and no mipmap data is given
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if (HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
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{
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if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
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if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED) && !useCoreContext)
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glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST);
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else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
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else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY) && !useCoreContext)
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glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
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else
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glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_DONT_CARE);
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else if (!useCoreContext)
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glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_DONT_CARE);
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AutomaticMipmapUpdate=true;
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@ -405,7 +405,8 @@ void COpenGLTexture::uploadTexture(bool newTexture, void* mipmapData, u32 level)
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if (!MipmapLegacyMode && AutomaticMipmapUpdate)
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{
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glEnable(GL_TEXTURE_2D);
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if (!useCoreContext)
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glEnable(GL_TEXTURE_2D);
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Driver->extGlGenerateMipmap(GL_TEXTURE_2D);
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}
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