diff --git a/src/graphics/skid_marks.cpp b/src/graphics/skid_marks.cpp index 4ec86fafc..7a9a63259 100644 --- a/src/graphics/skid_marks.cpp +++ b/src/graphics/skid_marks.cpp @@ -112,7 +112,7 @@ void SkidMarks::update(float dt) // not turning enough, don't draw skidmarks if kart is going straight ahead // this is even stricter for Ai karts, since they tend to use LOTS of skidding - const float min_skid_angle = m_kart.isPlayerKart() ? 0.55 f: 0.95f; + const float min_skid_angle = m_kart.isPlayerKart() ? 0.55f : 0.95f; if( fabsf(m_kart.getSteerPercent()) < min_skid_angle) return; // Start new skid marks