diff --git a/src/graphics/sp/sp_shader.cpp b/src/graphics/sp/sp_shader.cpp index c72aaa3bd..a06adf384 100644 --- a/src/graphics/sp/sp_shader.cpp +++ b/src/graphics/sp/sp_shader.cpp @@ -208,7 +208,7 @@ void SPShader::bindTextures(const std::array& tex, void SPShader::addAllUniforms(RenderPass rp) { #ifndef SERVER_ONLY - GLint total_uniforms; + GLint total_uniforms = 0; glGetProgramiv(m_program[rp], GL_ACTIVE_UNIFORMS, &total_uniforms); static const std::map supported_types = {