Use better english as alayan suggested
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@ -15,14 +15,14 @@
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</div>
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</div>
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<spacer height="2%"/>
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<div x="2%" width="96%" height="fit" layout="horizontal-row">
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<box proportion="4" height="fit" layout="vertical-row">
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<div x="2%" width="96%" height="18%" layout="horizontal-row">
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<box proportion="4" height="100%" layout="vertical-row">
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<textbox id="chat" width="100%"/>
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<spacer height="10"/>
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<spacer height="20%"/>
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<div width="100%" height="fit" layout="horizontal-row">
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<button id="send" width="20%" height="fit" I18N="In the network lobby" text="Send" />
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<spacer width="1%"/>
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<label id="timeout-message" width="79%" height="fit"/>
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<button id="send" width="20%" height="fit" I18N="In the network lobby" text="Send"/>
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<spacer width="3%"/>
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<label id="timeout-message" width="79%" height="fit" text="" word_wrap="true" align="center"/>
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</div>
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</box>
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<spacer width="3%"/>
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@ -250,7 +250,7 @@ void NetworkingLobby::onUpdate(float delta)
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//I18N: In the networking lobby, show when player is required to wait
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//before the current game finish
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core::stringw msg = _("Please wait for current game to end.");
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m_timeout_message->setText(msg, true);
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m_timeout_message->setText(msg, false);
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core::stringw total_msg;
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for (auto& string : m_server_info)
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{
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@ -281,7 +281,7 @@ void NetworkingLobby::onUpdate(float delta)
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_P("Game will start if there is more than %d player.",
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"Game will start if there are more than %d players.",
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(int)(m_min_start_game_players - 1));
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m_timeout_message->setText(msg, true);
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m_timeout_message->setText(msg, false);
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}
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if (m_cur_starting_timer != std::numeric_limits<int64_t>::max())
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@ -292,11 +292,12 @@ void NetworkingLobby::onUpdate(float delta)
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remain = 0;
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//I18N: In the networking lobby, display the starting timeout
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//for owner-less server to begin a game
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core::stringw msg = _P("Starting after %d second "
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"or everyone pressed 'Ready' button.",
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"Starting after %d seconds "
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"or everyone pressed 'Ready' button.", (int)remain);
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m_timeout_message->setText(msg, true);
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core::stringw msg = _P("Starting after %d second, "
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"or once everyone has pressed the 'Ready' button.",
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"Starting after %d seconds, "
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"or once everyone has pressed the 'Ready' button.",
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(int)remain);
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m_timeout_message->setText(msg, false);
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}
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}
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else
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