From 593f462ec540a833ea7aa23fc22c1097f066d2a2 Mon Sep 17 00:00:00 2001
From: Vincent Lejeune <vljn@ovi.com>
Date: Fri, 21 Nov 2014 02:09:00 +0100
Subject: [PATCH] Revert "Use color for specular"

This reverts commit fcba1dab86eb785ae366fef338ef31062f6f9540.
---
 data/shaders/utils/getSpecular.frag | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/data/shaders/utils/getSpecular.frag b/data/shaders/utils/getSpecular.frag
index 2ed28e6d4..64f07fea0 100644
--- a/data/shaders/utils/getSpecular.frag
+++ b/data/shaders/utils/getSpecular.frag
@@ -3,10 +3,10 @@
 vec3 getSpecular(vec3 normal, vec3 eyedir, vec3 lightdir, vec3 color, float roughness)
 {
     // Half Light View direction
-    float f0 = 0.040;
+    vec3 f0 = vec3(0.040);
     vec3 H = normalize(eyedir + lightdir);
     float NdotH = max(0., dot(normal, H));
     float normalisationFactor = (roughness + 2.) / 8.;
-    vec3 FresnelSchlick = color * (f0 + (1.0f - f0) * pow(1.0f - max(0., (dot(eyedir, H))), 5));
+    vec3 FresnelSchlick = f0 + (1.0f - f0) * pow(1.0f - max(0., (dot(eyedir, H))), 5);
     return max(pow(NdotH, roughness) * FresnelSchlick * normalisationFactor, vec3(0.));
 }
\ No newline at end of file