diff --git a/src/states_screens/networking_lobby.cpp b/src/states_screens/networking_lobby.cpp index 5e29b1b86..8499b534b 100644 --- a/src/states_screens/networking_lobby.cpp +++ b/src/states_screens/networking_lobby.cpp @@ -236,7 +236,7 @@ void NetworkingLobby::onUpdate(float delta) m_timeout_message->setVisible(true); //I18N: In the networking lobby, show when player is required to wait //before the current game finish - core::stringw msg = _("Please wait for current game to be finished."); + core::stringw msg = _("Please wait for current game to end."); m_timeout_message->setText(msg, true); core::stringw total_msg; for (auto& string : m_server_info)