diff --git a/data/shaders/splatting.frag b/data/shaders/splatting.frag index 3641c8d40..acc6fabc3 100644 --- a/data/shaders/splatting.frag +++ b/data/shaders/splatting.frag @@ -46,5 +46,5 @@ void main() { splatting.b * detail2 + max(0., (1.0 - splatting.r - splatting.g - splatting.b)) * detail3; - FragColor = vec4(getLightFactor(splatted.xyz, vec3(1.), 1.), 1.); + FragColor = vec4(getLightFactor(splatted.xyz, vec3(1.), 0.), 1.); }