diff --git a/data/shaders/irrlicht/COGLES2FixedPipeline.fsh b/data/shaders/irrlicht/COGLES2FixedPipeline.fsh
index 9cd76746e..f11a7e8b2 100644
--- a/data/shaders/irrlicht/COGLES2FixedPipeline.fsh
+++ b/data/shaders/irrlicht/COGLES2FixedPipeline.fsh
@@ -18,15 +18,15 @@ precision mediump float;
 uniform int uMaterialType;
 
 uniform bool uTextureUsage0;
-uniform bool uTextureUsage1;
+//uniform bool uTextureUsage1;
 
 uniform sampler2D uTextureUnit0;
-uniform sampler2D uTextureUnit1;
+//uniform sampler2D uTextureUnit1;
 
 /* Varyings */
 
 varying vec2 varTexCoord0;
-varying vec2 varTexCoord1;
+//varying vec2 varTexCoord1;
 varying vec4 varVertexColor;
 varying float varEyeDist;
 
@@ -47,9 +47,10 @@ vec4 render2LayerSolid()
 	float BlendFactor = varVertexColor.a;
 	
 	vec4 Texel0 = texture2D(uTextureUnit0, varTexCoord0);
-	vec4 Texel1 = texture2D(uTextureUnit1, varTexCoord1);
+	//vec4 Texel1 = texture2D(uTextureUnit1, varTexCoord1);
 	
-	vec4 Color = Texel0 * BlendFactor + Texel1 * (1.0 - BlendFactor);
+	vec4 Color = Texel0 * BlendFactor;
+	//vec4 Color += Texel1 * (1.0 - BlendFactor);
 	
 	return Color;
 }
@@ -57,9 +58,10 @@ vec4 render2LayerSolid()
 vec4 renderLightMap()
 {
 	vec4 Texel0 = texture2D(uTextureUnit0, varTexCoord0);
-	vec4 Texel1 = texture2D(uTextureUnit1, varTexCoord1);
+	//vec4 Texel1 = texture2D(uTextureUnit1, varTexCoord1);
 	
-	vec4 Color = Texel0 * Texel1 * 4.0;
+	vec4 Color = Texel0 * 4.0;
+	//Color *= Texel1;
 	Color.a = Texel0.a * Texel0.a;
 	
 	return Color;
@@ -68,10 +70,10 @@ vec4 renderLightMap()
 vec4 renderDetailMap()
 {
 	vec4 Texel0 = texture2D(uTextureUnit0, varTexCoord0);
-	vec4 Texel1 = texture2D(uTextureUnit1, varTexCoord1);
+	//vec4 Texel1 = texture2D(uTextureUnit1, varTexCoord1);
 	
 	vec4 Color = Texel0;
-	Color += Texel1 - 0.5;
+	//Color += Texel1 - 0.5;
 	
 	return Color;
 }
@@ -81,9 +83,10 @@ vec4 renderReflection2Layer()
 	vec4 Color = varVertexColor;
 	
 	vec4 Texel0 = texture2D(uTextureUnit0, varTexCoord0);
-	vec4 Texel1 = texture2D(uTextureUnit1, varTexCoord1);
+	//vec4 Texel1 = texture2D(uTextureUnit1, varTexCoord1);
 	
-	Color *= Texel0 * Texel1;
+	Color *= Texel0;
+	//Color *= Texel1;
 	
 	return Color;
 }
diff --git a/data/shaders/irrlicht/COGLES2FixedPipeline.vsh b/data/shaders/irrlicht/COGLES2FixedPipeline.vsh
index 30d38e96c..a35c9221f 100644
--- a/data/shaders/irrlicht/COGLES2FixedPipeline.vsh
+++ b/data/shaders/irrlicht/COGLES2FixedPipeline.vsh
@@ -4,7 +4,7 @@ attribute vec3 inVertexPosition;
 attribute vec3 inVertexNormal;
 attribute vec4 inVertexColor;
 attribute vec2 inTexCoord0;
-attribute vec2 inTexCoord1;
+//attribute vec2 inTexCoord1;
 
 /* Uniforms */
 
@@ -13,12 +13,12 @@ uniform int uMaterialType;
 uniform mat4 uMvpMatrix;
 
 uniform mat4 uTextureMatrix0;
-uniform mat4 uTextureMatrix1;
+//uniform mat4 uTextureMatrix1;
 
 /* Varyings */
 
 varying vec2 varTexCoord0;
-varying vec2 varTexCoord1;
+//varying vec2 varTexCoord1;
 varying vec4 varVertexColor;
 varying float varEyeDist;
 
@@ -29,8 +29,8 @@ void main(void)
 	vec4 TexCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 0.0, 0.0);
 	varTexCoord0 = vec4(uTextureMatrix0 * TexCoord0).xy;
 	
-	vec4 TexCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 0.0, 0.0);
-	varTexCoord1 = vec4(uTextureMatrix1 * TexCoord1).xy;
+	//vec4 TexCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 0.0, 0.0);
+	//varTexCoord1 = vec4(uTextureMatrix1 * TexCoord1).xy;
 	
 	varVertexColor = inVertexColor.zyxw;
 }
diff --git a/lib/irrlicht/source/Irrlicht/COGLES2Driver.cpp b/lib/irrlicht/source/Irrlicht/COGLES2Driver.cpp
index 7235dc874..5ed0c9c8f 100644
--- a/lib/irrlicht/source/Irrlicht/COGLES2Driver.cpp
+++ b/lib/irrlicht/source/Irrlicht/COGLES2Driver.cpp
@@ -1107,18 +1107,18 @@ namespace video
 					glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(28));
 				}
 
-				if (CurrentTexture[1])
-				{
-					// There must be some optimisation here as it uses the same texture coord !
-					glEnableVertexAttribArray(EVA_TCOORD1);
-					if (vertices)
-						glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
-					else
-						glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(28));
-				}
+				//if (CurrentTexture[1])
+				//{
+				//	// There must be some optimisation here as it uses the same texture coord !
+				//	glEnableVertexAttribArray(EVA_TCOORD1);
+				//	if (vertices)
+				//		glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
+				//	else
+				//		glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex), buffer_offset(28));
+				//}
 				break;
 			case EVT_2TCOORDS:
-				glEnableVertexAttribArray(EVA_TCOORD1);
+				//glEnableVertexAttribArray(EVA_TCOORD1);
 				if (vertices)
 				{
 					glVertexAttribPointer(EVA_POSITION, (threed ? 3 : 2), GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Pos);
@@ -1126,7 +1126,7 @@ namespace video
 						glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Normal);
 					glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].Color);
 					glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords);
-					glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
+					//glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), &(static_cast<const S3DVertex2TCoords*>(vertices))[0].TCoords2);
 				}
 				else
 				{
@@ -1134,7 +1134,7 @@ namespace video
 					glVertexAttribPointer(EVA_NORMAL, 3, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(12));
 					glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex2TCoords), buffer_offset(24));
 					glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(28));
-					glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(36));
+					//glVertexAttribPointer(EVA_TCOORD1, 2, GL_FLOAT, false, sizeof(S3DVertex2TCoords), buffer_offset(36));
 
 				}
 				break;
@@ -1266,10 +1266,10 @@ namespace video
 				glDisableVertexAttribArray(EVA_TANGENT);
 				glDisableVertexAttribArray(EVA_BINORMAL);
 			}
-			if ((vType != EVT_STANDARD) || CurrentTexture[1])
-			{
-				glDisableVertexAttribArray(EVA_TCOORD1);
-			}
+			//if ((vType != EVT_STANDARD) || CurrentTexture[1])
+			//{
+			//	glDisableVertexAttribArray(EVA_TCOORD1);
+			//}
 
 #ifdef GL_OES_point_size_array
 			if (FeatureAvailable[IRR_OES_point_size_array] && (Material.Thickness == 0.0f))
diff --git a/lib/irrlicht/source/Irrlicht/COGLES2FixedPipelineRenderer.cpp b/lib/irrlicht/source/Irrlicht/COGLES2FixedPipelineRenderer.cpp
index a3f37f06f..1d7788e41 100644
--- a/lib/irrlicht/source/Irrlicht/COGLES2FixedPipelineRenderer.cpp
+++ b/lib/irrlicht/source/Irrlicht/COGLES2FixedPipelineRenderer.cpp
@@ -144,22 +144,22 @@ bool COGLES2FixedPipelineRenderer::OnRender(IMaterialRendererServices* service,
 		/* Textures Upload */
 
 		s32 TextureUsage0 = Driver->isActiveTexture(0);
-		s32 TextureUsage1 = Driver->isActiveTexture(1);
+		//s32 TextureUsage1 = Driver->isActiveTexture(1);
 
 		IMaterialRendererServices::setPixelShaderConstant("uTextureUsage0", &TextureUsage0, 1);
-		IMaterialRendererServices::setPixelShaderConstant("uTextureUsage1", &TextureUsage1, 1);
+		//IMaterialRendererServices::setPixelShaderConstant("uTextureUsage1", &TextureUsage1, 1);
 
 		core::matrix4 textureMatrix0 = Driver->getTransform(video::ETS_TEXTURE_0);
-		core::matrix4 textureMatrix1 = Driver->getTransform(video::ETS_TEXTURE_0);
+		//core::matrix4 textureMatrix1 = Driver->getTransform(video::ETS_TEXTURE_0);
 
 		IMaterialRendererServices::setPixelShaderConstant("uTextureMatrix0", textureMatrix0.pointer(), 16);
-		IMaterialRendererServices::setPixelShaderConstant("uTextureMatrix1", textureMatrix1.pointer(), 16);
+		//IMaterialRendererServices::setPixelShaderConstant("uTextureMatrix1", textureMatrix1.pointer(), 16);
 
 		s32 TextureUnit0 = 0;
-		s32 TextureUnit1 = 1;
+		//s32 TextureUnit1 = 1;
 
 		IMaterialRendererServices::setPixelShaderConstant("uTextureUnit0", &TextureUnit0, 1);
-		IMaterialRendererServices::setPixelShaderConstant("uTextureUnit1", &TextureUnit1, 1);
+		//IMaterialRendererServices::setPixelShaderConstant("uTextureUnit1", &TextureUnit1, 1);
 
 		return true;
 	}