From 3742adf5eed9290297476d41c36ebe5b31f8b28d Mon Sep 17 00:00:00 2001 From: Benau Date: Thu, 12 Apr 2018 16:31:01 +0800 Subject: [PATCH] Use 2 digits for shader order --- data/shaders/{sps_0_solid.xml => sps_00_solid.xml} | 0 data/shaders/{sps_1_normalmap.xml => sps_01_normalmap.xml} | 0 data/shaders/{sps_2_alphatest.xml => sps_02_alphatest.xml} | 0 data/shaders/{sps_3_decal.xml => sps_03_decal.xml} | 0 data/shaders/{sps_4_grass.xml => sps_04_grass.xml} | 0 data/shaders/{sps_5_unlit.xml => sps_05_unlit.xml} | 0 data/shaders/{sps_6_alphablend.xml => sps_06_alphablend.xml} | 0 data/shaders/{sps_7_additive.xml => sps_07_additive.xml} | 0 data/shaders/{sps_8_ghost.xml => sps_08_ghost.xml} | 0 ...sps_9_dynamicNightBloom.xml => sps_09_dynamic_night_bloom.xml} | 0 10 files changed, 0 insertions(+), 0 deletions(-) rename data/shaders/{sps_0_solid.xml => sps_00_solid.xml} (100%) rename data/shaders/{sps_1_normalmap.xml => sps_01_normalmap.xml} (100%) rename data/shaders/{sps_2_alphatest.xml => sps_02_alphatest.xml} (100%) rename data/shaders/{sps_3_decal.xml => sps_03_decal.xml} (100%) rename data/shaders/{sps_4_grass.xml => sps_04_grass.xml} (100%) rename data/shaders/{sps_5_unlit.xml => sps_05_unlit.xml} (100%) rename data/shaders/{sps_6_alphablend.xml => sps_06_alphablend.xml} (100%) rename data/shaders/{sps_7_additive.xml => sps_07_additive.xml} (100%) rename data/shaders/{sps_8_ghost.xml => sps_08_ghost.xml} (100%) rename data/shaders/{sps_9_dynamicNightBloom.xml => sps_09_dynamic_night_bloom.xml} (100%) diff --git a/data/shaders/sps_0_solid.xml b/data/shaders/sps_00_solid.xml similarity index 100% rename from data/shaders/sps_0_solid.xml rename to data/shaders/sps_00_solid.xml diff --git a/data/shaders/sps_1_normalmap.xml b/data/shaders/sps_01_normalmap.xml similarity index 100% rename from data/shaders/sps_1_normalmap.xml rename to data/shaders/sps_01_normalmap.xml diff --git a/data/shaders/sps_2_alphatest.xml b/data/shaders/sps_02_alphatest.xml similarity index 100% rename from data/shaders/sps_2_alphatest.xml rename to data/shaders/sps_02_alphatest.xml diff --git a/data/shaders/sps_3_decal.xml b/data/shaders/sps_03_decal.xml similarity index 100% rename from data/shaders/sps_3_decal.xml rename to data/shaders/sps_03_decal.xml diff --git a/data/shaders/sps_4_grass.xml b/data/shaders/sps_04_grass.xml similarity index 100% rename from data/shaders/sps_4_grass.xml rename to data/shaders/sps_04_grass.xml diff --git a/data/shaders/sps_5_unlit.xml b/data/shaders/sps_05_unlit.xml similarity index 100% rename from data/shaders/sps_5_unlit.xml rename to data/shaders/sps_05_unlit.xml diff --git a/data/shaders/sps_6_alphablend.xml b/data/shaders/sps_06_alphablend.xml similarity index 100% rename from data/shaders/sps_6_alphablend.xml rename to data/shaders/sps_06_alphablend.xml diff --git a/data/shaders/sps_7_additive.xml b/data/shaders/sps_07_additive.xml similarity index 100% rename from data/shaders/sps_7_additive.xml rename to data/shaders/sps_07_additive.xml diff --git a/data/shaders/sps_8_ghost.xml b/data/shaders/sps_08_ghost.xml similarity index 100% rename from data/shaders/sps_8_ghost.xml rename to data/shaders/sps_08_ghost.xml diff --git a/data/shaders/sps_9_dynamicNightBloom.xml b/data/shaders/sps_09_dynamic_night_bloom.xml similarity index 100% rename from data/shaders/sps_9_dynamicNightBloom.xml rename to data/shaders/sps_09_dynamic_night_bloom.xml