diff --git a/data/shaders/ssao.frag b/data/shaders/ssao.frag index 833364bf9..50526c8e6 100644 --- a/data/shaders/ssao.frag +++ b/data/shaders/ssao.frag @@ -74,5 +74,5 @@ void main(void) ao = mix(ao, oldao, 0.3); - gl_FragColor = vec4(vec3(ao), curdepth); + gl_FragColor = vec4(vec3(ao), curdepth + 0.05); // offset so that the alpha test doesn't kill us }