diff --git a/NETWORKING.md b/NETWORKING.md
index 455bb51a7..f4d938330 100644
--- a/NETWORKING.md
+++ b/NETWORKING.md
@@ -86,7 +86,7 @@ The current server configuration xml looks like this:
-
+
@@ -119,10 +119,10 @@ The current server configuration xml looks like this:
-
+
-
+
@@ -146,7 +146,6 @@ The current server configuration xml looks like this:
-
```
At the moment STK has a list of STUN servers for NAT penetration which allows players or servers behind a firewall or router to be able to connect to each other, but in case it doesn't work, you have to manually disable the firewall or port forward the port(s) used by the STK.
diff --git a/src/network/server_config.hpp b/src/network/server_config.hpp
index 7e6b64fb9..cba0410e6 100644
--- a/src/network/server_config.hpp
+++ b/src/network/server_config.hpp
@@ -285,11 +285,13 @@ namespace ServerConfig
SERVER_CFG_PREFIX IntServerConfigParam m_max_ping
SERVER_CFG_DEFAULT(IntServerConfigParam(300, "max-ping",
- "Maximum ping allowed for a player (in ms)."));
+ "Maximum ping allowed for a player (in ms), it's recommended to use "
+ "default value if live-players is on."));
SERVER_CFG_PREFIX IntServerConfigParam m_jitter_tolerance
SERVER_CFG_DEFAULT(IntServerConfigParam(100, "jitter-tolerance",
- "Tolerance of jitter in network allowed (in ms)."));
+ "Tolerance of jitter in network allowed (in ms), it's recommended to "
+ "use default value if live-players is on."));
SERVER_CFG_PREFIX BoolServerConfigParam m_kick_high_ping_players
SERVER_CFG_DEFAULT(BoolServerConfigParam(false,