diff --git a/data/shaders/shadow.vert b/data/shaders/shadow.vert index e7e382f7d..1c45d5fdc 100644 --- a/data/shaders/shadow.vert +++ b/data/shaders/shadow.vert @@ -8,5 +8,5 @@ out vec2 tc; void main(void) { tc = Texcoord; - gl_Position = vec4(Position, 1.); + gl_Position = ModelMatrix * vec4(Position, 1.); }