Add restriction for intel hd4600 on windows about compute shader
Fix #1916
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@ -3,6 +3,7 @@
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="UniformBufferObject"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="UniformBufferObject"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="AdvancedPipeline"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="AdvancedPipeline"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGBWorking"/>
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<card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGBWorking"/>
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<card is="Intel(R) HD Graphics 4600" os="windows" disable="ComputeShader"/>
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<card is="Intel(R) HD Graphics" os="windows" disable="ForceLegacyDevice"/>
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<card is="Intel(R) HD Graphics" os="windows" disable="ForceLegacyDevice"/>
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<card contains="Intel" os="osx" disable="GI"/>
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<card contains="Intel" os="osx" disable="GI"/>
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<card contains="Intel" os="linux" version="<11.2" disable="ComputeShader"/>
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<card contains="Intel" os="linux" version="<11.2" disable="ComputeShader"/>
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