Add restriction for intel hd4600 on windows about compute shader

Fix #1916
This commit is contained in:
Benau 2017-02-17 13:52:50 +08:00
parent 299a4dc5f2
commit 269b1b5cb9

View File

@ -3,6 +3,7 @@
<card is="Intel(R) HD Graphics 3000" os="windows" disable="UniformBufferObject"/> <card is="Intel(R) HD Graphics 3000" os="windows" disable="UniformBufferObject"/>
<card is="Intel(R) HD Graphics 3000" os="windows" disable="AdvancedPipeline"/> <card is="Intel(R) HD Graphics 3000" os="windows" disable="AdvancedPipeline"/>
<card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGBWorking"/> <card is="Intel(R) HD Graphics 3000" os="windows" disable="FramebufferSRGBWorking"/>
<card is="Intel(R) HD Graphics 4600" os="windows" disable="ComputeShader"/>
<card is="Intel(R) HD Graphics" os="windows" disable="ForceLegacyDevice"/> <card is="Intel(R) HD Graphics" os="windows" disable="ForceLegacyDevice"/>
<card contains="Intel" os="osx" disable="GI"/> <card contains="Intel" os="osx" disable="GI"/>
<card contains="Intel" os="linux" version="<11.2" disable="ComputeShader"/> <card contains="Intel" os="linux" version="<11.2" disable="ComputeShader"/>