Fix #3421 with settings in user config (default off)

This commit is contained in:
Benau 2018-09-01 14:57:38 +08:00
parent 45e20e5a9a
commit 0878e59794
5 changed files with 70 additions and 24 deletions

View File

@ -586,7 +586,7 @@ namespace UserConfigParams
PARAM_DEFAULT(BoolUserConfigParam(false, "hq_mipmap",
&m_video_group, "Generate mipmap for textures using "
"high quality method with SSE"));
// ---- Recording
PARAM_PREFIX GroupUserConfigParam m_recording_group
PARAM_DEFAULT(GroupUserConfigParam("Recording",
@ -780,6 +780,11 @@ namespace UserConfigParams
PARAM_PREFIX BoolUserConfigParam m_kick_high_ping_players
PARAM_DEFAULT(BoolUserConfigParam(false, "kick-high-ping-players",
&m_network_group, "Kick players whose ping is above max-ping."));
PARAM_PREFIX FloatUserConfigParam m_auto_lap_ratio
PARAM_DEFAULT(FloatUserConfigParam(-1.0f, "auto-lap-ratio",
&m_network_group, "Value used by server to automatically calculate lap of each race in network game, "
"if more than 0.0f, the number of lap of each track vote in linear race will be determined "
"by max(1.0f, auto-lap-ratio * default lap of that track)."));
// ---- Gamemode setup
PARAM_PREFIX UIntToUIntUserConfigParam m_num_karts_per_gamemode

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@ -72,7 +72,9 @@ engine.
ClientLobby::ClientLobby(const TransportAddress& a, std::shared_ptr<Server> s)
: LobbyProtocol(NULL)
{
m_waiting_for_game.store(false);
m_waiting_for_game = false;
m_server_auto_lap = false;
m_received_server_result = false;
m_state.store(NONE);
m_server_address = a;
m_server = s;
@ -628,7 +630,7 @@ void ClientLobby::updatePlayerList(Event* event)
if (!checkDataSize(event, 1)) return;
NetworkString& data = event->data();
bool waiting = data.getUInt8() == 1;
if (m_waiting_for_game.load() && !waiting)
if (m_waiting_for_game && !waiting)
{
// The waiting game finished
NetworkingLobby::getInstance()
@ -636,7 +638,7 @@ void ClientLobby::updatePlayerList(Event* event)
SFXManager::get()->quickSound("wee");
}
m_waiting_for_game.store(waiting);
m_waiting_for_game = waiting;
unsigned player_count = data.getUInt8();
std::vector<std::tuple<uint32_t, uint32_t, uint32_t, core::stringw,
int, KartTeam> > players;
@ -803,7 +805,8 @@ void ClientLobby::startSelection(Event* event)
{
SFXManager::get()->quickSound("wee");
const NetworkString& data = event->data();
uint8_t skip_kart_screen = data.getUInt8();
bool skip_kart_screen = data.getUInt8() == 1;
m_server_auto_lap = data.getUInt8() == 1;
const unsigned kart_num = data.getUInt16();
const unsigned track_num = data.getUInt16();
m_available_karts.clear();
@ -829,7 +832,7 @@ void ClientLobby::startSelection(Event* event)
screen->setAvailableKartsFromServer(m_available_karts);
// In case of auto-connect or continue a grand prix, use random karts
// (or previous kart) from server and go to track selection
if (NetworkConfig::get()->isAutoConnect() || skip_kart_screen == 1)
if (NetworkConfig::get()->isAutoConnect() || skip_kart_screen)
{
input_manager->setMasterPlayerOnly(true);
for (auto& p : NetworkConfig::get()->getNetworkPlayers())

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@ -71,7 +71,11 @@ private:
EXITING
};
std::atomic_bool m_waiting_for_game;
bool m_waiting_for_game;
bool m_server_auto_lap;
bool m_received_server_result;
/** The state of the finite state machine. */
std::atomic<ClientState> m_state;
@ -79,8 +83,6 @@ private:
std::set<std::string> m_available_karts;
std::set<std::string> m_available_tracks;
bool m_received_server_result = false;
void addAllPlayers(Event* event);
void finalizeConnectionRequest(NetworkString* header,
BareNetworkString* rest, bool encrypt);
@ -108,7 +110,8 @@ public:
bool waitingForServerRespond() const
{ return m_state.load() == REQUESTING_CONNECTION; }
bool isLobbyReady() const { return m_state.load() == CONNECTED; }
bool isWaitingForGame() const { return m_waiting_for_game.load(); }
bool isWaitingForGame() const { return m_waiting_for_game; }
bool isServerAutoLap() const { return m_server_auto_lap; }
virtual bool isRacing() const OVERRIDE { return m_state.load() == RACING; }
};

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@ -796,7 +796,8 @@ void ServerLobby::startSelection(const Event *event)
// a new screen, which must be done from the main thread.
ns->setSynchronous(true);
ns->addUInt8(LE_START_SELECTION).addUInt8(
m_game_setup->isGrandPrixStarted() ? 1 : 0);
m_game_setup->isGrandPrixStarted() ? 1 : 0)
.addUInt8(UserConfigParams::m_auto_lap_ratio > 0.0f ? 1 : 0);
// Remove karts / tracks from server that are not supported on all clients
std::set<std::string> karts_erase, tracks_erase;
@ -1750,18 +1751,41 @@ void ServerLobby::playerVote(Event* event)
}
NetworkString& data = event->data();
std::string track_name;
data.decodeString(&track_name);
uint8_t lap = data.getUInt8();
uint8_t reverse = data.getUInt8();
if (race_manager->modeHasLaps())
{
if (UserConfigParams::m_auto_lap_ratio > 0.0f)
{
Track* t = track_manager->getTrack(track_name);
if (t)
{
lap = (uint8_t)(fmaxf(1.0f,
(float)t->getDefaultNumberOfLaps() *
UserConfigParams::m_auto_lap_ratio));
}
else
{
// Prevent someone send invalid vote
track_name = *m_available_kts.second.begin();
lap = (uint8_t)3;
}
}
else if (lap == 0)
lap = (uint8_t)3;
}
NetworkString other = NetworkString(PROTOCOL_LOBBY_ROOM);
std::string name = StringUtils::wideToUtf8(event->getPeer()
->getPlayerProfiles()[0]->getName());
other.setSynchronous(true);
other.addUInt8(LE_VOTE).addFloat(UserConfigParams::m_voting_timeout)
.encodeString(name).addUInt32(event->getPeer()->getHostId());
other += data;
.encodeString(name).addUInt32(event->getPeer()->getHostId())
.encodeString(track_name).addUInt8(lap).addUInt8(reverse);
std::string track_name;
data.decodeString(&track_name);
uint8_t lap = data.getUInt8();
uint8_t reverse = data.getUInt8();
m_peers_votes[event->getPeerSP()] =
std::make_tuple(track_name, lap, reverse == 1);
sendMessageToPeers(&other);

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@ -305,13 +305,24 @@ void TracksScreen::init()
}
else
{
getWidget("lap-text")->setVisible(true);
//I18N: In track screen
getWidget<LabelWidget>("lap-text")->setText(_("Number of laps"), false);
m_laps->setVisible(true);
m_laps->setMin(1);
m_laps->setMax(20);
m_laps->setValue(UserConfigParams::m_num_laps);
auto cl = LobbyProtocol::get<ClientLobby>();
assert(cl);
if (cl->isServerAutoLap())
{
getWidget("lap-text")->setVisible(false);
m_laps->setVisible(false);
m_laps->setValue(0);
}
else
{
getWidget("lap-text")->setVisible(true);
//I18N: In track screen
getWidget<LabelWidget>("lap-text")->setText(_("Number of laps"), false);
m_laps->setVisible(true);
m_laps->setMin(1);
m_laps->setMax(20);
m_laps->setValue(UserConfigParams::m_num_laps);
}
getWidget("reverse-text")->setVisible(true);
//I18N: In track screen
getWidget<LabelWidget>("reverse-text")->setText(_("Drive in reverse"), false);