diff --git a/sources.cmake b/sources.cmake index 13db008ff..3e53f13e9 100644 --- a/sources.cmake +++ b/sources.cmake @@ -1,5 +1,5 @@ # Modify this file to change the last-modified date when you add/remove a file. -# This will then trigger a new cmake run automatically. +# This will then trigger a new cmake run automatically. file(GLOB_RECURSE STK_HEADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.hpp") file(GLOB_RECURSE STK_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.cpp") file(GLOB_RECURSE STK_SHADERS RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "data/shaders/*") diff --git a/src/modes/world_status.cpp b/src/modes/world_status.cpp index 997651f4c..5d0c354ae 100644 --- a/src/modes/world_status.cpp +++ b/src/modes/world_status.cpp @@ -28,7 +28,7 @@ #include "karts/abstract_kart.hpp" #include "modes/world.hpp" #include "network/network_config.hpp" -#include "network/protocols/server_lobby_room_protocol.hpp" +#include "network/protocols/server_lobby.hpp" #include "network/race_event_manager.hpp" #include "tracks/track.hpp" diff --git a/src/network/network_console.cpp b/src/network/network_console.cpp index 8180907e1..36e5f092d 100644 --- a/src/network/network_console.cpp +++ b/src/network/network_console.cpp @@ -22,8 +22,8 @@ #include "network/network_config.hpp" #include "network/network_player_profile.hpp" #include "network/stk_host.hpp" -#include "network/protocols/client_lobby_room_protocol.hpp" -#include "network/protocols/server_lobby_room_protocol.hpp" +#include "network/protocols/client_lobby.hpp" +#include "network/protocols/server_lobby.hpp" #include "network/protocols/stop_server.hpp" #include "network/stk_peer.hpp" #include "utils/log.hpp" @@ -78,23 +78,23 @@ void* NetworkConsole::mainLoop(void* data) } else if (str == "start" && NetworkConfig::get()->isServer()) { - ServerLobbyRoomProtocol* protocol = - dynamic_cast(LobbyRoomProtocol::get()); + ServerLobby* protocol = + dynamic_cast(LobbyRoomProtocol::get()); protocol->signalRaceStartToClients(); } else if (str == "selection" && NetworkConfig::get()->isServer()) { - ServerLobbyRoomProtocol* protocol = - dynamic_cast(LobbyRoomProtocol::get()); + ServerLobby* protocol = + dynamic_cast(LobbyRoomProtocol::get()); protocol->startSelection(); } else if (str == "select" && NetworkConfig::get()->isClient()) { std::string str2; getline(std::cin, str2); - ServerLobbyRoomProtocol* protocol = - dynamic_cast(LobbyRoomProtocol::get()); - ClientLobbyRoomProtocol* clrp = dynamic_cast(protocol); + ServerLobby* protocol = + dynamic_cast(LobbyRoomProtocol::get()); + ClientLobby* clrp = dynamic_cast(protocol); std::vector players = STKHost::get()->getMyPlayerProfiles(); // For now send a vote for each local player @@ -110,8 +110,8 @@ void* NetworkConsole::mainLoop(void* data) std::string str2; getline(std::cin, str2); LobbyRoomProtocol* protocol = LobbyRoomProtocol::get(); - ClientLobbyRoomProtocol* clrp = - dynamic_cast(protocol); + ClientLobby* clrp = + dynamic_cast(protocol); std::vector players = STKHost::get()->getMyPlayerProfiles(); if (str2 == "track") diff --git a/src/network/protocols/client_lobby_room_protocol.cpp b/src/network/protocols/client_lobby.cpp similarity index 88% rename from src/network/protocols/client_lobby_room_protocol.cpp rename to src/network/protocols/client_lobby.cpp index 7d6c610ed..8297418d8 100644 --- a/src/network/protocols/client_lobby_room_protocol.cpp +++ b/src/network/protocols/client_lobby.cpp @@ -16,7 +16,7 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include "network/protocols/client_lobby_room_protocol.hpp" +#include "network/protocols/client_lobby.hpp" #include "config/player_manager.hpp" #include "modes/world_with_rank.hpp" @@ -35,31 +35,31 @@ #include "utils/log.hpp" // ============================================================================ -ClientLobbyRoomProtocol::ClientLobbyRoomProtocol() +ClientLobby::ClientLobby() : LobbyRoomProtocol(NULL) { m_server_address.clear(); m_server = NULL; setHandleDisconnections(true); -} // ClientLobbyRoomProtocol +} // ClientLobby //----------------------------------------------------------------------------- -ClientLobbyRoomProtocol::~ClientLobbyRoomProtocol() +ClientLobby::~ClientLobby() { -} // ClientLobbyRoomProtocol +} // ClientLobby //----------------------------------------------------------------------------- /** Sets the address of the server. */ -void ClientLobbyRoomProtocol::setAddress(const TransportAddress &address) +void ClientLobby::setAddress(const TransportAddress &address) { m_server_address.copy(address); } // setAddress //----------------------------------------------------------------------------- -void ClientLobbyRoomProtocol::setup() +void ClientLobby::setup() { m_game_setup = STKHost::get()->setupNewGame(); // create a new game setup m_state = NONE; @@ -70,7 +70,7 @@ void ClientLobbyRoomProtocol::setup() * \param player_id The global player id of the voting player. * \param kart_name Name of the selected kart. */ -void ClientLobbyRoomProtocol::requestKartSelection(uint8_t player_id, +void ClientLobby::requestKartSelection(uint8_t player_id, const std::string &kart_name) { NetworkString *request = getNetworkString(3+kart_name.size()); @@ -87,7 +87,7 @@ void ClientLobbyRoomProtocol::requestKartSelection(uint8_t player_id, * \param player_id The global player id of the voting player. * \param major Major mode voted for. */ -void ClientLobbyRoomProtocol::voteMajor(uint8_t player_id, uint32_t major) +void ClientLobby::voteMajor(uint8_t player_id, uint32_t major) { NetworkString *request = getNetworkString(6); request->addUInt8(LE_VOTE_MAJOR).addUInt8(player_id) @@ -103,7 +103,7 @@ void ClientLobbyRoomProtocol::voteMajor(uint8_t player_id, uint32_t major) * \param player_id The global player id of the voting player. * \param count NUmber of tracks to play. */ -void ClientLobbyRoomProtocol::voteRaceCount(uint8_t player_id, uint8_t count) +void ClientLobby::voteRaceCount(uint8_t player_id, uint8_t count) { NetworkString *request = getNetworkString(3); request->addUInt8(LE_VOTE_RACE_COUNT).addUInt8(player_id).addUInt8(count); @@ -118,7 +118,7 @@ void ClientLobbyRoomProtocol::voteRaceCount(uint8_t player_id, uint8_t count) * \param player_id The global player id of the voting player. * \param minor Voted minor mode. */ -void ClientLobbyRoomProtocol::voteMinor(uint8_t player_id, uint32_t minor) +void ClientLobby::voteMinor(uint8_t player_id, uint32_t minor) { NetworkString *request = getNetworkString(6); request->addUInt8(LE_VOTE_MINOR).addUInt8(player_id).addUInt32(minor); @@ -134,7 +134,7 @@ void ClientLobbyRoomProtocol::voteMinor(uint8_t player_id, uint32_t minor) * \param track Name of the track. * \param At which place in the list of tracks this track should be played. */ -void ClientLobbyRoomProtocol::voteTrack(uint8_t player_id, +void ClientLobby::voteTrack(uint8_t player_id, const std::string &track, uint8_t track_nb) { @@ -154,7 +154,7 @@ void ClientLobbyRoomProtocol::voteTrack(uint8_t player_id, * \param track_nb Index for the track to be voted on in the list of all * tracks. */ -void ClientLobbyRoomProtocol::voteReversed(uint8_t player_id, bool reversed, +void ClientLobby::voteReversed(uint8_t player_id, bool reversed, uint8_t track_nb) { NetworkString *request = getNetworkString(9); @@ -171,7 +171,7 @@ void ClientLobbyRoomProtocol::voteReversed(uint8_t player_id, bool reversed, * \param laps Number of laps for the specified track. * \param track_nb Index of the track in the list of all tracks. */ -void ClientLobbyRoomProtocol::voteLaps(uint8_t player_id, uint8_t laps, +void ClientLobby::voteLaps(uint8_t player_id, uint8_t laps, uint8_t track_nb) { NetworkString *request = getNetworkString(10); @@ -184,7 +184,7 @@ void ClientLobbyRoomProtocol::voteLaps(uint8_t player_id, uint8_t laps, //----------------------------------------------------------------------------- /** Called when a client selects to exit a server. */ -void ClientLobbyRoomProtocol::leave() +void ClientLobby::leave() { m_server->disconnect(); STKHost::get()->removePeer(m_server); @@ -197,7 +197,7 @@ void ClientLobbyRoomProtocol::leave() * screen. It notifies the server that this client has exited the screen and * is back at the lobby. */ -void ClientLobbyRoomProtocol::doneWithResults() +void ClientLobby::doneWithResults() { NetworkString *done = getNetworkString(1); done->addUInt8(LE_RACE_FINISHED_ACK); @@ -207,14 +207,14 @@ void ClientLobbyRoomProtocol::doneWithResults() //----------------------------------------------------------------------------- -bool ClientLobbyRoomProtocol::notifyEvent(Event* event) +bool ClientLobby::notifyEvent(Event* event) { assert(m_game_setup); // assert that the setup exists NetworkString &data = event->data(); assert(data.size()); // assert that data isn't empty uint8_t message_type = data.getUInt8(); - Log::info("ClientLobbyRoomProtocol", "Synchronous message of type %d", + Log::info("ClientLobby", "Synchronous message of type %d", message_type); switch(message_type) { @@ -231,7 +231,7 @@ bool ClientLobbyRoomProtocol::notifyEvent(Event* event) //----------------------------------------------------------------------------- -bool ClientLobbyRoomProtocol::notifyEventAsynchronous(Event* event) +bool ClientLobby::notifyEventAsynchronous(Event* event) { assert(m_game_setup); // assert that the setup exists if (event->getType() == EVENT_TYPE_MESSAGE) @@ -240,7 +240,7 @@ bool ClientLobbyRoomProtocol::notifyEventAsynchronous(Event* event) assert(data.size()); // assert that data isn't empty uint8_t message_type = data.getUInt8(); - Log::info("ClientLobbyRoomProtocol", "Asynchronous message of type %d", + Log::info("ClientLobby", "Asynchronous message of type %d", message_type); switch(message_type) { @@ -277,7 +277,7 @@ bool ClientLobbyRoomProtocol::notifyEventAsynchronous(Event* event) //----------------------------------------------------------------------------- -void ClientLobbyRoomProtocol::update(float dt) +void ClientLobby::update(float dt) { switch (m_state) { @@ -346,7 +346,7 @@ void ClientLobbyRoomProtocol::update(float dt) * Data | player_id | hostid | player name | * ------------------------------------- */ -void ClientLobbyRoomProtocol::newPlayer(Event* event) +void ClientLobby::newPlayer(Event* event) { if (!checkDataSize(event, 2)) return; const NetworkString &data = event->data(); @@ -358,13 +358,13 @@ void ClientLobbyRoomProtocol::newPlayer(Event* event) // FIXME need adjusting when splitscreen is used/ if(STKHost::get()->getGameSetup()->isLocalMaster(player_id)) { - Log::error("ClientLobbyRoomProtocol", + Log::error("ClientLobby", "The server notified me that I'm a new player in the " "room (not normal)."); } else if (m_game_setup->getProfile(player_id) == NULL) { - Log::verbose("ClientLobbyRoomProtocol", "New player connected."); + Log::verbose("ClientLobby", "New player connected."); NetworkPlayerProfile* profile = new NetworkPlayerProfile(name, player_id, host_id); m_game_setup->addPlayer(profile); @@ -372,7 +372,7 @@ void ClientLobbyRoomProtocol::newPlayer(Event* event) } else { - Log::error("ClientLobbyRoomProtocol", + Log::error("ClientLobby", "One of the player notified in the list is myself."); } } // newPlayer @@ -389,7 +389,7 @@ void ClientLobbyRoomProtocol::newPlayer(Event* event) * Data | player id *| * -------------- */ -void ClientLobbyRoomProtocol::disconnectedPlayer(Event* event) +void ClientLobby::disconnectedPlayer(Event* event) { if (!checkDataSize(event, 1)) return; @@ -400,13 +400,13 @@ void ClientLobbyRoomProtocol::disconnectedPlayer(Event* event) m_game_setup->getProfile(data.getUInt8()); if (m_game_setup->removePlayer(profile)) { - Log::info("ClientLobbyRoomProtocol", + Log::info("ClientLobby", "Player %d removed successfully.", profile->getGlobalPlayerId()); } else { - Log::error("ClientLobbyRoomProtocol", + Log::error("ClientLobby", "The disconnected peer wasn't known."); } } // while @@ -426,7 +426,7 @@ void ClientLobbyRoomProtocol::disconnectedPlayer(Event* event) * Data | player_id| hostid | authorised |playernames* | * --------------------------------------------------------- */ -void ClientLobbyRoomProtocol::connectionAccepted(Event* event) +void ClientLobby::connectionAccepted(Event* event) { // At least 3 bytes should remain now if(!checkDataSize(event, 3)) return; @@ -436,7 +436,7 @@ void ClientLobbyRoomProtocol::connectionAccepted(Event* event) // Accepted // ======== - Log::info("ClientLobbyRoomProtocol", + Log::info("ClientLobby", "The server accepted the connection."); // self profile @@ -498,7 +498,7 @@ void ClientLobbyRoomProtocol::connectionAccepted(Event* event) * Data | refusal code | * ---------------- */ -void ClientLobbyRoomProtocol::connectionRefused(Event* event) +void ClientLobby::connectionRefused(Event* event) { if (!checkDataSize(event, 1)) return; const NetworkString &data = event->data(); @@ -506,17 +506,17 @@ void ClientLobbyRoomProtocol::connectionRefused(Event* event) switch (data.getUInt8()) // the second byte { case 0: - Log::info("ClientLobbyRoomProtocol", + Log::info("ClientLobby", "Connection refused : too many players."); break; case 1: - Log::info("ClientLobbyRoomProtocol", "Connection refused : banned."); + Log::info("ClientLobby", "Connection refused : banned."); break; case 2: - Log::info("ClientLobbyRoomProtocol", "Client busy."); + Log::info("ClientLobby", "Client busy."); break; default: - Log::info("ClientLobbyRoomProtocol", "Connection refused."); + Log::info("ClientLobby", "Connection refused."); break; } } // connectionRefused @@ -533,7 +533,7 @@ void ClientLobbyRoomProtocol::connectionRefused(Event* event) * Data | refusal code | * ---------------- */ -void ClientLobbyRoomProtocol::kartSelectionRefused(Event* event) +void ClientLobby::kartSelectionRefused(Event* event) { if(!checkDataSize(event, 1)) return; @@ -542,15 +542,15 @@ void ClientLobbyRoomProtocol::kartSelectionRefused(Event* event) switch (data.getUInt8()) // the error code { case 0: - Log::info("ClientLobbyRoomProtocol", + Log::info("ClientLobby", "Kart selection refused : already taken."); break; case 1: - Log::info("ClientLobbyRoomProtocol", + Log::info("ClientLobby", "Kart selection refused : not available."); break; default: - Log::info("ClientLobbyRoomProtocol", "Kart selection refused."); + Log::info("ClientLobby", "Kart selection refused."); break; } } // kartSelectionRefused @@ -567,7 +567,7 @@ void ClientLobbyRoomProtocol::kartSelectionRefused(Event* event) * Data | player id | N (kart name size) | kart name | * -------------------------------------------------- */ -void ClientLobbyRoomProtocol::kartSelectionUpdate(Event* event) +void ClientLobby::kartSelectionUpdate(Event* event) { if(!checkDataSize(event, 3)) return; const NetworkString &data = event->data(); @@ -576,7 +576,7 @@ void ClientLobbyRoomProtocol::kartSelectionUpdate(Event* event) data.decodeString(&kart_name); if (!m_game_setup->isKartAvailable(kart_name)) { - Log::error("ClientLobbyRoomProtocol", + Log::error("ClientLobby", "The updated kart is taken already."); } m_game_setup->setPlayerKart(player_id, kart_name); @@ -591,11 +591,11 @@ race needs to be started. * \param event : Event providing the information (no additional information * in this case). */ -void ClientLobbyRoomProtocol::startGame(Event* event) +void ClientLobby::startGame(Event* event) { m_state = PLAYING; World::getWorld()->setReadyToRace(); - Log::info("ClientLobbyRoomProtocol", "Starting new game"); + Log::info("ClientLobby", "Starting new game"); } // startGame //----------------------------------------------------------------------------- @@ -604,10 +604,10 @@ void ClientLobbyRoomProtocol::startGame(Event* event) * \param event : Event providing the information (no additional information * in this case). */ -void ClientLobbyRoomProtocol::startSelection(Event* event) +void ClientLobby::startSelection(Event* event) { m_state = KART_SELECTION; - Log::info("ClientLobbyRoomProtocol", "Kart selection starts now"); + Log::info("ClientLobby", "Kart selection starts now"); } // startSelection //----------------------------------------------------------------------------- @@ -622,12 +622,12 @@ void ClientLobbyRoomProtocol::startSelection(Event* event) * Data | Kart 1 ID | kart id 2 | ... | * ------------------------------- */ -void ClientLobbyRoomProtocol::raceFinished(Event* event) +void ClientLobby::raceFinished(Event* event) { if(!checkDataSize(event, 1)) return; NetworkString &data = event->data(); - Log::error("ClientLobbyRoomProtocol", + Log::error("ClientLobby", "Server notified that the race is finished."); // stop race protocols @@ -636,7 +636,7 @@ void ClientLobbyRoomProtocol::raceFinished(Event* event) if (protocol) ProtocolManager::getInstance()->requestTerminate(protocol); else - Log::error("ClientLobbyRoomProtocol", + Log::error("ClientLobby", "No controller events protocol registered."); protocol = ProtocolManager::getInstance() @@ -644,7 +644,7 @@ void ClientLobbyRoomProtocol::raceFinished(Event* event) if (protocol) ProtocolManager::getInstance()->requestTerminate(protocol); else - Log::error("ClientLobbyRoomProtocol", + Log::error("ClientLobby", "No kart update protocol registered."); protocol = ProtocolManager::getInstance() @@ -652,7 +652,7 @@ void ClientLobbyRoomProtocol::raceFinished(Event* event) if (protocol) ProtocolManager::getInstance()->requestTerminate(protocol); else - Log::error("ClientLobbyRoomProtocol", + Log::error("ClientLobby", "No game events protocol registered."); // finish the race @@ -664,7 +664,7 @@ void ClientLobbyRoomProtocol::raceFinished(Event* event) { uint8_t kart_id = data.getUInt8(); ranked_world->setKartPosition(kart_id,position); - Log::info("ClientLobbyRoomProtocol", "Kart %d has finished #%d", + Log::info("ClientLobby", "Kart %d has finished #%d", kart_id, position); position++; } @@ -677,7 +677,7 @@ void ClientLobbyRoomProtocol::raceFinished(Event* event) /** Called when the server informs the clients to exit the race result screen. * It exits the race, and goes back to the lobby. */ -void ClientLobbyRoomProtocol::exitResultScreen(Event *event) +void ClientLobby::exitResultScreen(Event *event) { RaceResultGUI::getInstance()->backToLobby(); } // exitResultScreen @@ -693,7 +693,7 @@ void ClientLobbyRoomProtocol::exitResultScreen(Event *event) * Data |player id | major mode vote | * ------------------------------ */ -void ClientLobbyRoomProtocol::playerMajorVote(Event* event) +void ClientLobby::playerMajorVote(Event* event) { const NetworkString &data = event->data(); if (!checkDataSize(event, 2)) @@ -714,7 +714,7 @@ void ClientLobbyRoomProtocol::playerMajorVote(Event* event) * Data | player id | races count | * --------------------------- */ -void ClientLobbyRoomProtocol::playerRaceCountVote(Event* event) +void ClientLobby::playerRaceCountVote(Event* event) { if (!checkDataSize(event, 2)) return; const NetworkString &data = event->data(); @@ -734,7 +734,7 @@ void ClientLobbyRoomProtocol::playerRaceCountVote(Event* event) * Data | player id | minor mode vote | * ------------------------------- */ -void ClientLobbyRoomProtocol::playerMinorVote(Event* event) +void ClientLobby::playerMinorVote(Event* event) { if (!checkDataSize(event, 2)) return; const NetworkString &data = event->data(); @@ -755,7 +755,7 @@ void ClientLobbyRoomProtocol::playerMinorVote(Event* event) * Data | player id | track number (gp) | N | track name | * -------------------------------------------------- */ -void ClientLobbyRoomProtocol::playerTrackVote(Event* event) +void ClientLobby::playerTrackVote(Event* event) { if (!checkDataSize(event, 3)) return; const NetworkString &data = event->data(); @@ -779,7 +779,7 @@ void ClientLobbyRoomProtocol::playerTrackVote(Event* event) * Data | player id |reversed | track number (gp) | * ------------------------------------------- */ -void ClientLobbyRoomProtocol::playerReversedVote(Event* event) +void ClientLobby::playerReversedVote(Event* event) { if (!checkDataSize(event, 3)) return; const NetworkString &data = event->data(); @@ -802,7 +802,7 @@ void ClientLobbyRoomProtocol::playerReversedVote(Event* event) * Data | player id | laps | track number (gp) | * ---------------------------------------- */ -void ClientLobbyRoomProtocol::playerLapsVote(Event* event) +void ClientLobby::playerLapsVote(Event* event) { if (!checkDataSize(event, 3)) return; const NetworkString &data = event->data(); @@ -817,7 +817,7 @@ void ClientLobbyRoomProtocol::playerLapsVote(Event* event) * that the players on this host are ready to start the race. It is called by * the RaceManager after the world is loaded. */ -void ClientLobbyRoomProtocol::finishedLoadingWorld() +void ClientLobby::finishedLoadingWorld() { assert(STKHost::get()->getPeerCount() == 1); std::vector players = @@ -828,7 +828,7 @@ void ClientLobbyRoomProtocol::finishedLoadingWorld() for (unsigned int i = 0; i < players.size(); i++) { ns->addUInt8(players[i]->getGlobalPlayerId()); - Log::info("ClientLobbyRoomProtocol", + Log::info("ClientLobby", "Player %d ready, notifying server.", players[i]->getGlobalPlayerId()); } // for i < players.size() diff --git a/src/network/protocols/client_lobby_room_protocol.hpp b/src/network/protocols/client_lobby.hpp similarity index 90% rename from src/network/protocols/client_lobby_room_protocol.hpp rename to src/network/protocols/client_lobby.hpp index 526fa60fb..615e1993e 100644 --- a/src/network/protocols/client_lobby_room_protocol.hpp +++ b/src/network/protocols/client_lobby.hpp @@ -1,13 +1,13 @@ -#ifndef CLIENT_LOBBY_ROOM_PROTOCOL_HPP -#define CLIENT_LOBBY_ROOM_PROTOCOL_HPP +#ifndef CLIENT_LOBBY_HPP +#define CLIENT_LOBBY_HPP -#include "network/protocols/lobby_room_protocol.hpp" +#include "network/protocols/lobby_protocol.hpp" #include "network/transport_address.hpp" #include "utils/cpp2011.hpp" class STKPeer; -class ClientLobbyRoomProtocol : public LobbyRoomProtocol +class ClientLobby : public LobbyRoomProtocol { private: void newPlayer(Event* event); @@ -50,8 +50,8 @@ private: STATE m_state; public: - ClientLobbyRoomProtocol(); - virtual ~ClientLobbyRoomProtocol(); + ClientLobby(); + virtual ~ClientLobby(); virtual void requestKartSelection(uint8_t player_id, const std::string &kart_name) OVERRIDE; diff --git a/src/network/protocols/connect_to_server.cpp b/src/network/protocols/connect_to_server.cpp index 0224accd2..5398351b9 100644 --- a/src/network/protocols/connect_to_server.cpp +++ b/src/network/protocols/connect_to_server.cpp @@ -26,7 +26,7 @@ #include "network/protocols/hide_public_address.hpp" #include "network/protocols/request_connection.hpp" #include "network/protocols/ping_protocol.hpp" -#include "network/protocols/client_lobby_room_protocol.hpp" +#include "network/protocols/client_lobby.hpp" #include "network/protocol_manager.hpp" #include "network/servers_manager.hpp" #include "network/stk_host.hpp" @@ -238,8 +238,8 @@ void ConnectToServer::asynchronousUpdate() // lobby room protocol if we're connected only if(STKHost::get()->getPeers()[0]->isConnected()) { - ClientLobbyRoomProtocol *p = - LobbyRoomProtocol::create(); + ClientLobby *p = + LobbyRoomProtocol::create(); p->setAddress(m_server_address); p->requestStart(); } diff --git a/src/network/protocols/lobby_room_protocol.cpp b/src/network/protocols/lobby_protocol.cpp similarity index 98% rename from src/network/protocols/lobby_room_protocol.cpp rename to src/network/protocols/lobby_protocol.cpp index 9b5294436..89588058b 100644 --- a/src/network/protocols/lobby_room_protocol.cpp +++ b/src/network/protocols/lobby_protocol.cpp @@ -17,7 +17,7 @@ // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include "network/protocols/lobby_room_protocol.hpp" +#include "network/protocols/lobby_protocol.hpp" #include "input/input_manager.hpp" #include "input/device_manager.hpp" diff --git a/src/network/protocols/lobby_room_protocol.hpp b/src/network/protocols/lobby_protocol.hpp similarity index 98% rename from src/network/protocols/lobby_room_protocol.hpp rename to src/network/protocols/lobby_protocol.hpp index f9aab049a..cd43b5afb 100644 --- a/src/network/protocols/lobby_room_protocol.hpp +++ b/src/network/protocols/lobby_protocol.hpp @@ -52,6 +52,7 @@ public: LE_RACE_FINISHED, // race has finished, display result LE_RACE_FINISHED_ACK, // client went back to lobby LE_EXIT_RESULT, // Force clients to exit race result screen + LE_VOTE, // Any vote (race mode, track, ...) LE_VOTE_MAJOR, // vote of major race mode LE_VOTE_MINOR, // vote for minor race mode LE_VOTE_RACE_COUNT, // vote for number of tracks diff --git a/src/network/protocols/server_lobby_room_protocol.cpp b/src/network/protocols/server_lobby.cpp similarity index 93% rename from src/network/protocols/server_lobby_room_protocol.cpp rename to src/network/protocols/server_lobby.cpp index faae0453d..00460914e 100644 --- a/src/network/protocols/server_lobby_room_protocol.cpp +++ b/src/network/protocols/server_lobby.cpp @@ -16,7 +16,7 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include "network/protocols/server_lobby_room_protocol.hpp" +#include "network/protocols/server_lobby.hpp" #include "config/player_manager.hpp" #include "config/user_config.hpp" @@ -75,21 +75,21 @@ * It starts with detecting the public ip address and port of this * host (GetPublicAddress). */ -ServerLobbyRoomProtocol::ServerLobbyRoomProtocol() : LobbyRoomProtocol(NULL) +ServerLobby::ServerLobby() : LobbyRoomProtocol(NULL) { setHandleDisconnections(true); -} // ServerLobbyRoomProtocol +} // ServerLobby //----------------------------------------------------------------------------- /** Destructor. */ -ServerLobbyRoomProtocol::~ServerLobbyRoomProtocol() +ServerLobby::~ServerLobby() { -} // ~ServerLobbyRoomProtocol +} // ~ServerLobby //----------------------------------------------------------------------------- -void ServerLobbyRoomProtocol::setup() +void ServerLobby::setup() { m_game_setup = STKHost::get()->setupNewGame(); m_game_setup->setNumLocalPlayers(0); // no local players on a server @@ -101,7 +101,7 @@ void ServerLobbyRoomProtocol::setup() : INIT_WAN; m_selection_enabled = false; m_current_protocol = NULL; - Log::info("ServerLobbyRoomProtocol", "Starting the protocol."); + Log::info("ServerLobby", "Starting the protocol."); // Initialise the data structures to detect if all clients and // the server are ready: @@ -120,7 +120,7 @@ void ServerLobbyRoomProtocol::setup() //----------------------------------------------------------------------------- -bool ServerLobbyRoomProtocol::notifyEventAsynchronous(Event* event) +bool ServerLobby::notifyEventAsynchronous(Event* event) { assert(m_game_setup); // assert that the setup exists if (event->getType() == EVENT_TYPE_MESSAGE) @@ -129,7 +129,7 @@ bool ServerLobbyRoomProtocol::notifyEventAsynchronous(Event* event) assert(data.size()); // message not empty uint8_t message_type; message_type = data.getUInt8(); - Log::info("ServerLobbyRoomProtocol", "Message received with type %d.", + Log::info("ServerLobby", "Message received with type %d.", message_type); switch(message_type) { @@ -159,7 +159,7 @@ bool ServerLobbyRoomProtocol::notifyEventAsynchronous(Event* event) * is known, register the server and its address with the stk server so that * client can find it. */ -void ServerLobbyRoomProtocol::update(float dt) +void ServerLobby::update(float dt) { switch (m_state) { @@ -173,7 +173,7 @@ void ServerLobbyRoomProtocol::update(float dt) break; case GETTING_PUBLIC_ADDRESS: { - Log::debug("ServerLobbyRoomProtocol", "Public address known."); + Log::debug("ServerLobby", "Public address known."); // Free GetPublicAddress protocol delete m_current_protocol; @@ -181,7 +181,7 @@ void ServerLobbyRoomProtocol::update(float dt) // this thread, but there is no need for the protocol manager // to react to any requests before the server is registered. registerServer(); - Log::info("ServerLobbyRoomProtocol", "Server registered."); + Log::info("ServerLobby", "Server registered."); m_state = ACCEPTING_CLIENTS; } break; @@ -262,7 +262,7 @@ void ServerLobbyRoomProtocol::update(float dt) /** Callback when the GetPublicAddress terminates. It will unpause this * protocol, which triggers the next state of the finite state machine. */ -void ServerLobbyRoomProtocol::callback(Protocol *protocol) +void ServerLobby::callback(Protocol *protocol) { requestUnpause(); } // callback @@ -274,7 +274,7 @@ void ServerLobbyRoomProtocol::callback(Protocol *protocol) * ProtocolManager thread). The information about this client is added * to the table 'server'. */ -void ServerLobbyRoomProtocol::registerServer() +void ServerLobby::registerServer() { Online::XMLRequest *request = new Online::XMLRequest(); const TransportAddress& addr = NetworkConfig::get()->getMyAddress(); @@ -312,7 +312,7 @@ void ServerLobbyRoomProtocol::registerServer() * are therefore ready to start the race. It signals to all clients * to start the race and then switches state to DELAY_SERVER. */ -void ServerLobbyRoomProtocol::signalRaceStartToClients() +void ServerLobby::signalRaceStartToClients() { const std::vector &peers = STKHost::get()->getPeers(); NetworkString *ns = getNetworkString(1); @@ -326,7 +326,7 @@ void ServerLobbyRoomProtocol::signalRaceStartToClients() /** Instructs all clients to start the kart selection. If event is not NULL, * the command comes from a client (which needs to be authorised). */ -void ServerLobbyRoomProtocol::startSelection(const Event *event) +void ServerLobby::startSelection(const Event *event) { if(event && !event->getPeer()->isAuthorised()) { @@ -352,7 +352,7 @@ void ServerLobbyRoomProtocol::startSelection(const Event *event) /** Query the STK server for connection requests. For each connection request * start a ConnectToPeer protocol. */ -void ServerLobbyRoomProtocol::checkIncomingConnectionRequests() +void ServerLobby::checkIncomingConnectionRequests() { // First poll every 5 seconds. Return if no polling needs to be done. const float POLL_INTERVAL = 5.0f; @@ -378,7 +378,7 @@ void ServerLobbyRoomProtocol::checkIncomingConnectionRequests() if (!result->get("success", &success) || success != "yes") { - Log::error("ServerLobbyRoomProtocol", "Cannot retrieve the list."); + Log::error("ServerLobby", "Cannot retrieve the list."); return; } @@ -388,7 +388,7 @@ void ServerLobbyRoomProtocol::checkIncomingConnectionRequests() for (unsigned int i = 0; i < users_xml->getNumNodes(); i++) { users_xml->getNode(i)->get("id", &id); - Log::debug("ServerLobbyRoomProtocol", + Log::debug("ServerLobby", "User with id %d wants to connect.", id); Protocol *p = new ConnectToPeer(id); p->requestStart(); @@ -401,7 +401,7 @@ void ServerLobbyRoomProtocol::checkIncomingConnectionRequests() * to state RESULT_DISPLAY, during which the race result gui is shown and all * clients can click on 'continue'. */ - void ServerLobbyRoomProtocol::checkRaceFinished() + void ServerLobby::checkRaceFinished() { assert(RaceEventManager::getInstance()->isRunning()); assert(World::getWorld()); @@ -439,12 +439,12 @@ void ServerLobbyRoomProtocol::checkIncomingConnectionRequests() for (unsigned int i = 0; i < karts_results.size(); i++) { total->addUInt8(karts_results[i]); // kart pos = i+1 - Log::info("ServerLobbyRoomProtocol", "Kart %d finished #%d", + Log::info("ServerLobby", "Kart %d finished #%d", karts_results[i], i + 1); } sendMessageToPeersChangingToken(total, /*reliable*/ true); delete total; - Log::info("ServerLobbyRoomProtocol", "End of game message sent"); + Log::info("ServerLobby", "End of game message sent"); } // checkRaceFinished @@ -452,7 +452,7 @@ void ServerLobbyRoomProtocol::checkIncomingConnectionRequests() /** Called when a client disconnects. * \param event The disconnect event. */ -void ServerLobbyRoomProtocol::clientDisconnected(Event* event) +void ServerLobby::clientDisconnected(Event* event) { std::vector players_on_host = event->getPeer()->getAllPlayerProfiles(); @@ -463,7 +463,7 @@ void ServerLobbyRoomProtocol::clientDisconnected(Event* event) for(unsigned int i=0; iaddUInt8(players_on_host[i]->getGlobalPlayerId()); - Log::info("ServerLobbyRoomProtocol", "Player disconnected : id %d", + Log::info("ServerLobby", "Player disconnected : id %d", players_on_host[i]->getGlobalPlayerId()); m_game_setup->removePlayer(players_on_host[i]); } @@ -487,7 +487,7 @@ void ServerLobbyRoomProtocol::clientDisconnected(Event* event) * Data | 4 |n| player name | * --------------------- */ -void ServerLobbyRoomProtocol::connectionRequested(Event* event) +void ServerLobby::connectionRequested(Event* event) { STKPeer* peer = event->getPeer(); const NetworkString &data = event->data(); @@ -504,7 +504,7 @@ void ServerLobbyRoomProtocol::connectionRequested(Event* event) // send only to the peer that made the request peer->sendPacket(message); delete message; - Log::verbose("ServerLobbyRoomProtocol", "Player refused"); + Log::verbose("ServerLobby", "Player refused"); return; } @@ -574,7 +574,7 @@ void ServerLobbyRoomProtocol::connectionRequested(Event* event) m_game_setup->addPlayer(profile); NetworkingLobby::getInstance()->addPlayer(profile); - Log::verbose("ServerLobbyRoomProtocol", "New player."); + Log::verbose("ServerLobby", "New player."); } // connectionRequested @@ -590,7 +590,7 @@ void ServerLobbyRoomProtocol::connectionRequested(Event* event) * Data |player id | N (kart name size) | kart name | * ---------------------------------------------- */ -void ServerLobbyRoomProtocol::kartSelectionRequested(Event* event) +void ServerLobby::kartSelectionRequested(Event* event) { if(m_state!=SELECTING) { @@ -662,7 +662,7 @@ void ServerLobbyRoomProtocol::kartSelectionRequested(Event* event) * Data | player-id | major mode vote | * ------------------------------- */ -void ServerLobbyRoomProtocol::playerMajorVote(Event* event) +void ServerLobby::playerMajorVote(Event* event) { if (!checkDataSize(event, 5)) return; @@ -688,7 +688,7 @@ void ServerLobbyRoomProtocol::playerMajorVote(Event* event) * Data | player-id | races count | * --------------------------- */ -void ServerLobbyRoomProtocol::playerRaceCountVote(Event* event) +void ServerLobby::playerRaceCountVote(Event* event) { if (!checkDataSize(event, 1)) return; NetworkString &data = event->data(); @@ -715,7 +715,7 @@ void ServerLobbyRoomProtocol::playerRaceCountVote(Event* event) * Data | player-id | minor mode vote | * ------------------------------- */ -void ServerLobbyRoomProtocol::playerMinorVote(Event* event) +void ServerLobby::playerMinorVote(Event* event) { if (!checkDataSize(event, 1)) return; NetworkString &data = event->data(); @@ -742,7 +742,7 @@ void ServerLobbyRoomProtocol::playerMinorVote(Event* event) * Data | player id | track number (gp) | N | track name | * -------------------------------------------------- */ -void ServerLobbyRoomProtocol::playerTrackVote(Event* event) +void ServerLobby::playerTrackVote(Event* event) { if (!checkDataSize(event, 3)) return; NetworkString &data = event->data(); @@ -786,7 +786,7 @@ void ServerLobbyRoomProtocol::playerTrackVote(Event* event) * Data | player id | reversed | track number (gp) | * -------------------------------------------- */ -void ServerLobbyRoomProtocol::playerReversedVote(Event* event) +void ServerLobby::playerReversedVote(Event* event) { if (!checkDataSize(event, 3)) return; @@ -815,7 +815,7 @@ void ServerLobbyRoomProtocol::playerReversedVote(Event* event) * Data | player id | laps | track number (gp) | * ---------------------------------------- */ -void ServerLobbyRoomProtocol::playerLapsVote(Event* event) +void ServerLobby::playerLapsVote(Event* event) { if (!checkDataSize(event, 2)) return; NetworkString &data = event->data(); @@ -835,7 +835,7 @@ void ServerLobbyRoomProtocol::playerLapsVote(Event* event) /** Called from the RaceManager of the server when the world is loaded. Marks * the server to be ready to start the race. */ -void ServerLobbyRoomProtocol::finishedLoadingWorld() +void ServerLobby::finishedLoadingWorld() { m_server_has_loaded_world = true; } // finishedLoadingWorld; @@ -844,7 +844,7 @@ void ServerLobbyRoomProtocol::finishedLoadingWorld() /** Called when a client notifies the server that it has loaded the world. * When all clients and the server are ready, the race can be started. */ -void ServerLobbyRoomProtocol::finishedLoadingWorldClient(Event *event) +void ServerLobby::finishedLoadingWorldClient(Event *event) { if (!checkDataSize(event, 1)) return; @@ -887,7 +887,7 @@ void ServerLobbyRoomProtocol::finishedLoadingWorldClient(Event *event) /** Called when a client clicks on 'ok' on the race result screen. * If all players have clicked on 'ok', go back to the lobby. */ -void ServerLobbyRoomProtocol::playerFinishedResult(Event *event) +void ServerLobby::playerFinishedResult(Event *event) { m_player_ready_counter++; if(m_player_ready_counter == STKHost::get()->getPeerCount()) diff --git a/src/network/protocols/server_lobby_room_protocol.hpp b/src/network/protocols/server_lobby.hpp similarity index 93% rename from src/network/protocols/server_lobby_room_protocol.hpp rename to src/network/protocols/server_lobby.hpp index 3c03cc470..3e22615de 100644 --- a/src/network/protocols/server_lobby_room_protocol.hpp +++ b/src/network/protocols/server_lobby.hpp @@ -1,11 +1,11 @@ #ifndef SERVER_LOBBY_ROOM_PROTOCOL_HPP #define SERVER_LOBBY_ROOM_PROTOCOL_HPP -#include "network/protocols/lobby_room_protocol.hpp" +#include "network/protocols/lobby_protocol.hpp" #include "utils/cpp2011.hpp" #include "utils/synchronised.hpp" -class ServerLobbyRoomProtocol : public LobbyRoomProtocol +class ServerLobby : public LobbyRoomProtocol , public CallbackObject { private: @@ -70,8 +70,8 @@ private: void registerServer(); void finishedLoadingWorldClient(Event *event); public: - ServerLobbyRoomProtocol(); - virtual ~ServerLobbyRoomProtocol(); + ServerLobby(); + virtual ~ServerLobby(); virtual bool notifyEventAsynchronous(Event* event) OVERRIDE; virtual void setup() OVERRIDE; @@ -86,6 +86,6 @@ public: virtual void callback(Protocol *protocol) OVERRIDE; -}; // class ServerLobbyRoomProtocol +}; // class ServerLobby #endif // SERVER_LOBBY_ROOM_PROTOCOL_HPP diff --git a/src/network/protocols/synchronization_protocol.cpp b/src/network/protocols/synchronization_protocol.cpp index 807240bcf..d855f3005 100644 --- a/src/network/protocols/synchronization_protocol.cpp +++ b/src/network/protocols/synchronization_protocol.cpp @@ -126,7 +126,7 @@ bool SynchronizationProtocol::notifyEventAsynchronous(Event* event) //----------------------------------------------------------------------------- /** Waits for the countdown to be started. On the server the start of the - * countdown is triggered by ServerLobbyRoomProtocol::finishedLoadingWorld(), + * countdown is triggered by ServerLobby::finishedLoadingWorld(), * which is called once all clients have confirmed that they are ready to * start. The server will send a ping request to each client once a second, * and include the information if the countdown has started (and its current @@ -188,7 +188,7 @@ void SynchronizationProtocol::asynchronousUpdate() //----------------------------------------------------------------------------- /** Starts the countdown on this machine. On the server side this function - * is called from ServerLobbyRoomProtocol::finishedLoadingWorld() (when all + * is called from ServerLobby::finishedLoadingWorld() (when all * players have confirmed that they are ready to play). On the client side * this function is called from this protocol when a message from the server * is received indicating that the countdown has to be started. diff --git a/src/network/stk_host.cpp b/src/network/stk_host.cpp index 1b32fea27..a0b3e1c6a 100644 --- a/src/network/stk_host.cpp +++ b/src/network/stk_host.cpp @@ -26,7 +26,7 @@ #include "network/network_string.hpp" #include "network/protocols/connect_to_peer.hpp" #include "network/protocols/connect_to_server.hpp" -#include "network/protocols/server_lobby_room_protocol.hpp" +#include "network/protocols/server_lobby.hpp" #include "network/protocol_manager.hpp" #include "network/servers_manager.hpp" #include "network/stk_peer.hpp" @@ -101,7 +101,7 @@ void STKHost::create() * * Server: * - * 1. ServerLobbyRoomProtocol: + * 1. ServerLobby: * Spawns the following sub-protocols: * 1. GetPublicAddress: Use STUN to discover the public ip address * and port number of this host. @@ -141,7 +141,7 @@ void STKHost::create() * * Server: * - * The ServerLobbyRoomProtocol (SLR) will then detect the above client + * The ServerLobby (SLR) will then detect the above client * requests, and start a ConnectToPeer protocol for each incoming client. * The ConnectToPeer protocol uses: * 1. GetPeerAddress to get the ip address and port of the client. @@ -264,7 +264,7 @@ STKHost::STKHost(uint32_t server_id, uint32_t host_id) // ---------------------------------------------------------------------------- /** The constructor for a server. - * The server control flow starts with the ServerLobbyRoomProtocol. + * The server control flow starts with the ServerLobby. */ STKHost::STKHost(const irr::core::stringw &server_name) { @@ -289,7 +289,7 @@ STKHost::STKHost(const irr::core::stringw &server_name) } startListening(); - Protocol *p = LobbyRoomProtocol::create(); + Protocol *p = LobbyRoomProtocol::create(); ProtocolManager::getInstance()->requestStart(p); } // STKHost(server_name) diff --git a/src/states_screens/network_kart_selection.cpp b/src/states_screens/network_kart_selection.cpp index cee840b9b..1bc54e166 100644 --- a/src/states_screens/network_kart_selection.cpp +++ b/src/states_screens/network_kart_selection.cpp @@ -28,7 +28,7 @@ #include "karts/kart_properties_manager.hpp" #include "network/network_player_profile.hpp" #include "network/protocol_manager.hpp" -#include "network/protocols/client_lobby_room_protocol.hpp" +#include "network/protocols/client_lobby.hpp" #include "network/stk_host.hpp" #include "states_screens/server_selection.hpp" #include "states_screens/state_manager.hpp" @@ -135,7 +135,7 @@ void NetworkKartSelectionScreen::playerConfirm(const int playerID) { LobbyRoomProtocol* protocol = LobbyRoomProtocol::get(); - ClientLobbyRoomProtocol *clrp = dynamic_cast(protocol); + ClientLobby *clrp = dynamic_cast(protocol); assert(clrp); // FIXME SPLITSCREEN: we need to supply the global player id of the // player selecting the kart here. For now ... just vote the same kart @@ -180,8 +180,8 @@ void NetworkKartSelectionScreen::playerSelected(uint8_t player_id, { Protocol* protocol = ProtocolManager::getInstance() ->getProtocol(PROTOCOL_LOBBY_ROOM); - ClientLobbyRoomProtocol* clrp = - dynamic_cast(protocol); + ClientLobby* clrp = + dynamic_cast(protocol); assert(clrp); // FIXME: for now we submit a vote from the authorised user // for the various modes based on the settings in the race manager. @@ -213,8 +213,8 @@ bool NetworkKartSelectionScreen::onEscapePressed() ServerSelection::getInstance()->refresh(); Protocol *lobby = LobbyRoomProtocol::get(); // notify the server that we left - ClientLobbyRoomProtocol* clrp = - dynamic_cast(lobby); + ClientLobby* clrp = + dynamic_cast(lobby); if (clrp) clrp->leave(); return true; // remove the screen diff --git a/src/states_screens/networking_lobby.cpp b/src/states_screens/networking_lobby.cpp index cdc3044f1..7c466627f 100644 --- a/src/states_screens/networking_lobby.cpp +++ b/src/states_screens/networking_lobby.cpp @@ -34,8 +34,8 @@ #include "input/input_manager.hpp" #include "io/file_manager.hpp" #include "network/network_player_profile.hpp" -#include "network/protocols/client_lobby_room_protocol.hpp" -#include "network/protocols/server_lobby_room_protocol.hpp" +#include "network/protocols/client_lobby.hpp" +#include "network/protocols/server_lobby.hpp" #include "network/servers_manager.hpp" #include "network/stk_host.hpp" #include "states_screens/state_manager.hpp" @@ -163,8 +163,8 @@ void NetworkingLobby::eventCallback(Widget* widget, const std::string& name, if(NetworkConfig::get()->isServer()) { Protocol *p = LobbyRoomProtocol::get(); - ServerLobbyRoomProtocol* slrp = - dynamic_cast(p); + ServerLobby* slrp = + dynamic_cast(p); slrp->startSelection(); } else // client @@ -198,8 +198,8 @@ void NetworkingLobby::tearDown() bool NetworkingLobby::onEscapePressed() { // notify the server that we left - ClientLobbyRoomProtocol* protocol = - dynamic_cast(LobbyRoomProtocol::get()); + ClientLobby* protocol = + dynamic_cast(LobbyRoomProtocol::get()); if (protocol) protocol->leave(); STKHost::get()->shutdown(); diff --git a/src/states_screens/race_result_gui.cpp b/src/states_screens/race_result_gui.cpp index f1aae99e6..d1c12e02d 100644 --- a/src/states_screens/race_result_gui.cpp +++ b/src/states_screens/race_result_gui.cpp @@ -45,7 +45,7 @@ #include "modes/soccer_world.hpp" #include "modes/world_with_rank.hpp" #include "network/protocol_manager.hpp" -#include "network/protocols/client_lobby_room_protocol.hpp" +#include "network/protocols/client_lobby.hpp" #include "race/highscores.hpp" #include "scriptengine/property_animator.hpp" #include "states_screens/feature_unlocked.hpp" @@ -342,8 +342,8 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget, { // Signal to the server that this client is back in the lobby now. Protocol* protocol = LobbyRoomProtocol::get(); - ClientLobbyRoomProtocol* clrp = - dynamic_cast(protocol); + ClientLobby* clrp = + dynamic_cast(protocol); if(clrp) clrp->doneWithResults(); backToLobby(); diff --git a/src/states_screens/tracks_screen.cpp b/src/states_screens/tracks_screen.cpp index 5d07fd76f..411614af0 100644 --- a/src/states_screens/tracks_screen.cpp +++ b/src/states_screens/tracks_screen.cpp @@ -26,7 +26,7 @@ #include "guiengine/widgets/icon_button_widget.hpp" #include "io/file_manager.hpp" #include "network/network_player_profile.hpp" -#include "network/protocols/client_lobby_room_protocol.hpp" +#include "network/protocols/client_lobby.hpp" #include "network/stk_host.hpp" #include "states_screens/state_manager.hpp" #include "states_screens/track_info_screen.hpp" @@ -90,8 +90,8 @@ void TracksScreen::eventCallback(Widget* widget, const std::string& name, if(STKHost::existHost()) { Protocol* protocol = LobbyRoomProtocol::get(); - ClientLobbyRoomProtocol* clrp = - dynamic_cast(protocol); + ClientLobby* clrp = + dynamic_cast(protocol); assert(clrp); // server never shows the track screen. // FIXME SPLITSCREEN: we need to supply the global player id of the // player selecting the track here. For now ... just vote the same