diff --git a/src/main_loop.cpp b/src/main_loop.cpp index 70fcef956..6f97697f2 100644 --- a/src/main_loop.cpp +++ b/src/main_loop.cpp @@ -119,7 +119,7 @@ float MainLoop::getLimitedDt() // When in menus, reduce FPS much, it's not necessary to push to the maximum for plain menus const int max_fps = (irr_driver->isRecording() && UserConfigParams::m_limit_game_fps ? UserConfigParams::m_record_fps : - StateManager::get()->throttleFPS() ? 30 : UserConfigParams::m_max_fps); + StateManager::get()->throttleFPS() ? 60 : UserConfigParams::m_max_fps); if (dt > 0) { const int current_fps = (int)(1000.0f / dt);