<?xml version="1.0"?>
<powerup>
  <item name="zipper"         icon="zipper_collect.png" />
  <item name="bowling"        icon="bowling-icon.png"
        model="bowling.b3d"   speed="4.0"
        min-height="0.2"      max-height="1.0"
        force-updown="1"      force-to-target="40"
        max-distance="25"                               />
  <item name="bubblegum"      icon="bubblegum-icon.png" />
  <item name="cake"           icon="cake-icon.png"
        model="cake.b3d"      speed="50"
        min-height="0.2"      max-height="1.0"
        force-updown="25"     max-distance="90"         />
  <item name="anchor"         icon="anchor-icon.png"
        model="anchor.b3d"                              />
  <item name="switch"         icon="swap-icon.png"      />
  <item name="parachute"      icon="parachute-icon.png"
        model="parachute.b3d"                           />
  <item name="plunger"        icon="plunger-icon.png"
        model="plunger.b3d"   speed="35"
        min-height="0.2"      max-height="1.0"
        force-updown="35"     force-to-target="15"
        max-distance="25"                               />

  <!-- Distribution of the items depending on position of the 
       kart (first kart, top 33%, middle 33%, bottom 33% (but
       not last), last kart. i
       The order of items must correspond to powerup_manager.hpp.
       The first line (w=...) corresponds to the weights of 
       getting a single item, the second line (w-multi) to 
       getting three identical items instead of just a single one.
       E.g. as the first kart, you have 3/8 of a chance to get
       a single bubble gum, 1/8 to get a bowling ball or switch,
       and 3/8 to get a triple bubble gum.
       'Global' items which affect all karts (switch) should
       be quite rare, since otherwise the item might be used
       too often (compared with many items which will only
       affect a karts or two).                                -->
  <!--      bubble  cake  bowl  zipper  plunger  switch  para  anvil -->
  <first  w="25       5    15     5      10       10       0     0"
    w-multi=" 0       0     5     0       0        0       0     0"    />
  <top33  w="30      30    30    30      30       10      30     0"
    w-multi=" 0      10    10     0      10        0       0     0"    />
  <mid33  w="30      30    30    30      30       10      30     0"
    w-multi=" 0      20    20    20      20        0       0     0"    />
  <end33  w=" 0      30    30    30      30       10      30    30"
    w-multi=" 0      30    30    30      30        0       0     0"    />
  <last   w=" 0      30    30    60      60        0      60    60"
    w-multi=" 0      30    30    60      60        0       0     0"    />
  <battle w=" 0      30    60     0       0       10       0     0"
    w-multi=" 0       0     5     0       0        0       0     0"    />

</powerup>

