//  SuperTuxKart - a fun racing game with go-kart
//  Copyright (C) 2009 Marianne Gagnon
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 3
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

#ifndef HEADER_RACE_SETUP_SCREEN_HPP
#define HEADER_RACE_SETUP_SCREEN_HPP

#include "guiengine/screen.hpp"

namespace GUIEngine { class Widget; }

class GameModeRibbonListener;

/**
  * \brief Screen with race setup options (difficulty, game mode, etc...)
  * \ingroup states_screens
  */
class RaceSetupScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<RaceSetupScreen>
{
    friend class GUIEngine::ScreenSingleton<RaceSetupScreen>;
    friend class GameModeRibbonListener;

    RaceSetupScreen();
    
    GameModeRibbonListener* m_mode_listener;
    
    void onGameModeChanged();
    
public:
    
    /** \brief implement callback from parent class GUIEngine::Screen */
    virtual void loadedFromFile();
    
    /** \brief implement callback from parent class GUIEngine::Screen */
    virtual void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID);
    
    /** \brief implement callback from parent class GUIEngine::Screen */
    virtual void init();
};

#endif
