//  SuperTuxKart - a fun racing game with go-kart
//  Copyright (C) 2009 Marianne Gagnon
//
//  This program is free software; you can redistribute it and/or
//  modify it under the terms of the GNU General Public License
//  as published by the Free Software Foundation; either version 3
//  of the License, or (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.


#ifndef HEADER_CREDITS_HPP
#define HEADER_CREDITS_HPP

#include "irrlicht.h"
#include "guiengine/screen.hpp"
#include "utils/ptr_vector.hpp"


class CreditsSection;

/**
 * \brief Screen where STK credits are shown
 * \ingroup states_screens
 */
class CreditsScreen : public GUIEngine::Screen, public GUIEngine::ScreenSingleton<CreditsScreen>
{
    float m_time_element;
    
    PtrVector<CreditsSection, HOLD> m_sections;
    CreditsSection* getCurrentSection();
    
    int x, y, w, h;
    core::rect< s32 > m_section_rect;
    
    int m_curr_section;
    int m_curr_element;
    
    float time_before_next_step;
    
    friend class GUIEngine::ScreenSingleton<CreditsScreen>;
    CreditsScreen();
    
public:
    
    
    void setArea(const int x, const int y, const int w, const int h);
    
    // start from beginning again
    void reset();
    
    /** \brief implement callback from parent class GUIEngine::Screen */
    virtual void loadedFromFile();
    
    /** \brief implement optional callback from parent class GUIEngine::Screen */
    void onUpdate(float dt, irr::video::IVideoDriver*);
    
    /** \brief implement callback from parent class GUIEngine::Screen */
    void init();
    
    /** \brief implement callback from parent class GUIEngine::Screen */
    void eventCallback(GUIEngine::Widget* widget, const std::string& name, const int playerID);
};

#endif
