mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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48 lines
2.0 KiB
C#
48 lines
2.0 KiB
C#
/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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using CommandLine;
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namespace OpenDiablo2
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{
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public sealed class CommandLineOptions
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{
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/// <summary>
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/// The root path of the data files
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/// </summary>
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[Option('p', "datapath", Required = false, HelpText = "Specifies the root data path")]
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public string DataPath { get; set; }
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/// <summary>
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/// When true, the hardware cursor is used instead of the software one.
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/// </summary>
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[Option("hwmouse", Default = false, Required = false, HelpText = "Use the hardware mouse instead of software")]
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public bool HardwareMouse { get; set; }
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/// <summary>
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/// When hardware cursor mode is enabled, this changes the scale of the HW cursor
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/// </summary>
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[Option("mousescale", Default = 1, Required = false, HelpText = "When hardware mouse is enabled, this defines the pixel scale of the mouse. No effect for software mode")]
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public int MouseScale { get; set; }
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/// <summary>
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/// When true, the game runs in full screen.
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/// </summary>
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[Option('f', "fullscreen", Default = false, Required = false, HelpText = "When set, the game will start in full screen mode")]
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public bool FullScreen { get; set; }
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}
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}
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