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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-27 13:46:00 -04:00
OpenDiablo2/d2common/d2fileformats/d2ds1
gucio321 6e7e7b9d3f
Ds1 refactor (#11)
* Refactoring d2ds1

* Adding setters/getters so that state management can be maintained
internally when the ds1 struct is altered
* Adding unit tests for DS1

* unit tests for ds1 (#4)

* ds1 refactor: added test fore some methods; put tests in right order

* ds1 refactor: unit tests for all methods

* ds1 refactor: fixed build errors

* ds1 refactor: lintfix

* ds1 refactor: fixed bug with SetWidth, SetHeight methods

* ds1 refactor: rename tile_record.go -> tile.go

* ds1 refactor: unit test for SetTiles

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* renamed some files in d2ds1

* d2ds1.FloorShadow is now private

* renamed another file

* DS1.Tile() now calls update if dirty

* Ds1 refactor: some test improvement (#5)

* ds1 refactor: floor_shadow.go: methods Encode, Decode an Hidden are methods of floorShadow

* ds1 refactor: test checks, if our methods sets all fields correctly

* ds1 refactor: minor bugfixes

* i don't remember what's this, but i commit it ;-)

* ds1 refactor: reverted some pushed by mistake things

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* Ds1 refactor: test bugs + descriptive errors + SetNumberOfWall/FloorLayers (#6)

* ds1 refactor:
- removed DS1.layerStreamTypes field
- written unit test for setupStreamLayerTypes method
- added more descriptive error messages for LoadDS1 (and submethods)

* ds1 refactor: added some missing error messages

* ds1 refactor: fixed test bugs

* ds1 refactor: removed unnecessary c1. and c2. comments in ds1_test errors

* ds1 refactor: removed fmt from ds1_test

* ds1 refactor: fixed bug with SetTiles test + lintfix

* ds1 refactor: SetNumberOfWalls

* ds1 refactor: SetTile(s) now changes walls/floors length if neccesary

* ds1 refactor: removed unnecessary debugging fmt

* ds1 refactor: added substitution layer and object with paths to example data

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* Ds1 refactor: removed npcIndexes field+fixed SetNumberOfWalls bug (#7)

* ds1 refactor: removed npcIndexes field
it was unnecessary, because described a number of objects with paths to use in encoder, but we can calculate manually

* ds1 refactor: fixed set number of (layers) bug

* ds1 refactor: SetNumberOf...Layers now returns error if incorrect number given

* ds1 refactor: lintfix

* ds1 refactor: rename: setupStreamLayerTypes -> GetStreamLayerTypes

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* WIP

* Ds1 refactor - tests (#10)

* ds1 refactor test: example data

* added loader check

* ds1 refactor: fixed bug, with loading substitutions; added descriptive error message in engine.go:118 and changed Logger.Error with Logger.Fatal

* ds1 refactor: fixed loading bug

* ds1 refactor: fixed bug when walls wasn't rendered (now we can see only walls :-)

Co-authored-by: M. Sz <mszeptuch@protonmail.com>

* ds1: floor rendering bugfix

* ds1: implemented encode layers method

* ds1: implemented encoder

* ds1: update of ds1_test

Co-authored-by: gravestench <dknuth0101@gmail.com>
Co-authored-by: M. Sz <mszeptuch@protonmail.com>
2021-03-24 10:28:02 -07:00
..
doc.go WIP 2021-03-24 10:10:36 -07:00
ds1_layers_test.go WIP 2021-03-24 10:10:36 -07:00
ds1_layers.go WIP 2021-03-24 10:10:36 -07:00
ds1_test.go Ds1 refactor (#11) 2021-03-24 10:28:02 -07:00
ds1_version.go WIP 2021-03-24 10:10:36 -07:00
ds1.go Ds1 refactor (#11) 2021-03-24 10:28:02 -07:00
layer_test.go WIP 2021-03-24 10:10:36 -07:00
layer.go WIP 2021-03-24 10:10:36 -07:00
object.go Refactoring d2ds1 2021-03-24 10:10:36 -07:00
substitution_group.go Fixed linting issues (#438) 2020-06-24 10:13:11 -04:00
tile.go Ds1 refactor - tests (#10) 2021-03-24 10:10:36 -07:00