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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-09-27 05:35:57 -04:00
OpenDiablo2/d2networking/d2client/d2remoteclient/remote_client_connection.go
Stephen Horan 336c6719ee
Connection manager for cleaning up connections (#404)
* Connection manager implementation to disconnect timed out users.

* Connection manager implementation to disconnect timed out users.
2020-06-22 20:31:42 -04:00

164 lines
4.4 KiB
Go

package d2remoteclient
import (
"bytes"
"compress/gzip"
"encoding/json"
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2client/d2clientconnectiontype"
"io"
"log"
"net"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
uuid "github.com/satori/go.uuid"
)
type RemoteClientConnection struct {
clientListener d2networking.ClientListener
uniqueId string
udpConnection *net.UDPConn
active bool
}
func (l RemoteClientConnection) GetUniqueId() string {
return l.uniqueId
}
func (l RemoteClientConnection) GetConnectionType() d2clientconnectiontype.ClientConnectionType {
return d2clientconnectiontype.LANClient
}
func (l *RemoteClientConnection) SendPacketToClient(packet d2netpacket.NetPacket) error { // WHAT IS THIS
return l.clientListener.OnPacketReceived(packet)
}
func Create() *RemoteClientConnection {
result := &RemoteClientConnection{
uniqueId: uuid.NewV4().String(),
}
return result
}
func (l *RemoteClientConnection) Open(connectionString string, saveFilePath string) error {
if !strings.Contains(connectionString, ":") {
connectionString += ":6669"
}
// TODO: Connect to the server
udpAddress, err := net.ResolveUDPAddr("udp", connectionString)
// TODO: Show connection error screen if connection fails
if err != nil {
return err
}
l.udpConnection, err = net.DialUDP("udp", nil, udpAddress)
// TODO: Show connection error screen if connection fails
if err != nil {
return err
}
l.active = true
go l.serverListener()
log.Printf("Connected to server at %s", l.udpConnection.RemoteAddr().String())
gameState := d2player.LoadPlayerState(saveFilePath)
l.SendPacketToServer(d2netpacket.CreatePlayerConnectionRequestPacket(l.GetUniqueId(), gameState))
return nil
}
func (l *RemoteClientConnection) Close() error {
l.active = false
l.SendPacketToServer(d2netpacket.CreatePlayerDisconnectRequestPacket(l.GetUniqueId()))
return nil
}
func (l *RemoteClientConnection) SendPacketToServer(packet d2netpacket.NetPacket) error {
data, err := json.Marshal(packet.PacketData)
if err != nil {
return err
}
var buff bytes.Buffer
buff.WriteByte(byte(packet.PacketType))
writer, _ := gzip.NewWriterLevel(&buff, gzip.BestCompression)
writer.Write(data)
writer.Close()
if _, err = l.udpConnection.Write(buff.Bytes()); err != nil {
return err
}
return nil
}
func (l *RemoteClientConnection) SetClientListener(listener d2networking.ClientListener) {
l.clientListener = listener
}
func (l *RemoteClientConnection) serverListener() {
buffer := make([]byte, 4096)
for l.active {
n, _, err := l.udpConnection.ReadFromUDP(buffer)
if err != nil {
fmt.Printf("Socket error: %s\n", err)
continue
}
if n <= 0 {
continue
}
buff := bytes.NewBuffer(buffer)
packetTypeId, err := buff.ReadByte()
packetType := d2netpackettype.NetPacketType(packetTypeId)
reader, err := gzip.NewReader(buff)
sb := new(strings.Builder)
io.Copy(sb, reader)
stringData := sb.String()
switch packetType {
case d2netpackettype.GenerateMap:
var packet d2netpacket.GenerateMapPacket
json.Unmarshal([]byte(stringData), &packet)
l.SendPacketToClient(d2netpacket.NetPacket{
PacketType: packetType,
PacketData: packet,
})
case d2netpackettype.MovePlayer:
var packet d2netpacket.MovePlayerPacket
json.Unmarshal([]byte(stringData), &packet)
l.SendPacketToClient(d2netpacket.NetPacket{
PacketType: packetType,
PacketData: packet,
})
case d2netpackettype.UpdateServerInfo:
var packet d2netpacket.UpdateServerInfoPacket
json.Unmarshal([]byte(stringData), &packet)
l.SendPacketToClient(d2netpacket.NetPacket{
PacketType: packetType,
PacketData: packet,
})
case d2netpackettype.AddPlayer:
var packet d2netpacket.AddPlayerPacket
json.Unmarshal([]byte(stringData), &packet)
l.SendPacketToClient(d2netpacket.NetPacket{
PacketType: packetType,
PacketData: packet,
})
case d2netpackettype.Ping:
l.SendPacketToServer(d2netpacket.CreatePongPacket(l.uniqueId))
case d2netpackettype.PlayerDisconnectionNotification:
var packet d2netpacket.PlayerDisconnectRequestPacket
json.Unmarshal([]byte(stringData), &packet)
log.Printf("Received disconnect: %s", packet.Id)
default:
fmt.Printf("Unknown packet type %d\n", packetType)
}
}
}