package d2asset import ( "fmt" "image/color" "log" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2records" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2txt" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dat" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dc6" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2pl2" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2tbl" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2loader/asset/types" ) const ( defaultCacheEntryWeight = 1 ) const ( animationBudget = 1024 * 1024 * 128 fontBudget = 128 tableBudget = 64 paletteBudget = 64 paletteTransformBudget = 64 ) // AssetManager loads files and game objects type AssetManager struct { loader *d2loader.Loader tables d2interface.Cache animations d2interface.Cache fonts d2interface.Cache palettes d2interface.Cache transforms d2interface.Cache Records *d2records.RecordManager } func (am *AssetManager) init() error { rm, err := d2records.NewRecordManager() if err != nil { return err } am.Records = rm err = am.initDataDictionaries() if err != nil { return err } return nil } func (am *AssetManager) initDataDictionaries() error { dictPaths := []string{ d2resource.LevelType, d2resource.LevelPreset, d2resource.LevelWarp, d2resource.ObjectType, d2resource.ObjectDetails, d2resource.Weapons, d2resource.Armor, d2resource.Misc, d2resource.Books, d2resource.ItemTypes, d2resource.UniqueItems, d2resource.Missiles, d2resource.SoundSettings, d2resource.MonStats, d2resource.MonStats2, d2resource.MonPreset, d2resource.MonProp, d2resource.MonType, d2resource.MonMode, d2resource.MagicPrefix, d2resource.MagicSuffix, d2resource.ItemStatCost, d2resource.ItemRatio, d2resource.Overlays, d2resource.CharStats, d2resource.Hireling, d2resource.Experience, d2resource.Gems, d2resource.QualityItems, d2resource.Runes, d2resource.DifficultyLevels, d2resource.AutoMap, d2resource.LevelDetails, d2resource.LevelMaze, d2resource.LevelSubstitutions, d2resource.CubeRecipes, d2resource.SuperUniques, d2resource.Inventory, d2resource.Skills, d2resource.SkillCalc, d2resource.MissileCalc, d2resource.Properties, d2resource.SkillDesc, d2resource.BodyLocations, d2resource.Sets, d2resource.SetItems, d2resource.AutoMagic, d2resource.TreasureClass, d2resource.States, d2resource.SoundEnvirons, d2resource.Shrines, d2resource.ElemType, d2resource.PlrMode, d2resource.PetType, d2resource.NPC, d2resource.MonsterUniqueModifier, d2resource.MonsterEquipment, d2resource.UniqueAppellation, d2resource.MonsterLevel, d2resource.MonsterSound, d2resource.MonsterSequence, d2resource.PlayerClass, d2resource.MonsterPlacement, d2resource.ObjectGroup, d2resource.CompCode, d2resource.MonsterAI, d2resource.RarePrefix, d2resource.RareSuffix, d2resource.Events, } for _, path := range dictPaths { err := am.LoadRecords(path) if err != nil { return err } } return nil } // LoadAsset loads an asset func (am *AssetManager) LoadAsset(filePath string) (asset.Asset, error) { data, err := am.loader.Load(filePath) if err != nil { log.Printf("error loading file stream %s (%v)", filePath, err.Error()) } return data, err } // LoadFileStream streams an MPQ file from a source file path func (am *AssetManager) LoadFileStream(filePath string) (d2interface.DataStream, error) { return am.LoadAsset(filePath) } // LoadFile loads an entire file from a source file path as a []byte func (am *AssetManager) LoadFile(filePath string) ([]byte, error) { fileAsset, err := am.LoadAsset(filePath) if err != nil { return nil, err } data, err := fileAsset.Data() if err != nil { return nil, err } return data, err } // FileExists checks if a file exists on the underlying file system at the given file path. func (am *AssetManager) FileExists(filePath string) (bool, error) { if loadedAsset, err := am.loader.Load(filePath); err != nil || loadedAsset == nil { return false, err } return true, nil } // LoadAnimation loads an Animation by its resource path and its palette path func (am *AssetManager) LoadAnimation(animationPath, palettePath string) (d2interface.Animation, error) { return am.LoadAnimationWithEffect(animationPath, palettePath, d2enum.DrawEffectNone) } // LoadAnimationWithEffect loads an Animation by its resource path and its palette path with a given transparency value func (am *AssetManager) LoadAnimationWithEffect(animationPath, palettePath string, effect d2enum.DrawEffect) (d2interface.Animation, error) { cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, effect) if animation, found := am.animations.Retrieve(cachePath); found { return animation.(d2interface.Animation).Clone(), nil } animAsset, err := am.LoadAsset(animationPath) if err != nil { return nil, err } palette, err := am.LoadPalette(palettePath) if err != nil { return nil, err } var animation d2interface.Animation switch animAsset.Type() { case types.AssetTypeDC6: animation, err = am.loadDC6(animationPath, palette, effect) if err != nil { return nil, err } case types.AssetTypeDCC: animation, err = am.loadDCC(animationPath, palette, effect) if err != nil { return nil, err } default: return nil, fmt.Errorf("unknown Animation format for file: %s", animAsset.Path()) } err = am.animations.Insert(cachePath, animation, defaultCacheEntryWeight) return animation, err } // LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it func (am *AssetManager) LoadComposite(baseType d2enum.ObjectType, token, palettePath string) (*Composite, error) { c := &Composite{ AssetManager: am, baseType: baseType, basePath: baseString(baseType), token: token, palettePath: palettePath, } return c, nil } // LoadFont loads a font the resource files func (am *AssetManager) LoadFont(tablePath, spritePath, palettePath string) (*Font, error) { cachePath := fmt.Sprintf("%s;%s;%s", tablePath, spritePath, palettePath) if cached, found := am.fonts.Retrieve(cachePath); found { return cached.(*Font), nil } sheet, err := am.LoadAnimation(spritePath, palettePath) if err != nil { return nil, err } tableData, err := am.LoadFile(tablePath) if err != nil { return nil, err } if string(tableData[:5]) != "Woo!\x01" { return nil, fmt.Errorf("invalid font table format: %s", tablePath) } font := &Font{ table: tableData, sheet: sheet, color: color.White, } err = am.fonts.Insert(cachePath, font, defaultCacheEntryWeight) return font, err } // LoadPalette loads a palette from a given palette path func (am *AssetManager) LoadPalette(palettePath string) (d2interface.Palette, error) { if cached, found := am.palettes.Retrieve(palettePath); found { return cached.(d2interface.Palette), nil } paletteAsset, err := am.LoadAsset(palettePath) if err != nil { return nil, err } if paletteAsset.Type() != types.AssetTypePalette { return nil, fmt.Errorf("not an instance of a palette: %s", palettePath) } data, err := am.LoadFile(palettePath) if err != nil { return nil, err } palette, err := d2dat.Load(data) if err != nil { return nil, err } err = am.palettes.Insert(palettePath, palette, defaultCacheEntryWeight) return palette, err } // LoadStringTable loads a string table from the given path func (am *AssetManager) LoadStringTable(tablePath string) (d2tbl.TextDictionary, error) { if cached, found := am.tables.Retrieve(tablePath); found { return cached.(d2tbl.TextDictionary), nil } data, err := am.LoadFile(tablePath) if err != nil { return nil, err } table := d2tbl.LoadTextDictionary(data) if table == nil { return nil, fmt.Errorf("table not found: %s", tablePath) } err = am.tables.Insert(tablePath, table, defaultCacheEntryWeight) return table, err } // LoadPaletteTransform loads a palette transform file func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) { if pl2, found := am.transforms.Retrieve(path); found { return pl2.(*d2pl2.PL2), nil } data, err := am.LoadFile(path) if err != nil { return nil, err } pl2, err := d2pl2.Load(data) if err != nil { return nil, err } if err := am.transforms.Insert(path, pl2, 1); err != nil { return nil, err } return pl2, nil } // LoadDataDictionary loads a txt data file func (am *AssetManager) LoadDataDictionary(path string) (*d2txt.DataDictionary, error) { // we purposefully do not cache data dictionaries because we are already // caching the file data. The underlying csv.Reader does not implement io.Seeker, // so after it has been iterated through, we cannot iterate through it again. // // The easy way around this is to not cache d2txt.DataDictionary objects, and just create // a new instance from cached file data if/when we ever need to reload the data dict if data, err := am.LoadFile(path); err != nil { return nil, err } else { return d2txt.LoadDataDictionary(data), nil } } // LoadRecords will load the records for the given path into the record manager. // This is dependant on the record manager having bound a loader for the given path. func (am *AssetManager) LoadRecords(path string) error { dict, err := am.LoadDataDictionary(path) if err != nil { return err } err = am.Records.Load(path, dict) if err != nil { return err } return nil } // loadDC6 creates an Animation from d2dc6.DC6 and d2dat.DATPalette func (am *AssetManager) loadDC6(path string, palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) { dc6Data, err := am.LoadFile(path) if err != nil { return nil, err } dc6, err := d2dc6.Load(dc6Data) if err != nil { return nil, err } animation, err := newDC6Animation(dc6, palette, effect) return animation, err } // loadDCC creates an Animation from d2dcc.DCC and d2dat.DATPalette func (am *AssetManager) loadDCC(path string, palette d2interface.Palette, effect d2enum.DrawEffect) (d2interface.Animation, error) { dccData, err := am.LoadFile(path) if err != nil { return nil, err } dcc, err := d2dcc.Load(dccData) if err != nil { return nil, err } animation, err := newDCCAnimation(dcc, palette, effect) return animation, nil } // BindTerminalCommands binds the in-game terminal comands for the asset manager. func (am *AssetManager) BindTerminalCommands(term d2interface.Terminal) error { if err := term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) { if verbose { term.OutputInfof("asset manager verbose logging enabled") } else { term.OutputInfof("asset manager verbose logging disabled") } am.palettes.SetVerbose(verbose) am.fonts.SetVerbose(verbose) am.transforms.SetVerbose(verbose) am.animations.SetVerbose(verbose) }); err != nil { return err } if err := term.BindAction("assetstat", "display asset manager cache statistics", func() { var cacheStatistics = func(c d2interface.Cache) float64 { const percent = 100.0 return float64(c.GetWeight()) / float64(c.GetBudget()) * percent } term.OutputInfof("palette cache: %f", cacheStatistics(am.palettes)) term.OutputInfof("palette transform cache: %f", cacheStatistics(am.transforms)) term.OutputInfof("Animation cache: %f", cacheStatistics(am.animations)) term.OutputInfof("font cache: %f", cacheStatistics(am.fonts)) }); err != nil { return err } if err := term.BindAction("assetclear", "clear asset manager cache", func() { am.palettes.Clear() am.transforms.Clear() am.animations.Clear() am.fonts.Clear() }); err != nil { return err } return nil }