using System; using System.Drawing; using OpenDiablo2.Common.Interfaces; namespace OpenDiablo2.Common.Models { // Represents a single cell on a map public sealed class MapCellInfo { public bool Ignore { get; set; } = false; public int AnimationId { get; set; } public int OffX { get; set; } public int OffY { get; set; } public int FrameWidth { get; set; } public int FrameHeight { get; set; } public MPQDT1Tile Tile { get; set; } public Rectangle Rect { get; set; } public ITexture Texture { get; set; } } }