package d2ds1 import ( "github.com/OpenDiablo2/OpenDiablo2/d2common/d2path" ) // Object is a game world object type Object struct { Type int ID int X int Y int Flags int Paths []d2path.Path } // Equals checks if this Object is equivalent to the given Object func (o *Object) Equals(other *Object) bool { return o.Type == other.Type && o.ID == other.ID && o.X == other.X && o.Y == other.Y && o.Flags == other.Flags && len(o.Paths) == len(other.Paths) }