package d2scene import ( "image/color" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2assetmanager" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2gamestate" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero" "github.com/OpenDiablo2/OpenDiablo2/d2common" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum" "github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2input" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2render/d2mapengine" "github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui" "github.com/OpenDiablo2/OpenDiablo2/d2game/d2player" ) type Game struct { gameState *d2gamestate.GameState pentSpinLeft *d2render.Sprite pentSpinRight *d2render.Sprite testLabel d2ui.Label mapEngine *d2mapengine.MapEngine hero *d2hero.Hero gameControls *d2player.GameControls } func CreateGame( gameState *d2gamestate.GameState, ) *Game { result := &Game{ gameState: gameState, } return result } func (v *Game) Load() []func() { return []func(){ func() { animation, _ := d2assetmanager.LoadAnimation(d2resource.PentSpin, d2resource.PaletteSky) v.pentSpinLeft, _ = d2render.LoadSprite(animation) v.pentSpinLeft.PlayBackward() v.pentSpinLeft.SetPlayLengthMs(475) v.pentSpinLeft.SetPosition(100, 300) }, func() { animation, _ := d2assetmanager.LoadAnimation(d2resource.PentSpin, d2resource.PaletteSky) v.pentSpinRight, _ = d2render.LoadSprite(animation) v.pentSpinRight.PlayForward() v.pentSpinRight.SetPlayLengthMs(475) v.pentSpinRight.SetPosition(650, 300) }, func() { v.testLabel = d2ui.CreateLabel(d2resource.Font42, d2resource.PaletteUnits) v.testLabel.Alignment = d2ui.LabelAlignCenter v.testLabel.SetText("Soon :tm:") v.testLabel.SetPosition(400, 250) }, func() { v.mapEngine = d2mapengine.CreateMapEngine(v.gameState) v.mapEngine.GenerateMap(d2enum.RegionAct1Town, 1, 0) startX, startY := v.mapEngine.GetStartPosition() v.hero = d2hero.CreateHero( int32(startX*5)+3, int32(startY*5)+3, 0, v.gameState.HeroType, v.gameState.Equipment, ) v.mapEngine.AddEntity(v.hero) }, func() { v.gameControls = d2player.NewGameControls(v.hero, v.mapEngine) v.gameControls.Load() d2input.BindHandler(v.gameControls) }, } } func (v *Game) Unload() { d2input.UnbindHandler(v.gameControls) } func (v Game) Render(screen d2common.Surface) { screen.Clear(color.Black) v.mapEngine.Render(screen) v.gameControls.Render(screen) } func (v *Game) Advance(tickTime float64) { v.mapEngine.Advance(tickTime) rx, ry := v.mapEngine.WorldToOrtho(v.hero.AnimatedEntity.LocationX/5, v.hero.AnimatedEntity.LocationY/5) v.mapEngine.MoveCameraTo(rx, ry) }